<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3762499129452318018</id><updated>2012-01-09T01:25:49.142-08:00</updated><category term='Champions'/><category term='Guildcast'/><category term='Funcom'/><category term='Vindicast'/><category term='Gold'/><category term='RPG'/><category term='Economics'/><category term='World of Tanks'/><category term='argument'/><category term='art'/><category term='Tired'/><category term='Touhou'/><category term='Magic Tricks'/><category term='Photoshop'/><category term='Anime'/><category term='Kelley Barnes-Hermann'/><category term='Oblivion'/><category term='indy'/><category term='Final Fantasy: Dissidia'/><category 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term='fail'/><category term='scandal'/><category term='series'/><category term='P2P'/><category term='Arenanet'/><title type='text'>Exercise in Frustration</title><subtitle type='html'>A Starcraft 2 blog, following my bizaar adventures.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>68</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-649157252058959727</id><published>2011-07-22T01:37:00.000-07:00</published><updated>2011-07-22T01:57:29.481-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Starcraft 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Bronze'/><category scheme='http://www.blogger.com/atom/ns#' term='1v1'/><title type='text'>11th Bronze match - 22 July, 2011.</title><content type='html'>Terrans just like to drop me..... but to be fair, so do I.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;My opponent &lt;a href="http://www.gamereplays.org/starcraft2/replays.php?game=33&amp;amp;show=details&amp;amp;id=222471"&gt;Bloodhunter&lt;/a&gt;, went mass Marine with Medivac support.&lt;br /&gt;I expanded and teched to Hydras and drops as per usual.&lt;br /&gt;&lt;br /&gt;Even thou I got additional Queens, spread creep, and placed a few Zerglings around in order to see them, I should have done the same with my Overlords so I could have seen it coming.&lt;br /&gt;To be fair, they did brush up against my sight, but I wasn't paying enough attention to catch it.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-DdaIhgC-inY/Tik6H5eIzQI/AAAAAAAAAKM/oqAPtnapSWM/s1600/Screenshot2011-07-22%2B20_32_45.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 200px;" src="http://3.bp.blogspot.com/-DdaIhgC-inY/Tik6H5eIzQI/AAAAAAAAAKM/oqAPtnapSWM/s320/Screenshot2011-07-22%2B20_32_45.jpg" alt="" id="BLOGGER_PHOTO_ID_5632096716364238082" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(255, 0, 0); font-style: italic;"&gt;"That's..... really annoying."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Either way, a bunch of Marines dropped into my expo and wiped out the drones there, but I managed to counter with my Roach and Hydras before they could kill my hatch.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I then remacroed my drones into my 3rd, and got more Roach/Hydra.&lt;br /&gt;Once my drop tech was up, I as usual dropped into the back of his base and as usual they never see it coming.&lt;br /&gt;I even spread a little creep just out of spite.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-IzGrO9uFFcM/Tik6H2vWPeI/AAAAAAAAAKU/FsDsXC8w7Oo/s1600/Screenshot2011-07-22%2B20_34_15.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 200px;" src="http://1.bp.blogspot.com/-IzGrO9uFFcM/Tik6H2vWPeI/AAAAAAAAAKU/FsDsXC8w7Oo/s320/Screenshot2011-07-22%2B20_34_15.jpg" alt="" id="BLOGGER_PHOTO_ID_5632096715631115746" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(255, 0, 0); font-style: italic;"&gt;"That's.... really annoying."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Got to do a little better watching my minimap and positioning Overlords.&lt;br /&gt;But I did get my Zergling portrait for this win, so that was something.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-649157252058959727?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/649157252058959727/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2011/07/11th-bronze-match-22-july-2011.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/649157252058959727'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/649157252058959727'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2011/07/11th-bronze-match-22-july-2011.html' title='11th Bronze match - 22 July, 2011.'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-DdaIhgC-inY/Tik6H5eIzQI/AAAAAAAAAKM/oqAPtnapSWM/s72-c/Screenshot2011-07-22%2B20_32_45.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-4751193146316178986</id><published>2011-07-21T02:02:00.000-07:00</published><updated>2011-07-21T02:26:55.449-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Silver'/><category scheme='http://www.blogger.com/atom/ns#' term='Starcraft 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Bronze'/><category scheme='http://www.blogger.com/atom/ns#' term='1v1'/><title type='text'>10th Bronze match - 21th July, 2011.</title><content type='html'>Hey, another Terran, and one who didn't suck, how about that?&lt;br /&gt;&lt;br /&gt;My Silver Terran, &lt;a href="http://www.gamereplays.org/starcraft2/replays.php?game=33&amp;amp;show=details&amp;amp;id=222303"&gt;SonofThor&lt;/a&gt;, did something rather annoying in this match.&lt;br /&gt;He Blue Flame Hellion dropped me, and boy do I suck when I'm under pressure.&lt;br /&gt;&lt;br /&gt;He did terrible, terrible damage, and yet, I still won convincingly.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-RCA2txeXY0c/TifubXy0aRI/AAAAAAAAAKE/j66C0sWvmBs/s1600/Screenshot2011-07-21%2B20_41_13.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 200px;" src="http://3.bp.blogspot.com/-RCA2txeXY0c/TifubXy0aRI/AAAAAAAAAKE/j66C0sWvmBs/s320/Screenshot2011-07-21%2B20_41_13.jpg" alt="" id="BLOGGER_PHOTO_ID_5631732013061138706" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic; color: rgb(255, 0, 0);"&gt;"Oh god, it BURNS!"&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;His Hellions came in, roasted most of my expo's drones, then went into my main, and did the same.&lt;br /&gt;I think I killed two of the three hellions, he killed some 30 drones....... yeah, I suck.&lt;br /&gt;Even when I had a bunch of Roaches, I still lost all these drones.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-b61M4KqXDGg/TifuaeaDl3I/AAAAAAAAAJs/APQxcK6USMs/s1600/Screenshot2011-07-21%2B20_42_47.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 200px;" src="http://2.bp.blogspot.com/-b61M4KqXDGg/TifuaeaDl3I/AAAAAAAAAJs/APQxcK6USMs/s320/Screenshot2011-07-21%2B20_42_47.jpg" alt="" id="BLOGGER_PHOTO_ID_5631731997656455026" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic; color: rgb(255, 0, 0);"&gt;"If only I could lift off....."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;When I finally shooed him out of my base, I remacroed and took and ninja expansion and got Hydras.  He on the other hand, even thou he had an early CC, he didn't expand for the longest time.&lt;br /&gt;All he did was put on a ton more production, which he couldn't possibly use, a built up a few Marines and Tanks.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-E79R13KDFfM/Tifuar43ZII/AAAAAAAAAJ0/IiJ7On7tlRs/s1600/Screenshot2011-07-21%2B20_44_12.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 200px;" src="http://3.bp.blogspot.com/-E79R13KDFfM/Tifuar43ZII/AAAAAAAAAJ0/IiJ7On7tlRs/s320/Screenshot2011-07-21%2B20_44_12.jpg" alt="" id="BLOGGER_PHOTO_ID_5631732001275339906" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic; color: rgb(255, 0, 0);"&gt;"Pay back's a bitch."&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Once I was back on my feet, I dropped a mid-size army in the back of his base, and his own buildings prevented him from getting back into his own base except in single file.&lt;br /&gt;By that time half his base was gone, and while he mopped up my first force, my second wave hit his expo and after killing a ton of SCV's, I caught his tanks out of position and killed them with minimal losses.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-omnUI6JoBYw/Tifua-8wJLI/AAAAAAAAAJ8/vJNZaTjIxZA/s1600/Screenshot2011-07-21%2B20_44_17.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 200px;" src="http://1.bp.blogspot.com/-omnUI6JoBYw/Tifua-8wJLI/AAAAAAAAAJ8/vJNZaTjIxZA/s320/Screenshot2011-07-21%2B20_44_17.jpg" alt="" id="BLOGGER_PHOTO_ID_5631732006391915698" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic; color: rgb(255, 0, 0);"&gt;"Single file, no rushing now."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;He then called GG.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;All in all, he did very well with his Hellion drops, more due to me sucking under pressure.&lt;br /&gt;However, his extremely late expansion and poor base layout kicked him square in the ass.&lt;br /&gt;&lt;br /&gt;I on the other hand need to work on my ability to deal with pressure.&lt;br /&gt;First I think I need to build a few additional Queens early on, so I have something to fight back with, esp as the early pressure that seems to be mostly screwing me up is air based.&lt;br /&gt;Given my current build, I can easily afford it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Got to try and not lose 30 drones next time.&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-4751193146316178986?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/4751193146316178986/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2011/07/10th-bronze-match-21th-july-2011.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/4751193146316178986'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/4751193146316178986'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2011/07/10th-bronze-match-21th-july-2011.html' title='10th Bronze match - 21th July, 2011.'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-RCA2txeXY0c/TifubXy0aRI/AAAAAAAAAKE/j66C0sWvmBs/s72-c/Screenshot2011-07-21%2B20_41_13.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-6885708458322846349</id><published>2011-07-21T01:46:00.000-07:00</published><updated>2011-07-21T02:02:06.769-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Starcraft 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Bronze'/><category scheme='http://www.blogger.com/atom/ns#' term='1v1'/><title type='text'>9th Bronze match - 19th July, 2011.</title><content type='html'>Another one sided &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;smackdown&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;But it's a Terran this time, Silver apparently, I don't believe it, this guy sucked ass.&lt;br /&gt;My opponent &lt;a href="http://www.gamereplays.org/starcraft2/replays.php?game=33&amp;amp;show=details&amp;amp;id=222302"&gt;NOS&lt;/a&gt;, rushed for Vikings even thou he had less then 20 &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;SCV's&lt;/span&gt;........ and sat on them the entire match.&lt;br /&gt;He must have had 12 Vikings by the end of it, fat lot of good they did.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-MiGYaaZPme4/TifpdWCy9VI/AAAAAAAAAJU/5LHzUEb9yd0/s1600/Screenshot2011-07-21%2B20_30_05.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 200px;" src="http://1.bp.blogspot.com/-MiGYaaZPme4/TifpdWCy9VI/AAAAAAAAAJU/5LHzUEb9yd0/s320/Screenshot2011-07-21%2B20_30_05.jpg" alt="" id="BLOGGER_PHOTO_ID_5631726549392880978" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic; color: rgb(255, 0, 0);"&gt;"Hey Vikings....... how about you use them?  How about now?  Now?"&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;He also had a obsession with Missile Turrets, I don't know why he was expecting &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Muta's&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-Kgl-Lwquf0c/Tifpd3r0FTI/AAAAAAAAAJc/TbryItpGRjU/s1600/Screenshot2011-07-21%2B20_30_40.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 200px;" src="http://1.bp.blogspot.com/-Kgl-Lwquf0c/Tifpd3r0FTI/AAAAAAAAAJc/TbryItpGRjU/s320/Screenshot2011-07-21%2B20_30_40.jpg" alt="" id="BLOGGER_PHOTO_ID_5631726558423291186" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(255, 0, 0); font-style: italic;"&gt;"&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;Paranoid&lt;/span&gt; much?"&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;I on the other hand just expanded all over the map, and did my usual Roach/Hydra drop play.&lt;br /&gt;Of coarse this gutted his main, and he even landed his Vikings in a vain attempt to stop me, even thou I wasn't paying any attention at all.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/--ReojUW0tP4/Tifpd2d4GjI/AAAAAAAAAJk/etZLRVp3XTU/s1600/Screenshot2011-07-21%2B20_31_32.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 200px;" src="http://1.bp.blogspot.com/--ReojUW0tP4/Tifpd2d4GjI/AAAAAAAAAJk/etZLRVp3XTU/s320/Screenshot2011-07-21%2B20_31_32.jpg" alt="" id="BLOGGER_PHOTO_ID_5631726558096398898" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic; color: rgb(255, 0, 0);"&gt;"Where are &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;thou's&lt;/span&gt; Turrets when you need them?"&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;I ended up pulling back and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;remaxing&lt;/span&gt; and pushing his PF and wiped him out.&lt;br /&gt;There really was nothing to this game.  I &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;macroed&lt;/span&gt; up, and went in and kill him, the end.&lt;br /&gt;&lt;br /&gt;Some people just suck I guess.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;~&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;Yoh&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-6885708458322846349?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/6885708458322846349/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2011/07/9th-bronze-match-19th-july-2011.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/6885708458322846349'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/6885708458322846349'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2011/07/9th-bronze-match-19th-july-2011.html' title='9th Bronze match - 19th July, 2011.'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-MiGYaaZPme4/TifpdWCy9VI/AAAAAAAAAJU/5LHzUEb9yd0/s72-c/Screenshot2011-07-21%2B20_30_05.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-6977549745435296607</id><published>2011-07-18T02:32:00.000-07:00</published><updated>2011-07-18T03:11:41.373-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Starcraft 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Gold'/><category scheme='http://www.blogger.com/atom/ns#' term='Bronze'/><category scheme='http://www.blogger.com/atom/ns#' term='1v1'/><title type='text'>8th Bronze match - 18 July, 2011.</title><content type='html'>My first ZvZ since I've been playing in the 1v1 Bronze league, and it was an interesting, while slightly nerve wracking experience.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;My opponent &lt;a href="http://www.gamereplays.org/starcraft2/replays.php?game=33&amp;amp;show=details&amp;amp;id=221855"&gt;Jules&lt;/a&gt;, a Gold level Zerg player opened up with a ton of aggression getting his gas before pool, and start pumping nothing but Lings while getting speed.&lt;br /&gt;No expo, nothing but pure Ling aggression early on.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-24i3Hydcejs/TiQEVjg6DxI/AAAAAAAAAI0/lcCCnxFv8hM/s1600/Screenshot2011-07-18%2B20_56_06.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 200px;" src="http://3.bp.blogspot.com/-24i3Hydcejs/TiQEVjg6DxI/AAAAAAAAAI0/lcCCnxFv8hM/s320/Screenshot2011-07-18%2B20_56_06.jpg" alt="" id="BLOGGER_PHOTO_ID_5630630202476990226" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(255, 0, 0); font-style: italic;"&gt;"Dead giveaway to early ling aggression."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;I however saw this with my scouting overlord as it was Metalopolis, and my instinctive reaction was throw down a early pool, and build an auxiliary hatch on top of my ramp instead of expanding, because what I needed was larva, not another mineral line.&lt;br /&gt;And man was that the right decision.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-LyRWV0XsGDs/TiQEVpT5JCI/AAAAAAAAAI8/J0iQnxseT-c/s1600/Screenshot2011-07-18%2B20_57_09.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 200px;" src="http://2.bp.blogspot.com/-LyRWV0XsGDs/TiQEVpT5JCI/AAAAAAAAAI8/J0iQnxseT-c/s320/Screenshot2011-07-18%2B20_57_09.jpg" alt="" id="BLOGGER_PHOTO_ID_5630630204033016866" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic; color: rgb(255, 0, 0);"&gt;"I love you ax-hatch, smother them with your fatness."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;When his lings push, the few that I had just wasn't enough and the 4 remaining lings could have done a lot of damage, if my 2 Queens hadn't sandwiched them between my ramp and my ax-hatch, picking them off with ease.&lt;br /&gt;I then positioned them on the ramp and held position preventing reinforcements from getting up.&lt;br /&gt;&lt;br /&gt;I continued to get lings until my Roach Warren got up, and quickly started pumping as many Roaches as I could, while I scoated with my lings and saw he STILL didn't have an expo.&lt;br /&gt;I thought this was really odd, so I look at his 3rd, still nothing.&lt;br /&gt;Ran into his base and holy batmat Baneling, there we're a lot of Lings and Banelings being morphed.&lt;br /&gt;Needless to say, I knew a big push was coming.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-ouTE-Au595E/TiQEV7ckvnI/AAAAAAAAAJE/2aFTpKVWTXk/s1600/Screenshot2011-07-18%2B20_58_02.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 200px;" src="http://2.bp.blogspot.com/-ouTE-Au595E/TiQEV7ckvnI/AAAAAAAAAJE/2aFTpKVWTXk/s320/Screenshot2011-07-18%2B20_58_02.jpg" alt="" id="BLOGGER_PHOTO_ID_5630630208901267058" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic; color: rgb(255, 0, 0);"&gt;"That ling must be pissing himself right now."&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;I got another Spinecrawler on my ramp (thankyou ax-hatch), and switched from drones back to pumping nothing but roaches while I got the +1 attack.&lt;br /&gt;By this time I had my expo up, and easily had twice as many drones as he did.&lt;br /&gt;Building so many lings off of one base makes you unable to build any drones as you just don't have the larva.  But I didn't have that problem.&lt;br /&gt;&lt;br /&gt;So when his force made it's attack, we traded forces pretty well as I backed up to the wall with my spines stabbing his lings in the eye, and I came out with about 6 roaches left.&lt;br /&gt;But I was able to easily remacro up a massive roach force and found his ninja expo with a few lings.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-yA-veN8Ot7w/TiQEVyN5vjI/AAAAAAAAAJM/QW5E4Q2rxg0/s1600/Screenshot2011-07-18%2B20_59_14.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 200px;" src="http://3.bp.blogspot.com/-yA-veN8Ot7w/TiQEVyN5vjI/AAAAAAAAAJM/QW5E4Q2rxg0/s320/Screenshot2011-07-18%2B20_59_14.jpg" alt="" id="BLOGGER_PHOTO_ID_5630630206423809586" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic; color: rgb(255, 0, 0);"&gt;"Good thing Roaches kill Banelings, eh?"&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Why he didn't just take his expo, I'd never know.&lt;br /&gt;But I just ran up and killed it with my roaches as I took a 3rd.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;He counter attacked with his lings, but I had more roaches at home and I easily defended, then I walked into his base uncontested as he GG'ed.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The thing about early aggression is that you had better hope you do a ton of economic damage, otherwise your opponent is going to be in a massive lead and will likely smash you a little later on, just like I did.&lt;br /&gt;&lt;br /&gt;It could have gone the other way in all honesty, but my instincts we're bang on and I reacted correctly.  Especially the auxiliary ramp hatch, that saved my ass.&lt;br /&gt;Got to remember that against early Zerg aggression.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-6977549745435296607?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/6977549745435296607/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2011/07/8th-bronze-match-18-july-2011.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/6977549745435296607'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/6977549745435296607'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2011/07/8th-bronze-match-18-july-2011.html' title='8th Bronze match - 18 July, 2011.'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-24i3Hydcejs/TiQEVjg6DxI/AAAAAAAAAI0/lcCCnxFv8hM/s72-c/Screenshot2011-07-18%2B20_56_06.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-4585327721627834674</id><published>2011-07-18T02:06:00.001-07:00</published><updated>2011-07-18T03:15:06.895-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Starcraft 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Diamond'/><category scheme='http://www.blogger.com/atom/ns#' term='Bronze'/><category scheme='http://www.blogger.com/atom/ns#' term='1v1'/><title type='text'>7th Bronze match - 17 July, 2011.</title><content type='html'>Hey, my first loss, how about that, I'm not immortal.&lt;br /&gt;It was against a fucking Diamond player..... you heard me, a Diamond player.&lt;br /&gt;Something is just plain wrong with this matchup system for a Bronze leaguer  with a handful of wins under his belt to be thrown up against a bloody Diamond player with some 400+ wins..... agh.&lt;br /&gt;&lt;br /&gt;Rant aside, it was a lot closer then it felt at the time.&lt;br /&gt;Don't get me wrong, he manhandled me, and my reaction to several situation was just terrible, but when the final push came, I almost held it off.&lt;br /&gt;So at least macro wise, I'm apparently up there with the Diamonds, how about that.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;My opponent, &lt;a href="http://www.gamereplays.org/starcraft2/replays.php?game=33&amp;amp;show=details&amp;amp;id=221858"&gt;cGLuvi&lt;/a&gt;, a Protoss expanded pretty early, as did I.&lt;br /&gt;But because my scouting was god awful, I didn't see his quick Voidrays until they we're right on top of my natural expo.&lt;br /&gt;My response was awful, not only did I lose a whole lot of drones, but at least 2 Queens and my expo...... yeah, I'm pretty terrible under pressure, esp when I've never been in that situation before.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-65vgkm9S0b0/TiP70AlJBXI/AAAAAAAAAIc/QH2CJHRXy20/s1600/Screenshot2011-07-18%2B16_31_16.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 200px;" src="http://3.bp.blogspot.com/-65vgkm9S0b0/TiP70AlJBXI/AAAAAAAAAIc/QH2CJHRXy20/s320/Screenshot2011-07-18%2B16_31_16.jpg" alt="" id="BLOGGER_PHOTO_ID_5630620830070801778" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic; color: rgb(255, 0, 0);"&gt;"My reaction: &lt;a style="color: rgb(51, 102, 255);" href="http://tvtropes.org/pmwiki/pmwiki.php/Main/HeroicBSOD"&gt;Heroic Blue Screen of Death&lt;/a&gt;."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;I did eventually repel them, fortunately my 3rd was up so I just transferred the surviving drones.&lt;br /&gt;I managed to build up a pretty decently sized Roach/Hydra army and retook my natural, but when his large army of Voids/Pheniox's/DT's and Gateway force push towards my base, my force just wasn't quite large enough and fell.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-pk81W31wFI8/TiP70VXuXFI/AAAAAAAAAIk/XsFGLARxNUM/s1600/Screenshot2011-07-18%2B16_32_22.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 200px;" src="http://1.bp.blogspot.com/-pk81W31wFI8/TiP70VXuXFI/AAAAAAAAAIk/XsFGLARxNUM/s320/Screenshot2011-07-18%2B16_32_22.jpg" alt="" id="BLOGGER_PHOTO_ID_5630620835651673170" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic; color: rgb(255, 0, 0);"&gt;"Can I call a time out?"&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-bEN8kQw8pv8/TiP70tACIsI/AAAAAAAAAIs/FdJmX5yBt1s/s1600/Screenshot2011-07-18%2B16_32_53.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 200px;" src="http://2.bp.blogspot.com/-bEN8kQw8pv8/TiP70tACIsI/AAAAAAAAAIs/FdJmX5yBt1s/s320/Screenshot2011-07-18%2B16_32_53.jpg" alt="" id="BLOGGER_PHOTO_ID_5630620841994756802" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic; color: rgb(255, 0, 0);"&gt;"Never a welcomed sight."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Then his DT's destroyed my mineral lines so I couldn't re-macro up, and I called GG.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Overall, my macro was decent, but my scouting and reaction to the Voidrays was terrible which set me up for the later loss.&lt;br /&gt;It could of gone a lot better, but it's not nearly as one sided as some games I've been in.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-4585327721627834674?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/4585327721627834674/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2011/07/7th-bronze-match-17-july-2011.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/4585327721627834674'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/4585327721627834674'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2011/07/7th-bronze-match-17-july-2011.html' title='7th Bronze match - 17 July, 2011.'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-65vgkm9S0b0/TiP70AlJBXI/AAAAAAAAAIc/QH2CJHRXy20/s72-c/Screenshot2011-07-18%2B16_31_16.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-2032008952496268541</id><published>2011-07-17T21:38:00.000-07:00</published><updated>2011-07-18T03:21:00.430-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Starcraft 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Bronze'/><category scheme='http://www.blogger.com/atom/ns#' term='1v1'/><title type='text'>5th &amp; 6th Bronze match - July 16, 2011.</title><content type='html'>Well, I had a few more games the other day, against even more Protoss, and yet again, it was pretty one sided.&lt;br /&gt;&lt;br /&gt;Macro people, marco.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;My first match of the night was against &lt;a href="http://www.gamereplays.org/starcraft2/replays.php?game=33&amp;amp;show=details&amp;amp;id=221859"&gt;TUMICHAEL&lt;/a&gt;, which like a lot of Bronze Protoss I've seen, just couldn't decided on what units he wanted..... so he just got everything.&lt;br /&gt;His tech was all over the map, and while his Phoenix's did a little bit of damage, they didn't even begin to cover the cost of getting them, which ate into his ground army.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-harS2gLPuTA/TiO9k_e98XI/AAAAAAAAAHk/8H4tQcgzp9k/s1600/Screenshot2011-07-18%2B16_10_28.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 200px;" src="http://2.bp.blogspot.com/-harS2gLPuTA/TiO9k_e98XI/AAAAAAAAAHk/8H4tQcgzp9k/s320/Screenshot2011-07-18%2B16_10_28.jpg" alt="" id="BLOGGER_PHOTO_ID_5630552402357514610" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic; color: rgb(255, 0, 0);"&gt;"Cute, ineffective, but cute."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;So when I rolled into his base with all my Hydra's, between getting all thous air units and his tech being all over the map, his puny ground army didn't stand a chance.&lt;br /&gt;Pick something a stick with it.  If you get air tech, make sure you do a ton of damage or don't even bother with it in the first place.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-purPi_dopaM/TiO9vE7aUYI/AAAAAAAAAHs/Jmc4Jconvbs/s1600/Screenshot2011-07-18%2B16_11_27.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 200px;" src="http://4.bp.blogspot.com/-purPi_dopaM/TiO9vE7aUYI/AAAAAAAAAHs/Jmc4Jconvbs/s320/Screenshot2011-07-18%2B16_11_27.jpg" alt="" id="BLOGGER_PHOTO_ID_5630552575617683842" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(255, 0, 0); font-style: italic;"&gt;"Stargate and Robotics and Twilight, oh my!"&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;Even if he just used them to pin me back in my base and took an early expo, that would have been fine.  But no, his expo was late too.&lt;br /&gt;&lt;br /&gt;All that matters in the end is who has the bigger army.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-EoP2nNstJMY/TiO-KeyWTiI/AAAAAAAAAH0/5VTIJCJzh2k/s1600/Screenshot2011-07-18%2B16_14_19.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 200px;" src="http://1.bp.blogspot.com/-EoP2nNstJMY/TiO-KeyWTiI/AAAAAAAAAH0/5VTIJCJzh2k/s320/Screenshot2011-07-18%2B16_14_19.jpg" alt="" id="BLOGGER_PHOTO_ID_5630553046415461922" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(255, 0, 0); font-style: italic;"&gt;"Nice forcefields."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;My second match was against &lt;a href="http://www.gamereplays.org/starcraft2/replays.php?game=33&amp;amp;show=details&amp;amp;id=221860"&gt;kennypowers&lt;/a&gt;, who could of been the same person as the last guy, because he made all the same mistakes, and even a few new ones.&lt;br /&gt;&lt;br /&gt;Again, his tech tree was all over the place, and even thou he got a lot of gateways early, he just couldn't afford to produce out of them.  So there was long periods of time where he could have been building units, where instead he got tech he didn't need.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-SDy1il-9s9g/TiO-KgIzpQI/AAAAAAAAAH8/2hsssmM6fNk/s1600/Screenshot2011-07-18%2B16_21_58.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 200px;" src="http://3.bp.blogspot.com/-SDy1il-9s9g/TiO-KgIzpQI/AAAAAAAAAH8/2hsssmM6fNk/s320/Screenshot2011-07-18%2B16_21_58.jpg" alt="" id="BLOGGER_PHOTO_ID_5630553046778094850" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic; color: rgb(255, 0, 0);"&gt;"Just going out on a limb here, but did he need that Dark Shine?"&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;For example he got DT's, which in the final battle didn't amount to jack shit all, because I had detection.  Every single one of those DT's could have been a sentry, and he would have been much better off...... not well off not to get rolled by me, but at least he could of held off one of my forces.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-HWqxpYK4VCY/TiO-LCIo_lI/AAAAAAAAAIM/-Ey3pcd1GSI/s1600/Screenshot2011-07-18%2B16_24_59.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 200px;" src="http://2.bp.blogspot.com/-HWqxpYK4VCY/TiO-LCIo_lI/AAAAAAAAAIM/-Ey3pcd1GSI/s320/Screenshot2011-07-18%2B16_24_59.jpg" alt="" id="BLOGGER_PHOTO_ID_5630553055904202322" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic; color: rgb(255, 0, 0);"&gt;"But wait, there's more!"&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Yeah, I dropped half of my army in his back door, and I still won the push at the front hands down.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Long story short, don't get to many different tech building, you won't be able to afford to use them.  Streamlined armies are going to work a lot better.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-VP2xfzEGHi0/TiO-K4G3_sI/AAAAAAAAAIE/9Z4Afwhz1Qs/s1600/Screenshot2011-07-18%2B16_24_35.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 200px;" src="http://4.bp.blogspot.com/-VP2xfzEGHi0/TiO-K4G3_sI/AAAAAAAAAIE/9Z4Afwhz1Qs/s320/Screenshot2011-07-18%2B16_24_35.jpg" alt="" id="BLOGGER_PHOTO_ID_5630553053212442306" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic; color: rgb(255, 0, 0);"&gt;"You'd think he would of seen this coming."&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;br /&gt;PS: Replays uploaded.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-2032008952496268541?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/2032008952496268541/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2011/07/5th-6th-bronze-match-july-16-2011.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/2032008952496268541'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/2032008952496268541'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2011/07/5th-6th-bronze-match-july-16-2011.html' title='5th &amp; 6th Bronze match - July 16, 2011.'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-harS2gLPuTA/TiO9k_e98XI/AAAAAAAAAHk/8H4tQcgzp9k/s72-c/Screenshot2011-07-18%2B16_10_28.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-6457383342873357450</id><published>2011-07-15T02:03:00.000-07:00</published><updated>2011-07-15T02:06:00.612-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Starcraft 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Terraria'/><title type='text'>Terraria has stolen my soul!</title><content type='html'>I just can't e arsed play SC2 tonight, becaue I just bought Terraria, and I haven't stopped playing since.&lt;br /&gt;It's just bloody addictive.&lt;br /&gt;&lt;br /&gt;I'll try to make up for it tomorrow.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-6457383342873357450?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/6457383342873357450/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2011/07/terraria-as-stolen-my-soul.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/6457383342873357450'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/6457383342873357450'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2011/07/terraria-as-stolen-my-soul.html' title='Terraria has stolen my soul!'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-1112867624049899894</id><published>2011-07-14T01:50:00.000-07:00</published><updated>2011-07-14T02:38:00.104-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Starcraft 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Bronze'/><category scheme='http://www.blogger.com/atom/ns#' term='1v1'/><title type='text'>3rd &amp; 4th Bronze match - 14 July, 2011.</title><content type='html'>Had two matches today to make up for not playing yesterday.&lt;br /&gt;Even still, I walked all over both my opponents.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;My first opponent of the night was a Terran called &lt;a href="http://www.gamereplays.org/starcraft2/replays.php?game=33&amp;amp;show=details&amp;amp;id=221211"&gt;Audi&lt;/a&gt;.&lt;br /&gt;He fancied himself a gold player, and I believe him.  First opponent that could actually macro..... well, somewhat.&lt;br /&gt;&lt;br /&gt;I did my usual early expand and &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;scout&lt;/span&gt;.&lt;br /&gt;Saw he wasn't being aggressive, so I went ahead and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;macroed&lt;/span&gt;, got some roaches and knocked down my back door expo's &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;rocks&lt;/span&gt; and took an early 3rd.&lt;br /&gt;&lt;br /&gt;What I didn't know is that he had already done so and had taken it as is natural expo.&lt;br /&gt;Good on him.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-hx6RwYv02Eo/Th60Iol4tXI/AAAAAAAAAGk/ec51KjOhh60/s1600/Screenshot2011-07-14%2B20_41_42.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 200px;" src="http://3.bp.blogspot.com/-hx6RwYv02Eo/Th60Iol4tXI/AAAAAAAAAGk/ec51KjOhh60/s320/Screenshot2011-07-14%2B20_41_42.jpg" alt="" id="BLOGGER_PHOTO_ID_5629134644687975794" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic; color: rgb(255, 0, 0);"&gt;"Clever girl."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;He eventually made a push with a rather decent size force of Marines and &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;Marauders&lt;/span&gt;, which I saw a mile away and added a good lot of Hydras to my Roach and Queen ball.&lt;br /&gt;When he got to my backyard, I ate him alive, but he had the good sense to pull back with what he had left.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-48jVeXng98g/Th60OjKoznI/AAAAAAAAAGs/RUx5d3xVV3w/s1600/Screenshot2011-07-14%2B20_43_59.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 200px;" src="http://3.bp.blogspot.com/-48jVeXng98g/Th60OjKoznI/AAAAAAAAAGs/RUx5d3xVV3w/s320/Screenshot2011-07-14%2B20_43_59.jpg" alt="" id="BLOGGER_PHOTO_ID_5629134746310725234" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic; color: rgb(255, 0, 0);"&gt;"Fighting a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Zerg&lt;/span&gt; on his own turf?  Good luck with that."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;I then setup for a drop, got more Hydras, and took two more bases just in case.&lt;br /&gt;I quickly hit max and made a final two pronged attack, first pushing a bunch of Hydras toward is 3rd and engaged his forces, but with 2+2 upgrades, my Hydras dominated.&lt;br /&gt;In the mean time my drop began to ravage his base, to which he tapped out.&lt;br /&gt;&lt;br /&gt;At least he put up a fight.&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-79LU8iSsOI8/Th60ZjkBYcI/AAAAAAAAAG8/tdODw_4LW0I/s1600/Screenshot2011-07-14%2B20_45_50.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 200px;" src="http://4.bp.blogspot.com/-79LU8iSsOI8/Th60ZjkBYcI/AAAAAAAAAG8/tdODw_4LW0I/s320/Screenshot2011-07-14%2B20_45_50.jpg" alt="" id="BLOGGER_PHOTO_ID_5629134935395754434" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic; color: rgb(255, 0, 0);"&gt;"Faint with the left...."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-OhuBCjhpjIk/Th60TiEP5bI/AAAAAAAAAG0/XmyOfQKDfSY/s1600/Screenshot2011-07-14%2B20_45_42.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 200px;" src="http://2.bp.blogspot.com/-OhuBCjhpjIk/Th60TiEP5bI/AAAAAAAAAG0/XmyOfQKDfSY/s320/Screenshot2011-07-14%2B20_45_42.jpg" alt="" id="BLOGGER_PHOTO_ID_5629134831914837426" border="0" /&gt;&lt;/a&gt;&lt;span style="color: rgb(255, 0, 0); font-style: italic;"&gt;"......knock his teeth out with the right."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;My second opponent was a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Protoss&lt;/span&gt; called &lt;a href="http://www.gamereplays.org/starcraft2/replays.php?game=33&amp;amp;show=details&amp;amp;id=221213"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;illuminatiBP&lt;/span&gt;&lt;/a&gt;, and man did he suck.&lt;br /&gt;Pro tip, don't try to get every tech tree option.  When I finally got in his base he had a little bit of everything, but no where near enough to spend his money.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-zNWhu2YqSMg/Th60v8ZzGzI/AAAAAAAAAHU/qcEMImv2_1o/s1600/Screenshot2011-07-14%2B20_49_44.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 200px;" src="http://3.bp.blogspot.com/-zNWhu2YqSMg/Th60v8ZzGzI/AAAAAAAAAHU/qcEMImv2_1o/s320/Screenshot2011-07-14%2B20_49_44.jpg" alt="" id="BLOGGER_PHOTO_ID_5629135320020884274" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic; color: rgb(255, 0, 0);"&gt;"&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;Agh&lt;/span&gt;, what a mess."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;I early &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;expoed&lt;/span&gt; and &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_9"&gt;scouted&lt;/span&gt;, and saw yet another fast forge..... what is is with &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;Protoss&lt;/span&gt; and their early forge?  Well, he use it to get 4 cannons and fast expo.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-UHy55GtaIkw/Th60f8S8fTI/AAAAAAAAAHE/JJZbPvMTps8/s1600/Screenshot2011-07-14%2B20_47_34.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 200px;" src="http://4.bp.blogspot.com/-UHy55GtaIkw/Th60f8S8fTI/AAAAAAAAAHE/JJZbPvMTps8/s320/Screenshot2011-07-14%2B20_47_34.jpg" alt="" id="BLOGGER_PHOTO_ID_5629135045114232114" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic; color: rgb(255, 0, 0);"&gt;"Kind of a dead giveaway, isn't it?"&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;So I just took a 3rd because I knew he could do a damn thing about it.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-Lcs737AVjd4/Th60lvDUxUI/AAAAAAAAAHM/nrw2F8E57pM/s1600/Screenshot2011-07-14%2B20_48_22.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 200px;" src="http://3.bp.blogspot.com/-Lcs737AVjd4/Th60lvDUxUI/AAAAAAAAAHM/nrw2F8E57pM/s320/Screenshot2011-07-14%2B20_48_22.jpg" alt="" id="BLOGGER_PHOTO_ID_5629135144638268738" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic; color: rgb(255, 0, 0);"&gt;"Safest expo I've ever taken."&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;Went straight for Mass Hydras and drop tech, and took 2 more expos.&lt;br /&gt;Had a feeling he was doing &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;DT's&lt;/span&gt; so I got an overseer and some Spore Crawlers.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-Rm4Yby0C5-0/Th600ph59hI/AAAAAAAAAHc/VmRegiUQ4Ac/s1600/Screenshot2011-07-14%2B20_50_01.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 200px;" src="http://4.bp.blogspot.com/-Rm4Yby0C5-0/Th600ph59hI/AAAAAAAAAHc/VmRegiUQ4Ac/s320/Screenshot2011-07-14%2B20_50_01.jpg" alt="" id="BLOGGER_PHOTO_ID_5629135400853960210" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic; color: rgb(255, 0, 0);"&gt;"Hydras give great hugs."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;I dropped in the back of his base and tore him a new asshole.&lt;br /&gt;And he had virtually nothing to fight with but a couple of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;DT's&lt;/span&gt;..... which died very quickly.&lt;br /&gt;The few &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;Voidrays&lt;/span&gt; he had went straight for my Hive, but I called back a few Hydras and transfused it to keep it alive.  The voids dropped, and he tapped out.&lt;br /&gt;&lt;br /&gt;The moral of this story?  Don't early expo if you don't build any production in order to spend you 3K worth of minerals.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:78%;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;ps&lt;/span&gt;: click the names for the replays.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;~&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;Yoh&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-1112867624049899894?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/1112867624049899894/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2011/07/3rd-4th-bronze-match-14-july-2011.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/1112867624049899894'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/1112867624049899894'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2011/07/3rd-4th-bronze-match-14-july-2011.html' title='3rd &amp; 4th Bronze match - 14 July, 2011.'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-hx6RwYv02Eo/Th60Iol4tXI/AAAAAAAAAGk/ec51KjOhh60/s72-c/Screenshot2011-07-14%2B20_41_42.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-4619456410094764853</id><published>2011-07-13T15:18:00.000-07:00</published><updated>2011-07-13T15:44:55.512-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tips'/><category scheme='http://www.blogger.com/atom/ns#' term='Starcraft 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Macro'/><category scheme='http://www.blogger.com/atom/ns#' term='Bronze'/><title type='text'>My Strategy for the Bronze League.</title><content type='html'>Since I'm in Bronze, and thus I'm directing this towards other Bronze players, I think it would be a good idea explaining what my strategy for winning in Bronze is.&lt;br /&gt;&lt;br /&gt;.&lt;br /&gt;.&lt;br /&gt;.&lt;br /&gt;.&lt;br /&gt;Macro.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;That's it, really that's all it takes.&lt;br /&gt;The problem with 95% of Bronze players, is that they just can't macro very well, and this cripples their ability to do really much of anything.&lt;br /&gt;So when they go up against someone like me, who is fairly decent at &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;macroing&lt;/span&gt; my little heart out, they can't hope to produce the shear number of units that I can field.&lt;br /&gt;And so they get crushed effortlessly.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So, how do you macro?&lt;br /&gt;&lt;br /&gt;It's pretty easy, just follow these steps.&lt;br /&gt;&lt;br /&gt;1: Don't supply block yourself.  Meaning always build more supply long before you hit the supply cap.  Don't worry too much about over producing supply until you get a hang of it.&lt;br /&gt;&lt;br /&gt;2:Produce workers &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;consistently&lt;/span&gt;.  Unless your gearing up for a big attack, your CC/Nexus's/&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Hatchieres&lt;/span&gt; should be build more workers at every moment in time until your mineral line is saturated.  Try not to &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;cue&lt;/span&gt;, but it's still better then not building at all.&lt;br /&gt;&lt;br /&gt;3: SATURATE YOUR BLOODY MINERAL LINES!  This is by far the most common macro problem I see in Bronze.  Mineral lines with maybe 10 or 15 workers on them...... no wonder your broke.  A saturated mineral line is 18-21 workers, not including gas.&lt;br /&gt;&lt;br /&gt;4: Expand early and often.  &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Zerg&lt;/span&gt; can afford to expand right off the bat at 15 on most maps, if not at least within the first 5&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;mins&lt;/span&gt; of a game.  Terran and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;Protoss&lt;/span&gt; do have early expo builds, but they are generally safer on one base, but they should expand within the first 10&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;mins&lt;/span&gt; of the game.&lt;br /&gt;If you can afford to get an expo, get an expo.&lt;br /&gt;&lt;br /&gt;5: &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;Hotkey&lt;/span&gt; your structures, and use your damn &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;hotkeys&lt;/span&gt;.  If you want to macro well, you have to use &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;hotkeys&lt;/span&gt;, no way around it.  Learn what the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;hotkeys&lt;/span&gt; are for your race, and use them.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;That's the basic &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_12"&gt;gist&lt;/span&gt; of it.  &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_13"&gt;Fortunately&lt;/span&gt; all of this can be learned from practicing against the computer, or &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;thru&lt;/span&gt; the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;singleplayer&lt;/span&gt; &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_16"&gt;campaign&lt;/span&gt;.&lt;br /&gt;It just takes practice, and soon enough it because quite natural to be producing a ton of stuff, and your &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;APM&lt;/span&gt; will also naturally increase.&lt;br /&gt;&lt;br /&gt;If you learn to macro well, you will roll 95% of your Bronze player opponents, regardless what unit or strategy you use.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;~&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;Yoh&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-4619456410094764853?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/4619456410094764853/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2011/07/my-strategy-for-bronze-league.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/4619456410094764853'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/4619456410094764853'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2011/07/my-strategy-for-bronze-league.html' title='My Strategy for the Bronze League.'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-3351119283607845059</id><published>2011-07-13T01:10:00.000-07:00</published><updated>2011-07-13T01:13:31.319-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Starcraft 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Tired'/><title type='text'>Just too damn tired.</title><content type='html'>I like to play Starcraft 2 regularly, every day if I can.&lt;br /&gt;But writing all day and having a hard day at work, I'm just too fucking tired.&lt;br /&gt;&lt;br /&gt;I just want to crawl into a ball and watch Digimon or something.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I'll make up for it by playing double tommorow.&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-3351119283607845059?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/3351119283607845059/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2011/07/just-too-damn-tired.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/3351119283607845059'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/3351119283607845059'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2011/07/just-too-damn-tired.html' title='Just too damn tired.'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-3252314755353498767</id><published>2011-07-13T00:05:00.000-07:00</published><updated>2011-07-13T00:53:56.175-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Starcraft 2'/><category scheme='http://www.blogger.com/atom/ns#' term='1v1'/><title type='text'>2nd Bronze match - July 12, 2011.</title><content type='html'>My second match went much like the last one, except my opponent (&lt;a class="player_name" href="http://www.gamereplays.org/starcraft2/replays.php?game=33&amp;amp;show=search_submit&amp;amp;search_player=dimpoTERROR"&gt;dimpoTERROR&lt;/a&gt;) at least had the balls to make an attack.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I expanded early as usual, he cannon walled himself in, which made me a bit nervous because I thought that he might either try to cannon rush me or go voids or DT's.&lt;br /&gt;But no, he just sucks.&lt;br /&gt;&lt;br /&gt;Despite this, I did the usual drone scout on 9/10, followed up with 4 lings when my pool was done.&lt;br /&gt;I grabbed the Xel'Naga tower, put one at his expo, and the other two just outside after poking in.&lt;br /&gt;Feeling safe, I just macroed up and got Roach tech, got to Lair and got Roach speed.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Then I saw him pushing out, and built 4 Spinecrawlers, and built a ton of Roaches.&lt;br /&gt;Of course like all Bronze players, his macro was dreadful, and so I hulk smashed his army effortlessly.&lt;br /&gt;He GG'ed...... and stayed around.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-y6KeW6uErUM/Th1MFp-3UqI/AAAAAAAAAGM/-FVk7H1t0Pk/s1600/Screenshot2011-07-13%2B19_02_59.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 186px;" src="http://1.bp.blogspot.com/-y6KeW6uErUM/Th1MFp-3UqI/AAAAAAAAAGM/-FVk7H1t0Pk/s320/Screenshot2011-07-13%2B19_02_59.jpg" alt="" id="BLOGGER_PHOTO_ID_5628738769335571106" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic; color: rgb(204, 0, 0);"&gt;"Your odds don't look too good mate."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;So I made a poke with my Roaches while checking all the expos and taking a third, when I saw he had cannoned himself in I just got Overlord drops and dropped in the back of his base and found quite a few Voidrays.... but not nearly enough to stop me from gutting his base, so he made his last ditch attack.... and ran headlong into a bunch of Queens.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-xA7wBjbsMKU/Th1MQY7NVhI/AAAAAAAAAGc/SKrkLIclc0Y/s1600/Screenshot2011-07-13%2B19_04_48.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 186px;" src="http://2.bp.blogspot.com/-xA7wBjbsMKU/Th1MQY7NVhI/AAAAAAAAAGc/SKrkLIclc0Y/s320/Screenshot2011-07-13%2B19_04_48.jpg" alt="" id="BLOGGER_PHOTO_ID_5628738953735394834" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic; color: rgb(204, 0, 0);"&gt;"Knock knock, guess who?"&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;One key point to note is that my instant reaction to smashing his army was not to hastily rush up and kill him, even in this instance I knew full well that I could.  I could have lost a lot of forces if I rushed.&lt;br /&gt;My reaction was to get even further ahead by getting an expansion, and denying him his.&lt;br /&gt;In this situation, patience is a virtue.  When ahead, get further ahead.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-3u8L0J6DNII/Th1MK3lzsII/AAAAAAAAAGU/KZ3TCnKFXJA/s1600/Screenshot2011-07-13%2B19_03_42.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 186px;" src="http://2.bp.blogspot.com/-3u8L0J6DNII/Th1MK3lzsII/AAAAAAAAAGU/KZ3TCnKFXJA/s320/Screenshot2011-07-13%2B19_03_42.jpg" alt="" id="BLOGGER_PHOTO_ID_5628738858887917698" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic; color: rgb(204, 0, 0);"&gt;"Gee, you think?"&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;That's all for this game.&lt;br /&gt;Here's the &lt;a href="http://www.gamereplays.org/starcraft2/replays.php?game=33&amp;amp;show=details&amp;amp;id=221091"&gt;replay&lt;/a&gt; as per usual.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-3252314755353498767?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/3252314755353498767/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2011/07/2nd-bronze-match-july-12-2011.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/3252314755353498767'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/3252314755353498767'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2011/07/2nd-bronze-match-july-12-2011.html' title='2nd Bronze match - July 12, 2011.'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-y6KeW6uErUM/Th1MFp-3UqI/AAAAAAAAAGM/-FVk7H1t0Pk/s72-c/Screenshot2011-07-13%2B19_02_59.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-6411072662424091726</id><published>2011-07-12T19:18:00.000-07:00</published><updated>2011-07-12T20:05:27.880-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Starcraft 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Bronze'/><category scheme='http://www.blogger.com/atom/ns#' term='1v1'/><title type='text'>1st Bronze match - July 11, 2011.</title><content type='html'>I decided right from the get go that I wanted to start in Bronze, and work my way up.&lt;br /&gt;So I forfeited all of my placement matches, and started at the bottom of the barrel.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;My 1st match was on &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Xel'naga&lt;/span&gt; Caverns against a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Protoss&lt;/span&gt; named Tempest.&lt;br /&gt;My &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_2"&gt;strategy&lt;/span&gt; was simple, macro, build a lot of Roaches, and maybe a few &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Infestors&lt;/span&gt;, and go kill them.&lt;br /&gt;&lt;br /&gt;Oddly the game ended without &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;conflict&lt;/span&gt;.  He quit as soon as he saw my army, I assume he pissed his pants because he was so far behind.&lt;br /&gt;Not because of anything I did, but because his macro was crap.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-VnGwoiau_po/Th0ItkytKrI/AAAAAAAAAF0/GF4lZz5EMzU/s1600/Screenshot2011-07-13%2B14_20_27.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 186px;" src="http://3.bp.blogspot.com/-VnGwoiau_po/Th0ItkytKrI/AAAAAAAAAF0/GF4lZz5EMzU/s320/Screenshot2011-07-13%2B14_20_27.jpg" alt="" id="BLOGGER_PHOTO_ID_5628664688346475186" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic; color: rgb(255, 0, 0);"&gt;"Oh dear!  That's a lot of Roaches."&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;He fast cannon expanded, and he still had fuck all probes.&lt;br /&gt;&lt;br /&gt;This is the number one problem I see with every Bronze player.&lt;br /&gt;They can't macro.&lt;br /&gt;They don't build enough workers.&lt;br /&gt;They don't build them regularly.&lt;br /&gt;If they do expand, it's massively late.&lt;br /&gt;They get production late, and never enough.&lt;br /&gt;&lt;br /&gt;These all add up quickly, and when they finally push, their army is pitiful.&lt;br /&gt;And as a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;macroing&lt;/span&gt; player, I tend to one &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;sidely&lt;/span&gt; smash them when this occurs.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-qaSKY-DUCb4/Th0JIRuBH3I/AAAAAAAAAF8/rM-AqXsDzDE/s1600/Screenshot2011-07-13%2B14_21_55.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 186px;" src="http://2.bp.blogspot.com/-qaSKY-DUCb4/Th0JIRuBH3I/AAAAAAAAAF8/rM-AqXsDzDE/s320/Screenshot2011-07-13%2B14_21_55.jpg" alt="" id="BLOGGER_PHOTO_ID_5628665147083005810" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic; color: rgb(204, 0, 0);"&gt;"This is what a mineral line is &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;meant&lt;/span&gt; to look like when you expo."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-Bz4-q_zEP3I/Th0JOH8vrfI/AAAAAAAAAGE/5aLnRHzneys/s1600/Screenshot2011-07-13%2B14_22_33.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 186px;" src="http://3.bp.blogspot.com/-Bz4-q_zEP3I/Th0JOH8vrfI/AAAAAAAAAGE/5aLnRHzneys/s320/Screenshot2011-07-13%2B14_22_33.jpg" alt="" id="BLOGGER_PHOTO_ID_5628665247539637746" border="0" /&gt;&lt;/a&gt;&lt;span style="font-style: italic; color: rgb(204, 0, 0);"&gt;"Ah, probes dude, where are your probes?"&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;If your new to the game, or just in Bronze, the first thing you MUST master is macro.&lt;br /&gt;Nothing will get you out of Bronze quicker, then just having a ton more crap then the other guy.&lt;br /&gt;&lt;br /&gt;Quick tips:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Saturate you mineral lines ALWAYS!   This means get 18-21 workers. (that 2 1/2 rows of workers when selected)&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Gas &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_8"&gt;geysers&lt;/span&gt; should have 3 workers on them.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Build workers all the time until all your mineral lines are saturated.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;If your mineral line is saturated, it's probably time to expand.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;Hotkey&lt;/span&gt; your &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;CC's&lt;/span&gt;/Nexus's/Hatcheries, as well as your production facilities.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;It's &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;ok&lt;/span&gt; to have more production then you need.  Too little and your totally fucked.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;In general it's &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;ok&lt;/span&gt; to have way too much of something, then not enough.&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;Just build a ton of stuff, it's really doesn't matter what.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;br /&gt;The way I am going to approach Bronze, is just to show that you can win almost purely through macro alone.&lt;br /&gt;I'm going Roach heavy &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;atm&lt;/span&gt;, but I want to mass Queens...... Yes, Queens..... just to prove my point that you can win with anything if you just have lots of them.&lt;br /&gt;&lt;br /&gt;Who needs tactics?  I have mass Queen.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gamereplays.org/starcraft2/replays.php?game=33&amp;amp;show=details&amp;amp;id=221073"&gt;Here's the replay.&lt;/a&gt;&lt;br /&gt;On a side note, I save every single match I have and watch them after the fact, no matter what happens.  It's a good habit to have.&lt;br /&gt;&lt;br /&gt;~&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;Yoh&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-6411072662424091726?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/6411072662424091726/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2011/07/1st-bronze-match-july-11-2011.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/6411072662424091726'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/6411072662424091726'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2011/07/1st-bronze-match-july-11-2011.html' title='1st Bronze match - July 11, 2011.'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-VnGwoiau_po/Th0ItkytKrI/AAAAAAAAAF0/GF4lZz5EMzU/s72-c/Screenshot2011-07-13%2B14_20_27.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-7192208476640732923</id><published>2011-07-12T17:01:00.000-07:00</published><updated>2011-07-12T19:14:26.444-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DayNine'/><category scheme='http://www.blogger.com/atom/ns#' term='Starcraft 2'/><title type='text'>4v4, 3v3, and 2v2 play history.</title><content type='html'>Before getting into 1v1's, I wanted to feel comfortable just playing first.&lt;br /&gt;So I started with 4v4's, then 3v3, and lastly 2v2, before moving onto 1v1.&lt;br /&gt;&lt;br /&gt;And even though Day(9) once said this is the order you should start playing Starcraft 2 after the singleplayer, I never really did until World of Tanks 15v15 showed me what a clusterfuck random mutliplayer can be, and how I really don't give a shit anymore.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So I started with 4v4 and played about 10 games or so.&lt;br /&gt;The highlight game I had was the very first which was such a ridiculous game that lasted an hour.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-UOUm57MZJ6k/Thzp7bmIzNI/AAAAAAAAAFc/KB71AlQNn_0/s1600/Screenshot2011-07-13%2B10_03_11.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 200px;" src="http://4.bp.blogspot.com/-UOUm57MZJ6k/Thzp7bmIzNI/AAAAAAAAAFc/KB71AlQNn_0/s320/Screenshot2011-07-13%2B10_03_11.jpg" alt="" id="BLOGGER_PHOTO_ID_5628630841535548626" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Almost right off the bat two of our allies leave, but I never realized it.  Fortunately they both had a good amount of workers plus gas, so me and my last ally got crazy income.&lt;br /&gt;Of coarse I had no way to spend so much money, but I teched quickly to Mutaling and started poking while my ally started getting mass Thor's.&lt;br /&gt;&lt;br /&gt;In the end he mopped up with a ton of Thor's while I harrassed most of the time, until I finished them up with mass Ultralisk + Nydus worms.&lt;br /&gt;&lt;a href="http://www.gamereplays.org/starcraft2/replays.php?game=33&amp;amp;show=details&amp;amp;id=221066"&gt;Replay&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Then I went onto 3v3, playing a dozen games.&lt;br /&gt;I think I had the most fun here, as it didn't feel quite as clusterfuckery as 4v4, or as rush orientated at 2v2.&lt;br /&gt;My highlight game was a simple and straight forward game, where I was given time to macro with an early expo, and after my allies held off an early tank-marine push, we countered and smashed them.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-cAI8Z2JKNuo/ThzqCOToPFI/AAAAAAAAAFk/zyLLXtLj8fQ/s1600/Screenshot2011-07-13%2B10_15_28.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 200px;" src="http://3.bp.blogspot.com/-cAI8Z2JKNuo/ThzqCOToPFI/AAAAAAAAAFk/zyLLXtLj8fQ/s320/Screenshot2011-07-13%2B10_15_28.jpg" alt="" id="BLOGGER_PHOTO_ID_5628630958227340370" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;One ally went with mass Mutalisk, the other had a bunch of Stalkers.&lt;br /&gt;I dropped with Mass Queen with a dash of Hydralisk.&lt;br /&gt;Yeah, Mass Queen.  And I gutted his base, even when his Stalkers came back to defend.&lt;br /&gt;Queens with transfuse, and a couple of Hydra's are stupidly tough.&lt;br /&gt;&lt;br /&gt;Even got a message after the game from one of my allies who thought it was hilarious.&lt;br /&gt;&lt;a href="http://www.gamereplays.org/starcraft2/replays.php?game=33&amp;amp;show=details&amp;amp;id=221067"&gt;Replay&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Lastly before 1v1, was 2v2....... I really hated 2v2.&lt;br /&gt;Only played 6 games before dropping it like a sack of hammers.&lt;br /&gt;Most of the games ended with pissy little rushes, and I just fucking hate rushes.&lt;br /&gt;&lt;br /&gt;The only game of note was where my ally rushed, and hurt the enemy Zerg drone line, before his Protoss ally defended and threw him out.  With both the enemy and my allies economy in shambles, I expanded really early and got a butt ton of Lings and Banelings.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-vc3cDiDu7Xc/ThzqG9eOXbI/AAAAAAAAAFs/3trLAtk7sKU/s1600/Screenshot2011-07-13%2B10_20_55.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 200px;" src="http://4.bp.blogspot.com/-vc3cDiDu7Xc/ThzqG9eOXbI/AAAAAAAAAFs/3trLAtk7sKU/s320/Screenshot2011-07-13%2B10_20_55.jpg" alt="" id="BLOGGER_PHOTO_ID_5628631039607725490" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I went through the back door and finished off the poor Zerg, which was having a really bad day, and poked at the Protoss before his forcefields forced me to fall back and mass up.&lt;br /&gt;In the mean time I took 2 more expansions.&lt;br /&gt;&lt;br /&gt;Then the toss pushed one of my expos, and I just overwhelmed him with pure numbers and crushed his army, and he called it a day.&lt;br /&gt;&lt;a href="http://www.gamereplays.org/starcraft2/replays.php?game=33&amp;amp;show=details&amp;amp;id=221068"&gt;Replay&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;When I was finally sick and tired of multiplayer, I went onto 1v1..... which I'll cover on the next post.&lt;br /&gt;&lt;br /&gt;My review, Starcraft 2 2v2, 3v3 and 4v4 machups, is really a complete custerfuck.&lt;br /&gt;The game just is not built around it, nor balanced for it.  And so rushes are very common, and pure stupidity ensues.&lt;br /&gt;On the bright side, you can do just about any stupid strategy you want and get away with it...... if you don't die within the first 5 minutes of the game that is.&lt;br /&gt;&lt;br /&gt;I think I'll stick with 1v1, because at least then I can improve my gameplay.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-7192208476640732923?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/7192208476640732923/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2011/07/4v4-3v3-and-2v2-play-history.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/7192208476640732923'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/7192208476640732923'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2011/07/4v4-3v3-and-2v2-play-history.html' title='4v4, 3v3, and 2v2 play history.'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-UOUm57MZJ6k/Thzp7bmIzNI/AAAAAAAAAFc/KB71AlQNn_0/s72-c/Screenshot2011-07-13%2B10_03_11.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-9100152181084177531</id><published>2011-07-12T15:59:00.000-07:00</published><updated>2011-07-12T16:56:42.058-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='DayNine'/><category scheme='http://www.blogger.com/atom/ns#' term='World of Tanks'/><category scheme='http://www.blogger.com/atom/ns#' term='Starcast'/><category scheme='http://www.blogger.com/atom/ns#' term='Starcraft 2'/><title type='text'>My Starcraft 2 history.</title><content type='html'>Here's the rundown of my history with Starcraft 2.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I got a betakey way back in the second phase of closed beta from Blizzard, even thou I don't remember ever signing up for it, but I guess I must have.  But it was a pleasant surprise all the same.&lt;br /&gt;&lt;br /&gt;I never really got into Starcraft: Broodwar, and never really knew the multiplayer existed, even though I had been playing RTS games since I was a kid.&lt;br /&gt;That being said, I really quite enjoyed the gameplay of Starcraft 2, and got hooked quite early to watching casted videos of it, namely &lt;a href="http://www.youtube.com/user/HDstarcraft"&gt;HD&lt;/a&gt; and &lt;a href="http://www.youtube.com/user/HuskyStarcraft"&gt;HuskyStarcraft&lt;/a&gt;, and later &lt;a href="http://www.youtube.com/user/day9tv"&gt;Day(9)&lt;/a&gt;, and a few &lt;a href="http://www.youtube.com/user/TotalHalibut"&gt;others&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Thou lately &lt;a href="http://www.youtube.com/user/LifesAGlitchTV"&gt;LifesaGlitch&lt;/a&gt; is quite funny.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://thepriorart.files.wordpress.com/2009/07/starcraft-ii-terran-vs-zerg.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 728px; height: 544px;" src="http://thepriorart.files.wordpress.com/2009/07/starcraft-ii-terran-vs-zerg.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Incidentally I never really got into laddering, and just preferred to watch instead.&lt;br /&gt;I did play a little, and I was ok I guess, but I was just too intimidated to really get into it.&lt;br /&gt;That, and I don't have a competitive bone in my body.&lt;br /&gt;&lt;br /&gt;When it launched, I bought it immediately, which is rare for me.  I played through the campaign, messed around with the editor, and a few custom games, but I never really cared for them.&lt;br /&gt;But still no laddering, and I couldn't quite get attached to the community because there was still no chat channels at the time, which was just epic stupidity on Blizzards side.&lt;br /&gt;&lt;br /&gt;Eventually they did put out chat channels, and I grew a little closer, but still not enough to ladder.&lt;br /&gt;I did practice a bit all the same, I just didn't really play against people for the most part.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://thestarcast.com/wp-content/uploads/2011/07/episodebanner62.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 700px; height: 172px;" src="http://thestarcast.com/wp-content/uploads/2011/07/episodebanner62.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Eventually however I found &lt;a href="http://www.thestarcast.com/forum/"&gt;Starcast&lt;/a&gt;, and hooked up with their community, and listened to their &lt;a href="http://thestarcast.com/"&gt;podcast&lt;/a&gt;, I started to play a little bit, but again not enough to want to ladder.&lt;br /&gt;I played through the campaign for a second time on hard and got all the achievements just to prove I could, realizing that I really am not half bad at this game.&lt;br /&gt;&lt;br /&gt;Incidentally what got me into laddering wasn't Starcraft 2 or the community, but rather &lt;a href="http://www.worldoftanks.com/"&gt;World of Tanks&lt;/a&gt;.  Being a competitive 15v15 PvP team game, I found it really easy to get into and shoot people in the face, even thought losing would often cause me to experience temporary incoherent rage.&lt;br /&gt;Hurt my hands and broke at least one keyboard during my stay.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://images.fragland.net/screenshots/5050/182098242.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 730px; height: 456px;" src="http://images.fragland.net/screenshots/5050/182098242.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;But thanks to WoT, I realized that I don't really have any good reason to avoid SC2 laddering, as WoT was causing me just as much rage as anything SC2 had done.  So it felt like it was time to get into Starcraft 2 laddering as a regular thing.&lt;br /&gt;(after a few more single player games)&lt;br /&gt;&lt;br /&gt;And so, for the last month or so, I have committed myself to play at least one ladder match per day, which after a little hesitation and nervousness, I started to feel at home.&lt;br /&gt;I do still get a bit of a shiver down my spine from time to time, but I just have to force myself to push the 'find match' button, and then pure habit takes over from there.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;On the gameplay front, I really am not half bad, but I'll cover that in the next few posts.&lt;br /&gt;&lt;br /&gt;In short, if your like me and you find it just hard to sit down and play Starcraft 2 because your intimidated, set up a regular time each and every day to play at least one game.&lt;br /&gt;Start with 4v4, then move on down through 3v3, 2v2, and lastly 1v1 when your sick of the rushes in 2v2.&lt;br /&gt;&lt;br /&gt;It works.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-9100152181084177531?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/9100152181084177531/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2011/07/my-starcraft-2-history.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/9100152181084177531'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/9100152181084177531'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2011/07/my-starcraft-2-history.html' title='My Starcraft 2 history.'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-5823592488139994994</id><published>2011-07-12T15:45:00.000-07:00</published><updated>2011-07-12T15:58:22.669-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='blog'/><category scheme='http://www.blogger.com/atom/ns#' term='Starcraft 2'/><title type='text'>Re-Inventing the blog.</title><content type='html'>I've decided that I need to redo this blog, as I just have not been using it for like a year or so.&lt;br /&gt;Mainly I think because I didn't have anything regular to talk about that I thought was interesting.&lt;br /&gt;&lt;br /&gt;Well, I have something now.  (even though I would bet my bottom dollar that there are plenty of blogs like this by now)&lt;br /&gt;I decided to make it a Starcraft 2 focused blog, showing my step by step progress up the ladder, featuring each 1v1 league battle I participate in, and what my thought process was at the time.&lt;br /&gt;&lt;br /&gt;Since I play at least one game a day, it will be a daily thing.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;While I may also go on about other topics from time to time, I think I'd rather just keep it simple and focus of SC2 for the time being.&lt;br /&gt;&lt;br /&gt;PS: please ignore everything bar the Vindictus stuff that came for this post. :p&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-5823592488139994994?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/5823592488139994994/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2011/07/re-inventing-blog.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/5823592488139994994'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/5823592488139994994'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2011/07/re-inventing-blog.html' title='Re-Inventing the blog.'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-490808965117412492</id><published>2011-02-08T22:36:00.000-08:00</published><updated>2011-02-08T23:14:51.501-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Guild Wars'/><category scheme='http://www.blogger.com/atom/ns#' term='Guild Wars 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Magic Tricks'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><title type='text'>MMO Magic Tricks</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_l-rdvbtDP_s/TVI-nuxanQI/AAAAAAAAAFI/znrywQY2bJg/s1600/cards-Tricks-and-Tips.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 262px;" src="http://1.bp.blogspot.com/_l-rdvbtDP_s/TVI-nuxanQI/AAAAAAAAAFI/znrywQY2bJg/s320/cards-Tricks-and-Tips.jpg" alt="" id="BLOGGER_PHOTO_ID_5571584541301841154" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;After having one too many deep thoughts about MMO's today, I came to thinking about some of my usual frustrations with MMO, namely their over reliance on compelling mechanics, rather than depth or storytelling.&lt;br /&gt;&lt;br /&gt;I thought about how best to explain something like this to the more laid back MMO gamer, who doesn't get all this '&lt;span style="font-style: italic;"&gt;mechanics&lt;/span&gt;' mubo jumbo.&lt;br /&gt;&lt;br /&gt;This is the analogue I came up with.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Think of it as a person trying to get attention, magic tricks are a rather easy way to impress people who aren't overly familiar with how they work.  They can stagger people and give them a much higher opinion of the person doing the magic tricks without really knowing anything about them.&lt;br /&gt;&lt;br /&gt;These are your 'run-of-the-mill- MMO's.&lt;br /&gt;But like magic tricks, if you know how their done, or have seen the same tricks being played 4 or 5 times, they become a lot less impressive and get old quick.&lt;br /&gt;Sure there might be the occasional bout of novelty, and some people will remain fooled no matter what, but eventually most will realize that the magician is just hiding the fact that he's just got nothing worthwhile to say.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;But take Guild Wars as a different example.  It's more like an attractive member of the opposite sex, pretty and charismatic, and willing to engage you in a lengthy conversation.&lt;br /&gt;Sure it may not be as immediately impressive, and the conversation may end up being little more the idle chatter, but at the end of the day you walk away with a much more pleasant experience, that doesn't really diminish with time.&lt;br /&gt;&lt;br /&gt;Guild Wars 2 on the other hand is like her charming, sexier, older sister.&lt;br /&gt;Not only has she learned from her mistakes, but is otherwise much more worldly and experienced in life, to make her a much more rounded person.&lt;br /&gt;&lt;br /&gt;The conversations are likely to be even more engaging and entertaining, than with that of her sibling.  But most importantly, by being such a diverse and entertaining as a person as she is, she really doesn't need to use magic tricks to impress people, listening to her talk is plenty enough.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And maybe, just maybe, after listening so her speak and seeing the attention she brings, the magician might realize that it's time to put away the cards and wand, and just start talking to people.&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-490808965117412492?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/490808965117412492/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2011/02/mmo-magic-tricks.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/490808965117412492'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/490808965117412492'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2011/02/mmo-magic-tricks.html' title='MMO Magic Tricks'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_l-rdvbtDP_s/TVI-nuxanQI/AAAAAAAAAFI/znrywQY2bJg/s72-c/cards-Tricks-and-Tips.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-3053992174953403575</id><published>2011-02-06T20:45:00.000-08:00</published><updated>2011-02-07T00:40:35.324-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Guild Wars'/><category scheme='http://www.blogger.com/atom/ns#' term='Guildcast'/><category scheme='http://www.blogger.com/atom/ns#' term='Starcast'/><category scheme='http://www.blogger.com/atom/ns#' term='Starcraft 2'/><title type='text'>The Mechanics of Selfishness</title><content type='html'>Yesterday I did something that's unusual for me, and that was have a conversation with several people about games.  Namely on the &lt;a href="http://guildcast.wordpress.com/2011/02/06/episode-35-roundtable/"&gt;Guildcast&lt;/a&gt; podcast, with Shawn and Rubi, and 3 other people.&lt;br /&gt;&lt;br /&gt;It was fun, and while I don't think I made the most intelligent arguments ever, we did stumble upon the topic of gaming communities, and how games like Rift and World of Warcraft have douche baggery communities, where as games like Guild Wars and even Starcraft 2 have in fact, really pleasant communities with a ton of helpful people everywhere you go.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now I'm not big on talking about community and people, because that's more Rubi's shtick, but this got me thinking after the time I had this morning with the new Starcraft 2 community I was introduced to on the show.&lt;br /&gt;Basically the people from the &lt;a href="http://www.thestarcast.com/forum/index.php"&gt;Starcast&lt;/a&gt; community we're friendly and helpful to me, which made me ask the question why.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Why is it that Guild Wars and Starcraft 2 can bring out the best in people and make such friendly communities despite being so different?&lt;br /&gt;You'd think that a game revolving around hardcore PvP like Starcraft 2  would have terrible community if conventional wisdom was true, which  again in this case it's evidently not.&lt;br /&gt;&lt;br /&gt;So where do game like Rift and WoW go wrong, and generate a community with such selfishness at every level of play?&lt;br /&gt;&lt;br /&gt;Well, the short answer is because their STRUCTURED that way.&lt;br /&gt;It is the very mechanics of the game that either incentivize altruism and cooperation, or selfishness and greed.&lt;br /&gt;&lt;br /&gt;As to how they do this, well this is where we get into the weeds a bit.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Incentive to be Selfish&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;Now I don't think I need to make the argument that WoW's community has some less then desirable fellows playing the game, look at local chat any day of the week.&lt;br /&gt;And Rift's community seems to be showing early signs of asshattery and abuse.&lt;br /&gt;&lt;br /&gt;But why?  Is there really that many assholes in the world, and they all just so happen to like these games?&lt;br /&gt;&lt;br /&gt;No, it's the games who are making people act like this, as well as attract people who want to act selfish and prickishly.   It in effect turns people who otherwise wouldn't act this way under different circumstances, act like selfish pricks.&lt;br /&gt;Now the idea of this doesn't go down well with a lot of people, but let's take a look at how these games work before reaching for your flamethrower.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Levels and Loot&lt;/span&gt;&lt;br /&gt;First off these game prioritize levels and gear over anything else, you don't have to be any good at the game to win, you just need to be a higher level, or just have better stuff.&lt;br /&gt;Everything can be solved with better stuff.&lt;br /&gt;&lt;br /&gt;Which, at it's core, is just a factor of time.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Ninja looting and Kill stealing&lt;/span&gt;&lt;br /&gt;Who honestly likes being on the receiving end of this?  Your just finish killing off a boss just to have some asshat steal your loot.&lt;br /&gt;&lt;br /&gt;That's because the game allows them to do it, and there is really is nothing you can do about it.&lt;br /&gt;And because the game only rewards who hits first, or grabs the loot first, with an empathies on loot and EXP being the end all be all, there is a strong incentive for people to act this way.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Ganking and Griefing&lt;/span&gt;&lt;br /&gt;Now why would anyone want to spend their time, ruining the time for others?&lt;br /&gt;Simple, because they can.&lt;br /&gt;&lt;br /&gt;While limited, both Rift and WoW allows for freeform PvP as well as to allow players to take actions that either directly or indirectly negatively impact on almost any other player they meet, with very little in the way of consequences for doing so.&lt;br /&gt;With nothing to lose and fun at others expense to gain, maybe even a bit of loot, there is no reason not to...... besides ethics that is.&lt;br /&gt;&lt;br /&gt;If there are no consequences, then it must be OK.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The long short of it is this, the reason people act selfishly, is because the game rewards them being selfish.  If they are selfish they will get more loot, and that means they win.&lt;br /&gt;Allowing people to not only be selfish but also having little to no consequences, is there little wonder why people act like flaming jackasses?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now let's look at the opposite example and see what we can learn.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Clean and Simple&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;So &lt;/span&gt;what makes Guild Wars and Starcraft 2's communities so, well, peaceful?&lt;br /&gt;Well you know how I was going on about how WoW and Rift not only allows for asshattery, but incentivize it through their mechanics?&lt;br /&gt;It's because Guild Wars and SC2 do not allow you to be, nor do they incentivise it, but in fact they go in the other direction with their mechanics.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Skill and Assigned Loot&lt;/span&gt;&lt;br /&gt;In both games, levels and gear are virtually meaningless, literally so in SC2.&lt;br /&gt;It doesn't matter what you have, only how you use it.  You can't buy your way to success either.&lt;br /&gt;In PvP, you win on your skill alone, and if you play with a team, you either win together, or lose separately.&lt;br /&gt;&lt;br /&gt;Guild Wars also goes one step further in PvE with assigned loot drops.  Not only are random players just not able to take your loot, because of the instancing, but this also makes it clear and unambiguous as to who gets what.&lt;br /&gt;And it's looking like Guild Wars 2 is going to continue this tradition.&lt;br /&gt;&lt;br /&gt;There is just no room for being an ass here, it just doesn't work.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Fair and Balanced&lt;/span&gt;&lt;br /&gt;Another strong point in these games favor is their empathies on fair and balanced PvP, and keeping PvP and PvE separated by a raw iron fence....... made of tigers.&lt;br /&gt;&lt;br /&gt;When you go into a match in either game both you and your opponents have the same tools and resources to work with, no one is favored, no one has an inherit advantage.&lt;br /&gt;It's all down you how you execute your build, and your ability to make decisions, multitask, and pure personal skill and experience.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Teamwork Works&lt;/span&gt;&lt;br /&gt;Because the currency of success in these games in either PvE or PvP is skill, teamwork becomes a integral feature in these games.  Where as you CAN play by yourself and do very well, working with others will get you there a whole lot quicker, and you'll likely have a grand old time doing so as well.&lt;br /&gt;&lt;br /&gt;In SC2 even though your own personal skill determines your success rate, it's only given meaning in light of other people.  Playing with people is the best tool in your arsenal to get good at the game.&lt;br /&gt;&lt;br /&gt;There really is nothing more to gain by going it alone.  You'll be no better off, there is no incentive.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Overall the reason these games have great communities is because they:&lt;br /&gt;A. Don't incentivise mechanics that gives you any kind of advantage over anyone else.&lt;br /&gt;B. Keep interactions between people both fair and consenting.&lt;br /&gt;C. Reward teamwork and share rewards as equally as possible.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In closing what I've come to think is this.&lt;br /&gt;If you want people to act in a certain way, it's all about incentives and disincentives.&lt;br /&gt;Reward someone for acting like an asshat, and soon enough everyone will.&lt;br /&gt;But if you reward working together, personal and collective skill, then people will do it, and it will be great for everyone involved.&lt;br /&gt;&lt;br /&gt;As well as make the developers time a whole lot easier.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-3053992174953403575?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/3053992174953403575/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2011/02/mechanics-of-selfishness.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/3053992174953403575'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/3053992174953403575'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2011/02/mechanics-of-selfishness.html' title='The Mechanics of Selfishness'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-1828583345901629646</id><published>2010-11-17T16:07:00.001-08:00</published><updated>2010-11-17T16:10:15.541-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ProxyFirewall'/><category scheme='http://www.blogger.com/atom/ns#' term='Update'/><title type='text'>Updated proxy guide.</title><content type='html'>I started to run into problems with Proxifier the other day, and so did someone else I knew, so I decided to find a program that wouldn't give me problems.&lt;br /&gt;I found ProxyFirewall.&lt;br /&gt;&lt;br /&gt;So I've updated the connecting to Vindicus guide with the new information and program.&lt;br /&gt;http://exnfrustration.blogspot.com/2010/11/guide-running-vindictus-via-proxy.html&lt;br /&gt;&lt;br /&gt;It's a little bit easier to understand as the program just works better.&lt;br /&gt;And as it is freeware, you don't have to worry about a trial running out on you.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-1828583345901629646?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/1828583345901629646/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2010/11/updated-proxy-guide.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/1828583345901629646'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/1828583345901629646'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2010/11/updated-proxy-guide.html' title='Updated proxy guide.'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-3915104189770464064</id><published>2010-11-16T02:24:00.000-08:00</published><updated>2010-11-16T02:29:13.330-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='graphics card'/><title type='text'>New graphics card.</title><content type='html'>My new graphics card, a Gigabyte ati Radeon HD 5570, arrived today, and it quite nice.&lt;br /&gt;It's a bit more powerful then my last, and a damn lot cheaper, but it has been a few years since I bought it.&lt;br /&gt;&lt;br /&gt;So not only can I play Starcraft 2 and Vindictus again, but my artwork will be that much better for it.&lt;br /&gt;I did notice that my old card did tend to scream in pain whenever I did art.&lt;br /&gt;&lt;br /&gt;Hopefully this one can bare the strain a little bit better.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-3915104189770464064?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/3915104189770464064/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2010/11/new-graphics-card.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/3915104189770464064'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/3915104189770464064'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2010/11/new-graphics-card.html' title='New graphics card.'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-436904962994875992</id><published>2010-11-14T14:44:00.000-08:00</published><updated>2010-11-14T14:48:15.392-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='break'/><category scheme='http://www.blogger.com/atom/ns#' term='graphics card'/><title type='text'>Short break from gaming.</title><content type='html'>I know what this sounds like, but I have to take a short break from not only gaming, but drawing art as well.&lt;br /&gt;&lt;br /&gt;The reason for this is pretty clear cut... my graphics card died yesterday.&lt;br /&gt;&lt;br /&gt;So in actually fact I just can't play really much of anything atm, or do my art, until the new and better graphics card I ordered arrives, which should be in a couple of days or so.&lt;br /&gt;&lt;br /&gt;It sucks, but that's how it goes sometimes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So in the meantime,  I'll watch a bit of anime, and maybe write a little bit.&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-436904962994875992?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/436904962994875992/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2010/11/short-break-from-gaming.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/436904962994875992'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/436904962994875992'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2010/11/short-break-from-gaming.html' title='Short break from gaming.'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-4484082677815291706</id><published>2010-11-10T14:02:00.001-08:00</published><updated>2010-11-10T14:07:26.900-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Blizzard'/><category scheme='http://www.blogger.com/atom/ns#' term='Starcraft 2'/><title type='text'>Poking at Starcraft 2</title><content type='html'>I haven't been playing SC2 for a couple of weeks, but after playing with a friend last night, I'm starting to want to get back into it.&lt;br /&gt;&lt;br /&gt;Actually, I've been wanting to get into SC2 proper, but I just haven't been able due to lack of finding people to play with regularly.&lt;br /&gt;And because Blizzard we're fucking retarded and didn't put in chat channels, I just couldn't really find anybody in my timezone.  Still waiting Blizzard.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;But, if this goes well, and we can play almost daily, I think I can get into this game properly this time.&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-4484082677815291706?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/4484082677815291706/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2010/11/poking-at-starcraft-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/4484082677815291706'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/4484082677815291706'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2010/11/poking-at-starcraft-2.html' title='Poking at Starcraft 2'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-789112130568671018</id><published>2010-11-10T13:51:00.000-08:00</published><updated>2010-11-10T13:56:03.216-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Podcast'/><category scheme='http://www.blogger.com/atom/ns#' term='Vindictus'/><title type='text'>Cancelling the podcast.</title><content type='html'>After deep thought on the issue, I've realized that it may not be the best idea at this time.&lt;br /&gt;The reason being is that Vindictus isstill very new, and while at a core it is a great game and I'm really enjoying myself, it just lacks content.&lt;br /&gt;&lt;br /&gt;I can see myself doing a few weeks worth of podcasts, and then just running out of stuff to talk about.&lt;br /&gt;So for now, I'm putting this idea down, and concentrating on the blog and playing the damn thing.&lt;br /&gt;&lt;br /&gt;That dream died young.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-789112130568671018?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/789112130568671018/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2010/11/cancelling-podcast.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/789112130568671018'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/789112130568671018'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2010/11/cancelling-podcast.html' title='Cancelling the podcast.'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-2926777345020592259</id><published>2010-11-07T14:39:00.001-08:00</published><updated>2010-11-07T14:44:24.054-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Podcast'/><category scheme='http://www.blogger.com/atom/ns#' term='Vindictus'/><category scheme='http://www.blogger.com/atom/ns#' term='Vindicast'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><title type='text'>Delaying the podcast.</title><content type='html'>As anyone who has been reading this blog knows (who's actually reading it I'd like to know), is that I'm working on a Vindictus podcast.&lt;br /&gt;&lt;br /&gt;I was hoping to get it out over the weekend, but I've hit a few snags.&lt;br /&gt;&lt;br /&gt;I'm having trouble with the software, which is consistently turning everything I say into muffled noise, making the quality absolutely abysmal.&lt;br /&gt;And seeing as their isn't exactly anyone expecting me to get this done at all, let alone soon, I'm going to take my time and figure this out, even if I have to record the damn thing a dozen times.&lt;br /&gt;&lt;br /&gt;In the mean time, I think I'll work on my art a bit, and play some more Vindictus, as I haven't had as much time as I'd like to play it recently.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-2926777345020592259?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/2926777345020592259/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2010/11/delaying-podcast.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/2926777345020592259'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/2926777345020592259'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2010/11/delaying-podcast.html' title='Delaying the podcast.'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-885894135307674588</id><published>2010-11-05T16:32:00.000-07:00</published><updated>2010-11-05T17:50:43.736-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Podcast'/><category scheme='http://www.blogger.com/atom/ns#' term='Nexon'/><category scheme='http://www.blogger.com/atom/ns#' term='Vindictus'/><category scheme='http://www.blogger.com/atom/ns#' term='News'/><category scheme='http://www.blogger.com/atom/ns#' term='Vindicast'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><title type='text'>Vindictus News: 06/11/2010</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_l-rdvbtDP_s/TNSkakVCL6I/AAAAAAAAAD0/K48r9fHnB20/s1600/pageheader-news.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 130px; height: 62px;" src="http://3.bp.blogspot.com/_l-rdvbtDP_s/TNSkakVCL6I/AAAAAAAAAD0/K48r9fHnB20/s400/pageheader-news.png" alt="" id="BLOGGER_PHOTO_ID_5536230618280636322" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;This is the first in a what will hopefully be a long series of topics, the weekly news and ongoings of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Vindictus&lt;/span&gt;, with my 120 cents.&lt;br /&gt;&lt;br /&gt;So, what's going on this week.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;It's been little over a week since the third character, &lt;span style="font-weight: bold;"&gt;Evie&lt;/span&gt;, was released to us to fondle and play with.  As of Nov 03, her secondary weapon, the &lt;a href="http://vindictus.nexon.net/News/Content.aspx?boardNo=100&amp;amp;contentNo=00A0D"&gt;Battle Scythe&lt;/a&gt;, was introduced.&lt;br /&gt;Gained at level 24 by speaking with Brynn.&lt;br /&gt;&lt;br /&gt;It has a very long reach and fast, wide sweeping attack, making it ideal for dealing with masses of lesser enemies.&lt;br /&gt;Not only that, it has six skills&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;&lt;/span&gt; to it at this time, three of which can be gained at level 24 as well.   (I have yet to verify this myself thou)&lt;br /&gt;&lt;br /&gt;Her scythe skills include:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Drain (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;lvl&lt;/span&gt; 24): Steals health directly from your foe, replenishing your own.&lt;/li&gt;&lt;li&gt;Spirit Bind (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;lvl&lt;/span&gt; 24): Summons a wisp like companion, that attacks and distracts your enemies.&lt;/li&gt;&lt;li&gt;Blink (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;lvl&lt;/span&gt; 24): &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;Teleports&lt;/span&gt; you a short distance in the direction your facing.&lt;/li&gt;&lt;li&gt;Mark of Death (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;lvl&lt;/span&gt; 32): Marks a foe, turning them into a grenade ready to explode and take out their allies on a moments notice.&lt;/li&gt;&lt;li&gt;Insane Reaper (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;lvl&lt;/span&gt; 36): Increases stamina and attack speed of the party for 60 seconds.&lt;/li&gt;&lt;li&gt;Bloody Thread (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;lvl&lt;/span&gt; 40): Apparently binds to several targets, allowing to remotely damage them, or even instantly kill them outright.  (may not be active in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;Vindictus&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;atm&lt;/span&gt;)&lt;/li&gt;&lt;/ul&gt;So, bloody powerful in other words.&lt;br /&gt;Why exactly would I use the staff again?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Anyhow, please keep in mind that this may not be entirely accurate and is subject to change.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Please refer to this link for more information on &lt;/span&gt;&lt;a style="font-style: italic;" href="http://vindictus.mmosite.com/skills/evie.shtml"&gt;Evie's skills&lt;/a&gt;&lt;span style="font-style: italic;"&gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_l-rdvbtDP_s/TNSZ536mDFI/AAAAAAAAADs/St-27TMMmhY/s1600/Evy+Skill+table.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 84px; height: 200px;" src="http://4.bp.blogspot.com/_l-rdvbtDP_s/TNSZ536mDFI/AAAAAAAAADs/St-27TMMmhY/s200/Evy+Skill+table.png" alt="" id="BLOGGER_PHOTO_ID_5536219061486488658" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;New tokens have been added called '&lt;a href="http://vindictus.nexon.net/News/Content.aspx?boardNo=100&amp;amp;contentNo=00A0X"&gt;&lt;span style="font-style: italic;"&gt;Crimson Tokens&lt;/span&gt;&lt;/a&gt;', which for all intends and purposes function like &lt;span style="font-style: italic;"&gt;Platinum Tokens&lt;/span&gt;, but without the luck and experience bonus.&lt;br /&gt;However, you can also trade them with other players, and they can also be used to pay for other peoples boat rides.&lt;br /&gt;&lt;br /&gt;You can buy them at the Supply Depot with &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;NX&lt;/span&gt; credits.&lt;br /&gt;The prices are:&lt;br /&gt;- 1 Crimson Token: 250&lt;br /&gt;- 10 Crimson Tokens: 2200&lt;br /&gt;- 30 Crimson Tokens: 5900&lt;br /&gt;&lt;br /&gt;To promote the introduction of these new tokens, two new events have been spawned.&lt;br /&gt;&lt;a href="http://vindictus.nexon.net/News/Content.aspx?boardNo=200&amp;amp;contentNo=00A14"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;Vindictus&lt;/span&gt; Elections&lt;/a&gt;: As of Nov 03 to Nov 24, several of the towns folk of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;Colhen&lt;/span&gt; are up for election to become the mayor of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;Colhen&lt;/span&gt;.&lt;br /&gt;The &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_15"&gt;candidates&lt;/span&gt; are:&lt;br /&gt;- &lt;strong style="font-weight: normal;"&gt;Gallagher: A Republican.&lt;br /&gt;- &lt;/strong&gt;&lt;strong style="font-weight: normal;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;Ferghus&lt;/span&gt;: A drunk &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_17"&gt;Democrat&lt;/span&gt;.&lt;br /&gt;- &lt;/strong&gt;&lt;strong style="font-weight: normal;"&gt;Reilly: An Independent nut factory.&lt;br /&gt;&lt;br /&gt;Where the actual &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;playerbase&lt;/span&gt; comes in is with a Poster Contest.&lt;br /&gt;You can win up to 50000 &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;NX&lt;/span&gt;, and the two runner ups get 10000 &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_20"&gt;NX&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_21"&gt;Submissions&lt;/span&gt; will be accepts until Nov 15, and on Nov 17 the three winners per &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_22"&gt;candidate&lt;/span&gt; will be announced.&lt;br /&gt;Sounds pretty gimmicky to me.  But whatever.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The second event is the &lt;a href="http://vindictus.nexon.net/News/Content.aspx?boardNo=100&amp;amp;contentNo=00A0X&amp;amp;pageIndex=1"&gt;Guild Master&lt;/a&gt; event.&lt;br /&gt;Between Nov 03 and Nov 09, guild masters are encouraged to recruit as many new people as possible.  The more you recruit, the more &lt;span style="font-style: italic;"&gt;Crimson Tokens&lt;/span&gt; your will earn your guild.&lt;br /&gt;&lt;br /&gt;&lt;/strong&gt;10-19 Members: 10 Crimson Tokens&lt;br /&gt;20-29 Members: 30 Crimson Tokens&lt;br /&gt;30-49 Members: 50 Crimson Tokens&lt;br /&gt;50+ Members: 70 Crimson Tokens&lt;br /&gt;&lt;br /&gt;This looks like a pretty good way to get more people invested in the game, which can only be a good thing.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;With these new events, old events have closed. &lt;br /&gt;Halloween has come to an end, all the decorations are now down, and it's daylight outside.&lt;br /&gt;So no more Halloween candies or packages.  Boo....&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong style="font-weight: normal;"&gt;Apparently now you can buy &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_23"&gt;NX&lt;/span&gt; credits via &lt;/strong&gt;&lt;a href="http://vindictus.nexon.net/News/Content.aspx?boardNo=100&amp;amp;contentNo=009zs&amp;amp;pageIndex=1"&gt;AT&amp;amp;T mobile phones.&lt;/a&gt;&lt;br /&gt;Good for them.  More details can be found &lt;a href="http://billing.nexon.net/WZ.ASPX?PART=/Purchasing/Account"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;And lastly the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_24"&gt;Vindictus&lt;/span&gt; website now have a &lt;a href="http://vindictus.nexon.net/News/Content.aspx?boardNo=100&amp;amp;contentNo=00A1z&amp;amp;pageIndex=1"&gt;welcome page&lt;/a&gt;, with links to several related sites, giving a &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_25"&gt;general&lt;/span&gt; starter guide.&lt;br /&gt;This should help new players get sorted.&lt;br /&gt;But you know what they don't have? &lt;br /&gt;A guide on how to connect to &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_26"&gt;Vindictus&lt;/span&gt; via proxy server.&lt;br /&gt;&lt;br /&gt;Still, it's a welcome change.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Well, that basically sums up the news for this week.&lt;br /&gt;Catch me again next week for another news update.&lt;br /&gt;And please look forward to the first episode of &lt;span style="font-weight: bold;"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_27"&gt;Vindicast&lt;/span&gt;: the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_28"&gt;Vindictus&lt;/span&gt; podcast&lt;/span&gt; that I will be starting later tonight, and should have it uploaded over the next couple of days or so.&lt;br /&gt;I'll post a link once I find somewhere to host it.... I've got a pretty good idea where thou.&lt;br /&gt;&lt;br /&gt;Have fun, and go play &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_29"&gt;Vindictus&lt;/span&gt; all bloody ready.&lt;br /&gt;&lt;br /&gt;~&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_30"&gt;Yoh&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-885894135307674588?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/885894135307674588/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2010/11/vindictus-news-06112010.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/885894135307674588'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/885894135307674588'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2010/11/vindictus-news-06112010.html' title='Vindictus News: 06/11/2010'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_l-rdvbtDP_s/TNSkakVCL6I/AAAAAAAAAD0/K48r9fHnB20/s72-c/pageheader-news.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-4302364617137984968</id><published>2010-11-04T15:15:00.000-07:00</published><updated>2011-05-15T14:30:03.528-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Nexon'/><category scheme='http://www.blogger.com/atom/ns#' term='Vindictus'/><category scheme='http://www.blogger.com/atom/ns#' term='Proxifier'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='Guide'/><title type='text'>Guide - Running Vindictus via proxy server.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/-Tsch6kP8rAY/TdBEGOx0ueI/AAAAAAAAAFQ/sPdn_WPHW4I/s1600/Proxyfirewall%2B01.bmp"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;Now this is a common complaint about &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Vindictus&lt;/span&gt;, that it's US and Canada only, and when or even if it comes out in Europe or the rest of the world for that matter will be a long way off.&lt;br /&gt;&lt;br /&gt;And for those who &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;aren't&lt;/span&gt; tech savvy enough, this is a very real, and very frustrating problem.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;However, there are ways around the problem, and once you know how, it's easy to get &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Vindicuts&lt;/span&gt; running no matter where you live.&lt;br /&gt;This will be my step by step guide to running &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;Vindictus&lt;/span&gt; via proxy.&lt;br /&gt;&lt;br /&gt;Living in New Zealand, I had little other choice but to figure this out if I wanted to play this awesome game.  And I did, and now so will you.&lt;br /&gt;&lt;br /&gt;Note: This guide is subject to change as new version of Vindictus come out, so some parts may or may not work in the future, please use your best judgement.&lt;br /&gt;If worse comes to worse, email me at Yoh_SL@yahoo.co.nz.&lt;br /&gt;I don't tend to notice comments.&lt;br /&gt;&lt;br /&gt;As of16 May, 2011 update, I no longer support using the Vidictuslauncher.exe, and have removed it from the guide.  Connecting via Vindictus website work just as well.&lt;br /&gt;I also no long play the game, so updates will be few and far between.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1.  Naturally, download &lt;a href="http://vindictus.nexon.net/"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Vindictus&lt;/span&gt;&lt;/a&gt;, and install it.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;2.  Download&lt;span style="text-decoration: underline;"&gt; &lt;a href="http://uniqueinternetservices.com/proxy-firewall-download.html"&gt;ProxyFirewall&lt;/a&gt;&lt;/span&gt; and install it.  This is freeware, but it needs to be registered when the program first starts.  You are then emailed a activation key, copy and paste it into the program, then press 'Activate'.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;3. Open ProxyFirewall.  I doubles as a firewall, so whenever an application attempts to access the internet, ProxyFirewall will prompt a response as to weather to block, allow, or use a proxy for that application.&lt;br /&gt;When you use Vindictus, select the 'Allow (no proxy)' option.&lt;br /&gt;(as well as any application you intend on using)&lt;br /&gt;&lt;br /&gt;4. Go to &lt;a href="http://www.xroxy.com/proxy-country-US.htm"&gt;www.xroxy.com&lt;/a&gt; - country 'US' - proxy type 'Socks5'.&lt;br /&gt;&lt;br /&gt;5. Find a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;IP&lt;/span&gt; address with a high reliability.  Unlike some programs, ProxyFirewall will function with almost any SOCK5 IP and port.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_l-rdvbtDP_s/TORnXhh04FI/AAAAAAAAAD8/7ZD74CHFQsE/s1600/xroxy%2B002.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 122px;" src="http://1.bp.blogspot.com/_l-rdvbtDP_s/TORnXhh04FI/AAAAAAAAAD8/7ZD74CHFQsE/s200/xroxy%2B002.jpg" alt="" id="BLOGGER_PHOTO_ID_5540667095407452242" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;6. Highlight the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;IP&lt;/span&gt; address once you find one.  (keep &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;xroxy&lt;/span&gt; open, trust me)&lt;br /&gt;&lt;br /&gt;7. In ProxyFirewall goto the 'Open Proxies' tab - Add Proxies - type in the highlighted IP and port from Xroxy into the correct fields - tick SOCK5 - Add to List - OK.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_l-rdvbtDP_s/TORn3_GRT2I/AAAAAAAAAEE/YLoIqo9Fisg/s1600/ProxyFirewall%2B001.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 125px;" src="http://3.bp.blogspot.com/_l-rdvbtDP_s/TORn3_GRT2I/AAAAAAAAAEE/YLoIqo9Fisg/s200/ProxyFirewall%2B001.jpg" alt="" id="BLOGGER_PHOTO_ID_5540667653100752738" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;8. Make sure that Vindictus.exe,  and Nmservice.exe are set to 'Allow All Connections' in the Rules tab.&lt;br /&gt;If they do not appear there, ProxyFirewall will prompt them once you start Vindictus.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_l-rdvbtDP_s/TORoqJwL3QI/AAAAAAAAAEM/g4lT5RwveVI/s1600/ProxyFirewall%2B002.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 125px;" src="http://2.bp.blogspot.com/_l-rdvbtDP_s/TORoqJwL3QI/AAAAAAAAAEM/g4lT5RwveVI/s200/ProxyFirewall%2B002.jpg" alt="" id="BLOGGER_PHOTO_ID_5540668514954370306" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;9. Log into &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_32"&gt;Vindictus&lt;/span&gt; via their &lt;a href="http://vindictus.nexon.net/"&gt;website&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-Tsch6kP8rAY/TdBEGOx0ueI/AAAAAAAAAFQ/sPdn_WPHW4I/s1600/Proxyfirewall%2B01.bmp"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 199px; height: 124px;" src="http://3.bp.blogspot.com/-Tsch6kP8rAY/TdBEGOx0ueI/AAAAAAAAAFQ/sPdn_WPHW4I/s320/Proxyfirewall%2B01.bmp" alt="" id="BLOGGER_PHOTO_ID_5607056409913244130" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;10: Press the 'Start Game' button when you have everything set up.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_l-rdvbtDP_s/TNM-qAkGkjI/AAAAAAAAACk/nZ-fbdViZzg/s1600/Vindictus+001.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;11: &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_35"&gt;Vindictus&lt;/span&gt; should then load.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_l-rdvbtDP_s/TNM_T8YiR3I/AAAAAAAAACs/9EY1fJp24s0/s1600/Vindictus+002.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 125px;" src="http://3.bp.blogspot.com/_l-rdvbtDP_s/TNM_T8YiR3I/AAAAAAAAACs/9EY1fJp24s0/s200/Vindictus+002.jpg" alt="" id="BLOGGER_PHOTO_ID_5535837978827573106" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;12: Wait until the splash screen is up on &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_37"&gt;Vindictus&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_l-rdvbtDP_s/TNM_pd0F8hI/AAAAAAAAAC0/bI61-cPGOlk/s1600/Vindictus+003.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 125px;" src="http://4.bp.blogspot.com/_l-rdvbtDP_s/TNM_pd0F8hI/AAAAAAAAAC0/bI61-cPGOlk/s200/Vindictus+003.jpg" alt="" id="BLOGGER_PHOTO_ID_5535838348578779666" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;13: Alt-tab, go to &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_38"&gt;ProxyFirewall&lt;/span&gt;.&lt;br /&gt;Rules - find and select 'Vindictus.exe' - Edit Rule - tick 'Use Proxy Server' - click 'Click here to select a proxy server'.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_l-rdvbtDP_s/TORp3oIzP_I/AAAAAAAAAEU/sBrxAPzsviI/s1600/ProxyFirewall%2B003.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 125px;" src="http://4.bp.blogspot.com/_l-rdvbtDP_s/TORp3oIzP_I/AAAAAAAAAEU/sBrxAPzsviI/s200/ProxyFirewall%2B003.jpg" alt="" id="BLOGGER_PHOTO_ID_5540669845960605682" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;14. Open up the drop down tab of 'Open Proxies' - SOCKS Proxies - select the previously entered IP and port - OK - OK.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_l-rdvbtDP_s/TORquxBoMwI/AAAAAAAAAEc/bU3gwWL4dOA/s1600/ProxyFirewall%2B004.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 125px;" src="http://2.bp.blogspot.com/_l-rdvbtDP_s/TORquxBoMwI/AAAAAAAAAEc/bU3gwWL4dOA/s200/ProxyFirewall%2B004.jpg" alt="" id="BLOGGER_PHOTO_ID_5540670793239245570" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_l-rdvbtDP_s/TORq-ho_dSI/AAAAAAAAAEk/IkxHyp8ghEM/s1600/ProxyFirewall%2B005.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 125px;" src="http://4.bp.blogspot.com/_l-rdvbtDP_s/TORq-ho_dSI/AAAAAAAAAEk/IkxHyp8ghEM/s200/ProxyFirewall%2B005.jpg" alt="" id="BLOGGER_PHOTO_ID_5540671063987287330" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;15. Back to &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_43"&gt;Vindictus&lt;/span&gt;.  Press 'START GAME'.&lt;br /&gt;If you have done everything right, the game will then go to the character selection screen.&lt;br /&gt;(you will get an message that your &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_44"&gt;IP&lt;/span&gt; is different each time you change your &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_45"&gt;IP&lt;/span&gt; - Ignore this)&lt;br /&gt;Sometimes lag will interfer, just try a couple of times.&lt;br /&gt;&lt;br /&gt;If however you do not log in correctly, go back and check all your settings.&lt;br /&gt;Again, make sure that your &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_46"&gt;IP&lt;/span&gt; is recent and that you are logged in on their website.&lt;br /&gt;&lt;br /&gt;If in doubt, try again, sometimes it just acts up.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_l-rdvbtDP_s/TNNCAB9nusI/AAAAAAAAADM/p4gGrnoIP5U/s1600/Vindictus+004.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 125px;" src="http://1.bp.blogspot.com/_l-rdvbtDP_s/TNNCAB9nusI/AAAAAAAAADM/p4gGrnoIP5U/s200/Vindictus+004.jpg" alt="" id="BLOGGER_PHOTO_ID_5535840935262796482" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;16. Now you can either select one of your characters or make a new one.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_l-rdvbtDP_s/TNNCQhMDXYI/AAAAAAAAADU/rCicj6rzgZY/s1600/Vindictus+005.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 125px;" src="http://3.bp.blogspot.com/_l-rdvbtDP_s/TNNCQhMDXYI/AAAAAAAAADU/rCicj6rzgZY/s200/Vindictus+005.jpg" alt="" id="BLOGGER_PHOTO_ID_5535841218522733954" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;17. Enter the game.  Once the game has loaded, alt-tab and go into ProxyFirewall.&lt;br /&gt;Rules tab - find and select Vindictus.exe - Edit Rule - Allow (no proxy) - OK.&lt;br /&gt;You do not need a proxy server to play the game, but only to login to the game.&lt;br /&gt;&lt;br /&gt;MAKE SURE TO STOP USING THE PROXY WHILE PLAYING THE GAME!&lt;br /&gt;IT WILL CRASH OTHERWISE, ESP WITH THE MARKET PLACE!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_l-rdvbtDP_s/TORsLKe3GgI/AAAAAAAAAEs/lkrbVdGQ2kc/s1600/ProxyFirewall%2B006.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 125px;" src="http://2.bp.blogspot.com/_l-rdvbtDP_s/TORsLKe3GgI/AAAAAAAAAEs/lkrbVdGQ2kc/s200/ProxyFirewall%2B006.jpg" alt="" id="BLOGGER_PHOTO_ID_5540672380620708354" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;18. Now enjoy the game.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_l-rdvbtDP_s/TNNDH_VsUiI/AAAAAAAAADc/gMi1fYUQAHM/s1600/Vindictus+006.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 125px;" src="http://1.bp.blogspot.com/_l-rdvbtDP_s/TNNDH_VsUiI/AAAAAAAAADc/gMi1fYUQAHM/s200/Vindictus+006.jpg" alt="" id="BLOGGER_PHOTO_ID_5535842171509035554" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_l-rdvbtDP_s/TNNDYZ5hhcI/AAAAAAAAADk/sQ1-N2oDyd0/s1600/Vindictus+007.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 125px;" src="http://4.bp.blogspot.com/_l-rdvbtDP_s/TNNDYZ5hhcI/AAAAAAAAADk/sQ1-N2oDyd0/s200/Vindictus+007.jpg" alt="" id="BLOGGER_PHOTO_ID_5535842453516551618" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;I hope this little guide helps more people play the game and clear up some of the confusion that's out there around using &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_51"&gt;proxy's&lt;/span&gt;.&lt;br /&gt;If you have any more questions, by all means use the comments section.&lt;br /&gt;&lt;br /&gt;Have fun.&lt;br /&gt;&lt;br /&gt;Edit note: I originally used a program called Proxifier for this guide, but as it was only a trial, I had to find a more reliable program, which is ProxyFirewall.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;~&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_52"&gt;Yoh&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-4302364617137984968?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/4302364617137984968/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2010/11/guide-running-vindictus-via-proxy.html#comment-form' title='35 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/4302364617137984968'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/4302364617137984968'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2010/11/guide-running-vindictus-via-proxy.html' title='Guide - Running Vindictus via proxy server.'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_l-rdvbtDP_s/TORnXhh04FI/AAAAAAAAAD8/7ZD74CHFQsE/s72-c/xroxy%2B002.jpg' height='72' width='72'/><thr:total>35</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-1539277332473423191</id><published>2010-11-03T17:03:00.000-07:00</published><updated>2010-11-04T17:39:53.320-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Nexon'/><category scheme='http://www.blogger.com/atom/ns#' term='Free-to-play'/><category scheme='http://www.blogger.com/atom/ns#' term='Vindictus'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><title type='text'>Vindictus, Bloody good fun.</title><content type='html'>So, what is &lt;a href="http://vindictus.nexon.net/"&gt;&lt;span style="font-weight: bold;"&gt;Vindictus&lt;/span&gt;&lt;/a&gt;?&lt;br /&gt;&lt;br /&gt;For you who live under a rock, Vindictus is a free-to-play 3rd person action-MMORPG, developed by Nexon, a Koren development studio and ported over to the west by Nexon-America.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;It's currently post release, even thou it still appears in many ways to be still in beta.&lt;br /&gt;Namely two of the five playable characters/classes have yet to be released, among other minor content issues that have yet to be ported.&lt;br /&gt;However at it's core, it is basically a full fledged MMO experience.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_l-rdvbtDP_s/TNIKORZqUHI/AAAAAAAAAB0/Wlc6pVOlNAY/s1600/vindictus.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_l-rdvbtDP_s/TNIKORZqUHI/AAAAAAAAAB0/Wlc6pVOlNAY/s320/vindictus.jpg" alt="" id="BLOGGER_PHOTO_ID_5535498132297240690" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;(do note however that it's limited to ONLY north-America and Canada)&lt;br /&gt;(this can be easily circumvented via proxy servers)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now why is this even worth talking about?  Why play this game?&lt;br /&gt;Simple, it's hands on, engaging, free and most importantly, just good dirty fun.&lt;br /&gt;&lt;br /&gt;You play as a mercenary, one of currently three playable characters, which are basically your classes in this game.  And yes, you can customize your character like in any other MMORPG.&lt;br /&gt;&lt;br /&gt;You have:&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Lann&lt;/span&gt;: A dual wielding sword user, who slashes his way to victory with fast sweeping attacks and quick movements to duck in and out of battle.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Fiona&lt;/span&gt;: The meat shield of the group, who sports a strong shield and defensive capabilities, with powerful direct attacks.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Evie:&lt;/span&gt; The spell caster, wielding either devastatingly powerful spells, blasting her foes at long range, or getting dirty with a giant scythe, sweeping over the battlefield with wide reaching attacks.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Unlike most MMO's, where you watch you character attack or cast spells as you tab-123456 your way to victory, Vindictus has you in direct control of your every movement, which is pinnacle to success.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_l-rdvbtDP_s/TNIKaawiMXI/AAAAAAAAAB8/RPdALS1suqM/s1600/vindictus-early-access.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 192px;" src="http://4.bp.blogspot.com/_l-rdvbtDP_s/TNIKaawiMXI/AAAAAAAAAB8/RPdALS1suqM/s320/vindictus-early-access.jpg" alt="" id="BLOGGER_PHOTO_ID_5535498340967526770" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Instead of using a skill that allows you to block or avoid a skill, you have to actively dodge it.&lt;br /&gt;Instead of auto-attack and auto-targeting, you have to actively run up and smash you enemies face in with either light or heavy attacks.&lt;br /&gt;You have to time attacks as to not get hit.&lt;br /&gt;You need to avoid getting hit at all times.&lt;br /&gt;You have to pay attention as not to get surrounded, etc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;All of combat demands that you sit up and pay attention, and that is something that I find very difficult to find in this industry.&lt;br /&gt;But beyond all that, it's just plain fun.&lt;br /&gt;If this was it, while nice, not really all that interesting.&lt;br /&gt;&lt;br /&gt;But it doesn't stop there.&lt;br /&gt;You can break or pick up just about anything (except the walls), and use it as a makeshift weapon.&lt;br /&gt;You can grab your foe any perform various grappling moves on them.&lt;br /&gt;You have several secondary weapons to hurl at you enemies, including spears and explosives.&lt;br /&gt;&lt;br /&gt;Combat is very &lt;span id="hotword"&gt;&lt;span style="cursor: default; color: rgb(0, 0, 224);" id="hotword" name="hotword" onmouseover="this.style.cursor='default'" onmouseout="this.style.backgroundColor='transparent'" onclick="this.style.backgroundColor='#b5d5ff';return hotWord(this);"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;improvising and&lt;/span&gt; &lt;/span&gt;&lt;/span&gt; intuitive, you can just wing it and do all sorts of crazy stuff, just for the fun of it.&lt;br /&gt;And when bosses swing around, it can be a really challenging experience, and never needlessly difficult..... which is exceedingly rare.&lt;br /&gt;Everything can be done solo as long as your careful.&lt;br /&gt;&lt;br /&gt;All in all, &lt;span style="font-style: italic; font-weight: bold;"&gt;awesomely fun combat&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;As for the rest of it.... it's not bad, it's not bad.&lt;br /&gt;Vindicuts doesn't go for the large, immersive world like many other MMO's do, but rather you work from this one small town, doing lots of odd jobs for the residences that you will really get to know, as a bigger story unfolds around you.&lt;br /&gt;&lt;br /&gt;The town acts as a hub where you can talk to people and get quests and items.&lt;br /&gt;You then go to the port and take missions via boats, which are instanced areas that you can do on your own or with a small group.  You can also wait on the boat, or join anyone who is waiting on theirs to form an PUG.  Your not sitting around in town going LFG, just jump right in and have fun.&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Quick and simple.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The missions themselves again are instanced, so no one is going to ruin your fun or take your loot.  The length of each mission is nice and short, anywhere from 5-25 minutes typically.&lt;br /&gt;So you really are able to jump right in and have fun in nice short doses, and make some actual progress, which is very nice indeed.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_l-rdvbtDP_s/TNIFMDv1zdI/AAAAAAAAABs/tcO1SOMP3zc/s1600/vindictus-appearance-customization.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_l-rdvbtDP_s/TNIFMDv1zdI/AAAAAAAAABs/tcO1SOMP3zc/s320/vindictus-appearance-customization.jpg" alt="" id="BLOGGER_PHOTO_ID_5535492596714294738" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Character creation is while a tad unremarkable, is still effective.&lt;br /&gt;Graphics wise it is very, very pleasant to look at.&lt;br /&gt;Sound and music is memorably, and rarely seems out of place.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Overall, I think this is a fantastic game, esp being free and all.&lt;br /&gt;As far as first impressions go, this has left a very good one on me.&lt;br /&gt;&lt;br /&gt;If you haven't already played this game and you like action games, go play it right now.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-1539277332473423191?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/1539277332473423191/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2010/11/vindictus-bloody-good-fun.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/1539277332473423191'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/1539277332473423191'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2010/11/vindictus-bloody-good-fun.html' title='Vindictus, Bloody good fun.'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_l-rdvbtDP_s/TNIKORZqUHI/AAAAAAAAAB0/Wlc6pVOlNAY/s72-c/vindictus.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-5018036879785562190</id><published>2010-11-03T16:56:00.000-07:00</published><updated>2010-11-03T17:03:18.180-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Vindictus'/><category scheme='http://www.blogger.com/atom/ns#' term='Starcraft 2'/><title type='text'>Guess who's back?</title><content type='html'>Finally, I'm back to this old crusty blog, and have something worth writing about.&lt;br /&gt;Been petty lackluster over the last several months, so I didn't really feel like writing anything, or felt like I had anything worth saying.&lt;br /&gt;&lt;br /&gt;But now I do.&lt;br /&gt;&lt;br /&gt;Namely, Vindictus.  I freaken love Vindictus..... which is something that is very rare for me.&lt;br /&gt;I also quite like Starcraft 2, but I'm having difficultly making friends on it and getting invested in it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So, from now on I'm going to try and post regularly, main doing news and guides for Vindictus, and occasionally Starcraft 2 when I eventually get back into it.&lt;br /&gt;I'm also throwing around the possibility of doing a Vindictus podcast, so look forward to that in the near future.&lt;br /&gt;&lt;br /&gt;This all should help keep me active, and some people might find it worth while.  So great.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-5018036879785562190?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/5018036879785562190/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2010/11/guess-whos-back.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/5018036879785562190'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/5018036879785562190'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2010/11/guess-whos-back.html' title='Guess who&apos;s back?'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-6859469274663901343</id><published>2010-03-20T15:01:00.000-07:00</published><updated>2010-03-20T15:16:46.886-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mortal Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Final Fantasy 14'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='Final Fantasy 11'/><title type='text'>Out with the new, In with the old.</title><content type='html'>Well, since I haven't put up a blog post in lord knows how long, here's an update of what I've been up to gaming wise.&lt;br /&gt;&lt;br /&gt;Over the last couple of months, I have been playing the Mortal Online open beta with a friend of mine.  And until the news of it's impending release, we kind of had a crappy time.&lt;br /&gt;Let's face it, the game just sucks.&lt;br /&gt;It's holly incomplete, boring, and buggy as hell with zero content.&lt;br /&gt;We  both felt it was time to wash our hands with it and move onto something more interesting.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;As such, he convinced me to try out Final Fantasy 11, which he used to play a while back and enjoyed it quite a lot.  I never got into it because it didn't come across a solo friendly, and I'm not a fan of level centric games by any stretch of the imagination.&lt;br /&gt;However, over the last couple of days, the FF11 trial has been really fun.&lt;br /&gt;Sure the game is dated, but it's seasoned as well.  There is just a hell of a lot of things to do.&lt;br /&gt;&lt;br /&gt;There is quite a lot of grinding involved, but I'm not minding it that much.  Mostly because I'm playing with someone else, and partly because they've made the game a great deal easier, and soloable.&lt;br /&gt;&lt;br /&gt;So by the end of the trial, I may very well shell out for this game. &lt;br /&gt;It starts with a 15$ purchase, that includes all the expansions, plus 30 days game time.&lt;br /&gt;Pretty damn good deal I think.&lt;br /&gt;And to make things sweeter, the subscription is cheaper than usual.&lt;br /&gt;Only 12.50$ per month rather than the 15$.  Hell, I'll take it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;But so far, there really hasn't been anything too objectionable about the gameplay.&lt;br /&gt;It's just fun...... grindy yes, but fun non-the-least.&lt;br /&gt;&lt;br /&gt;So if it continues to go well, I think I'll update my blog a bit more often with news of my adventures in FF11...... at least until Final Fantasy 14 comes out.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-6859469274663901343?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/6859469274663901343/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2010/03/out-with-new-in-with-old.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/6859469274663901343'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/6859469274663901343'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2010/03/out-with-new-in-with-old.html' title='Out with the new, In with the old.'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-8240178140498843686</id><published>2010-02-24T13:24:00.000-08:00</published><updated>2010-02-24T13:27:17.999-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Manga'/><category scheme='http://www.blogger.com/atom/ns#' term='Mirai Nikki'/><category scheme='http://www.blogger.com/atom/ns#' term='11Eyes'/><category scheme='http://www.blogger.com/atom/ns#' term='Bannaco'/><category scheme='http://www.blogger.com/atom/ns#' term='Anime'/><title type='text'>Anime Update 01</title><content type='html'>Haven't done a blog post recently, so here's something different.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This is going to be a short anime/manga recommendation/review series that I will do from time to time, whenever I find a few good animes to watch.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;First on the list is Baccano!&lt;br /&gt;&lt;br /&gt;In short, this series is nothing but pure, unadulterated entertainment.&lt;br /&gt;From start to finish, it's hard to find a single dull moment.&lt;br /&gt;&lt;br /&gt;The series is split into three different timelines, each being told at the same time and seemingly having no connection with one another, all told from the points of view of a dozen different people.&lt;br /&gt;This sounds confusion, and you will be confused. But in the end, it answers all the questions, threads the three stories together, and ties up all the loose ends rather nicely.&lt;br /&gt;&lt;br /&gt;The is no particular character that is the main character in this one, but if I had to choose, it would be Issac and Miria. The comedy pair of the series. Every time they are on screen it is nothing but comedy gold. You will piss yourself laughing in this one.&lt;br /&gt;Otherwise, pretty much every character, even the psychotic ones, are likable to a degree.&lt;br /&gt;&lt;br /&gt;It is however, quite gory. With loads of blood and violence. Which doesn't detract from the series at all.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;It seriously is one of the best series I've seen in a long time.&lt;br /&gt;It also happens to have something I find exceedingly rare, good english dubs.&lt;br /&gt;Combine all that with a catchy jazz intro, reminiscent of Cowboy Bebop, and you've got a great anime.&lt;br /&gt;&lt;br /&gt;Overall, I give it 10/10.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Second is a creepy little anime, called 11Eyes.&lt;br /&gt;&lt;br /&gt;I starts of as your typical thriller harem, but then it takes a road I didn't expect.&lt;br /&gt;Characters start getting killed off, minds get a bit broken, weird shit happens, and nothing is quite what you expect.&lt;br /&gt;&lt;br /&gt;Despite only being a 12 episode series, it actually does a fairly good job of characterization.&lt;br /&gt;While the beginning is a tad slow, and the ending is a bit anticlimactic, it really was an enjoyable watch.&lt;br /&gt;And apparently there is a sequel in the mix, so I look forward to that.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;It has a little violence in this one, but not nearly as much as Bannaco!&lt;br /&gt;This deals more with mindfuckery.&lt;br /&gt;And it does have a little bit of fan service, but it is really rather minor.&lt;br /&gt;&lt;br /&gt;Other then that, it has good, abet fairly typical characters, and a rather different story.&lt;br /&gt;But as it features the every elusive Yandere, it does good in my books.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I give it a 8/10.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Speaking of Yandere, the manga I'm reading atm, is called &lt;a href="http://www.mangafox.com/manga/mirai_nikki/"&gt;Mirai Nikki&lt;/a&gt; (Future Dairy).&lt;br /&gt;&lt;span style="text-decoration: underline;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Wow, this takes creepy fucking stalker chick to a whole new level.&lt;br /&gt;&lt;br /&gt;The story revolves around a gutless coward named Amano Yukiteru.&lt;br /&gt;He's a pussy, antisocial, and generally a complete twat.&lt;br /&gt;And he has a not so imaginary friend named Dues ex Machina. Ie God.&lt;br /&gt;&lt;br /&gt;Dues, being a bit of a clever prick, decides to make Yuki's life a lot more interesting, by entering him into a anonymous deathmatch with a dozen other people, for claim of Dues's position as God.&lt;br /&gt;Their weapon, a supernatural dairy that can predict the future, in their own unique way.&lt;br /&gt;&lt;br /&gt;At that point the shit pretty much hits the fan.&lt;br /&gt;And as a result, Yuki undergoes a fair bit of characterization, and becomes pretty badass in the end.&lt;br /&gt;(well, the series isn't over yet)&lt;br /&gt;Of coarse this is mostly due to the help of this crazy stalker girlfriend, Yuno.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Enter Gasai Yuno, another participant in this deathmatch, who is madly in love with Yuki. Emphasis on the 'mad' part.&lt;br /&gt;She is clingy, jealous, and dangerous as allfuck.&lt;br /&gt;But despite this, underneath it all she really is quite sweet, timid, and caring.&lt;br /&gt;However, as soon as Yuki is in danger, or their relationship takes a turn for the worse (usually because of her), she rapidly begins to turn back into a psycho bitch. And people die.&lt;br /&gt;&lt;br /&gt;For all intents and purposes, Yuno steals the show.&lt;br /&gt;As the story goes on, it begins to unravel just what made this girl so crazy in the first place, as well as making her much more approachable. Psycho with a heart of gold as it were.&lt;br /&gt;&lt;br /&gt;All in all, I just love this character. Every time you think she catches a break, reality kicks her in the teeth. Usually due to her own lack of foresight. Which is ironic since she has a dairy that predicts the future and all.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Overall, this is an excellent manga, and I expect to see it become an anime in a few years, as it is just that bloody good.&lt;br /&gt;&lt;br /&gt;I give it a 9/10.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And lastly, one anime you should not come within a 100 miles of.&lt;br /&gt;Seikon no Qwaser should die in a fiery pit of hell.&lt;br /&gt;&lt;br /&gt;Unless your into ridiculously over the top fanservice, with pretty much no plot, while paradoxically trying to take itself seriously, don't watch this.&lt;br /&gt;&lt;br /&gt;It basically involves a not so russian looking glowing scarface kid, that gains his power to manipulate metal and take on a church, but sucking breast milk. I fucking wish I could make this shit up.&lt;br /&gt;The whole anime is one big elaborate plot point for this little shit to suck on titties.&lt;br /&gt;&lt;br /&gt;I couldn't help but laugh my ass off at how inane this plot point was, while it was trying to take itself serious while doing it. Of coarse anyone with a functioning brain can see right through it, as just an excuse to show porn, but not call itself that.&lt;br /&gt;If your going to watch it, watch it for the porn, and not for anything vaguely resembling a storyline.&lt;br /&gt;&lt;br /&gt;1/10.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Well, that's it for now. I'll add another entry next time I watch a few new animes.&lt;br /&gt;&lt;br /&gt;Enjoy.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-8240178140498843686?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/8240178140498843686/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2010/02/anime-update-01.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/8240178140498843686'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/8240178140498843686'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2010/02/anime-update-01.html' title='Anime Update 01'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-6040324846979264136</id><published>2010-02-02T12:41:00.000-08:00</published><updated>2010-02-02T12:56:50.214-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mortal Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Starvault'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><title type='text'>MO Open Beta</title><content type='html'>Well, yesterday Mortal Online's open beta started.... sort of.&lt;br /&gt;Like damn near everything in MO, the patcher doesn't work most of the time.&lt;br /&gt;&lt;br /&gt;After watching the forums, no end of problems have ensued from patchers breaking, desinc and lag, to the server crashing over night.  (the devs were asleep at the time, so I'll cut them some slack)&lt;br /&gt;&lt;br /&gt;Not a good start.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;As for myself, I have even been able to get pass the broken launcher, due to the ever popular, yet seemingly impossible revision error, said the dev Sebastion Perrsson.&lt;br /&gt;&lt;br /&gt;You'd think they could at least make a functioning patcher, but no, apparently even that is beyond their grasp.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I can't help but feel that Starvault is doomed in the long run if they struggle with even the most basic of things, but maybe it's harder then I think.&lt;br /&gt;But in saying that, I've played many more low budget games, and few of them have these kinds of problems.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Nothing will suck modivation from you quicker then a crap patcher.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-6040324846979264136?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/6040324846979264136/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2010/02/mo-open-beta.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/6040324846979264136'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/6040324846979264136'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2010/02/mo-open-beta.html' title='MO Open Beta'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-8386060418074481782</id><published>2010-01-22T13:18:00.000-08:00</published><updated>2010-01-22T13:53:06.502-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mortal Online'/><title type='text'>MO let down</title><content type='html'>Well, I participated in the 2nd stress test for Mortal Online yesterday, which was extended for another 6-8 hours due to popular demand, which was cool of them.&lt;br /&gt;&lt;br /&gt;While it wasn't for the purposes of beta testing, I had a good enough go of it to get a general sense.&lt;br /&gt;&lt;br /&gt;It was bad..... really, really bad.  It warrants my blog's name in full.&lt;br /&gt;Just down right painful, from beginning to end.... almost.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Combat was effectively non-existent.&lt;br /&gt;Everything was sluggish and unresponsive, and you just couldn't hit anything.&lt;br /&gt;Seriously, they have this weird, backward ass hitbox system, that just doesn't work half the time.&lt;br /&gt;You end up aiming over your intended target, waiting about 5 seconds before you find out weather anything happened or not.&lt;br /&gt;&lt;br /&gt;Easily the most incomplete, arduously painful combat I have ever seen in a game.&lt;br /&gt;Even as far a beta goes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Even the most basic of tasks was a drawn out affair in frustration.&lt;br /&gt;To mine or gather wood, you had to go through about 3 different windows to find the right skill to use, put it on you skill bar that won't sit still, draw your starter axe, then continue to activate the relevant skill every 2 seconds.&lt;br /&gt;&lt;br /&gt;Oh, and after all the, at least in the beginning, you only get 1 piece of word/ore about 50% of the time.  Here's the kicker, you need about 500 just to make starter weapons.&lt;br /&gt;Yeah, fuck that for a joke.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Inventory management is also downright painful.&lt;br /&gt;The drop system is weird, requiring you to press about 3 or 4 different keys just to open your loot bag. &lt;br /&gt;And when you gain items, you'd think they'd auto-stack right?  Nope, duplicated of the same stuff has to be manually stacked.  And due to the lag involved in this, it becomes irritating very quickly.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And don't get me started about the text based taming..... fuck me was that painful.&lt;br /&gt;Thought it was a quaint idea at first, but practice proved it to be otherwise.&lt;br /&gt;&lt;br /&gt;I can go on and on about just how freaken bad it is, but it's time I leverage it with some high points.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;First, the world is vast and pretty nice to look at.  Vacant, but nice.&lt;br /&gt;The only real enjoyment I got out of it was jumping down a 90ft tall waterfall.  That was cool.&lt;br /&gt;&lt;br /&gt;Second, there we're quite a lot of play made structures, and that gives it a nice feel, and shows that it has something in the long term to work for.&lt;br /&gt;&lt;br /&gt;Lastly, while I never got to experience mounts, due to the fucking taming system, they appear to be great fun, as well as being one of the few nearly complete systems in the game.&lt;br /&gt;(minus the fact there is only one type of mount as it stands)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So overall, I'm grossly disappointed.&lt;br /&gt;It sounds so good on paper, but in practice it just doesn't go anywhere.&lt;br /&gt;There are so few good things to say about it, and I'm trying to be generous.&lt;br /&gt;&lt;br /&gt;While it is still beta, as many fucktards continue to point out, this is beside the fact that is was a inch away from releasing a month ago.  And it has made virtually no progress since.&lt;br /&gt;Unless they fix the parts of the game that matter, combat being chief among them, then MO will likely die right out of the gate.&lt;br /&gt;It's almost unplayable.&lt;br /&gt;&lt;br /&gt;Too bad to, it has so much potential.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-8386060418074481782?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/8386060418074481782/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2010/01/mo-let-down.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/8386060418074481782'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/8386060418074481782'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2010/01/mo-let-down.html' title='MO let down'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-5967101263437630126</id><published>2010-01-17T16:18:00.000-08:00</published><updated>2010-01-17T16:32:15.307-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Monster Hunter'/><category scheme='http://www.blogger.com/atom/ns#' term='PSP'/><category scheme='http://www.blogger.com/atom/ns#' term='Guild Wars'/><title type='text'>Guild Wars revisited</title><content type='html'>Well, it's the new year..... and I haven't blogged in a long while.&lt;br /&gt;&lt;br /&gt;Over the holidays, and still to some extent I got back into Guild Wars, despite not having played it in a year.&lt;br /&gt;Part of that being that it is so accessible.  I can come a go from it when I please, where as with EVE, I just can't bring myself to resub.&lt;br /&gt;&lt;br /&gt;Made some new friend with the Veritas Invictus (TRUE) guild, one of which is Rubi Buyer from Massively.  Currently I've opted to put my art skills to usage for my guild, as to get back into the habit as the holidays ruined it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;But I must say, even after all these years, Guild Wars is still fun.  You can always find something to do, even for a little while.  Although there isn't much in terms of long term appeal, It's great for those of short attention spans like myself.&lt;br /&gt;&lt;br /&gt;Although I'm not playing it much nowadays as most of the guild are off playing DDO and other games, but we still chat from time to time, and that's nice.&lt;br /&gt;Currently entertaining myself with Monster Hunter Freedom Unite, on my PSP.&lt;br /&gt;Having a lot of fun with that.&lt;br /&gt;&lt;br /&gt;Kinda wish someone in my guild was playing it so that we could play co-op.  Oh well.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;All in all, I've enjoyed my little trip down memory lane with GW.  It's been fun.&lt;br /&gt;Hopefully the guild will be able to transend the game onto GW2, or anything else for that matter.&lt;br /&gt;&lt;br /&gt;And I hope I can find the energy to blog more..... I've been slack.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-5967101263437630126?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/5967101263437630126/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2010/01/guild-wars-revisited.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/5967101263437630126'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/5967101263437630126'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2010/01/guild-wars-revisited.html' title='Guild Wars revisited'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-2095556969540882606</id><published>2009-12-14T15:37:00.000-08:00</published><updated>2009-12-14T15:42:10.668-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='poisoning'/><category scheme='http://www.blogger.com/atom/ns#' term='food'/><title type='text'>I had food poisoning today, Oh joy!</title><content type='html'>When your told that a chicken pie is old, and you should throw it out, do it.&lt;br /&gt;Eating it like a dumbass like me will only make you sick.&lt;br /&gt;&lt;br /&gt;Spent my entire morning, which could have been better spend elsewhere, throwing up and sipping water in bed until I felt better.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Not one of my better mornings I assure you.&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-2095556969540882606?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/2095556969540882606/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2009/12/i-had-food-poisoning-today-oh-joy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/2095556969540882606'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/2095556969540882606'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2009/12/i-had-food-poisoning-today-oh-joy.html' title='I had food poisoning today, Oh joy!'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-8945132422543501831</id><published>2009-12-03T15:23:00.000-08:00</published><updated>2009-12-03T15:28:22.709-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PSP'/><category scheme='http://www.blogger.com/atom/ns#' term='Final Fantasy: Dissidia'/><category scheme='http://www.blogger.com/atom/ns#' term='Christmas'/><title type='text'>I bought a PSP</title><content type='html'>Today, I bought myself a PSP.&lt;br /&gt;&lt;br /&gt;Been meaning to get myself one for awhile now, and I was planning of getting myself one for Christmas, but I found a good pre Christmas deal I couldn't refuse.&lt;br /&gt;&lt;br /&gt;Got a PSP, a 1GB memory stick, and Gran Turismo, for the bundle price of 4$ over usual retail price.  Good deal I think.&lt;br /&gt;&lt;br /&gt;Also got Final Fantasy: Dissidia.  It looks like a cool game with some of my series favorites in it.&lt;br /&gt;Controls are a little weird, but it's still good.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Well, I think that's my major spending for the year..... won't be doing that again anytime soon.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-8945132422543501831?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/8945132422543501831/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2009/12/i-bought-psp.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/8945132422543501831'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/8945132422543501831'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2009/12/i-bought-psp.html' title='I bought a PSP'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-5305410144403120771</id><published>2009-12-03T00:02:00.000-08:00</published><updated>2009-12-03T00:13:27.988-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CCP'/><category scheme='http://www.blogger.com/atom/ns#' term='CrazyKinux'/><category scheme='http://www.blogger.com/atom/ns#' term='EON'/><title type='text'>My work published in EON?</title><content type='html'>Well, CruzyKinux has come through for me recently, by getting me in contact with the publisher from EON magazine, seeding the idea of working with them to give me some leverage with CCP.&lt;br /&gt;&lt;br /&gt;Why didn't I think of that?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Anyways, the publisher seems willing to hear me out, and I have already sent some of my better work from my portfolio to him, and am working on some more eye catching work.&lt;br /&gt;&lt;br /&gt;So hopefully, if I'm half as good as I think I am, I may end up with my work published in the EON magazine.&lt;br /&gt;Fucking A.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This could be very good, not only to gain notice of CCP in the short run, which in my opinion still won't be enough to get me in this time around.&lt;br /&gt;But, if I were to continue working with them and get my work published in EON month after month, in six months time when I'm skilled up to where I think I need to be to get into CCP, then I'll also have something pretty decent on my resume to flaunt.&lt;br /&gt;&lt;br /&gt;So in short, if I miss this time, this will almost certainly get me hired six months later.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So lets see if they will publish my work.&lt;br /&gt;&lt;br /&gt;Cheers CrazyKinux.&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-5305410144403120771?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/5305410144403120771/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2009/12/my-work-published-in-eon.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/5305410144403120771'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/5305410144403120771'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2009/12/my-work-published-in-eon.html' title='My work published in EON?'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-9125101151054844794</id><published>2009-11-23T23:08:00.000-08:00</published><updated>2009-11-23T23:17:19.275-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mortal Online'/><category scheme='http://www.blogger.com/atom/ns#' term='NDA'/><category scheme='http://www.blogger.com/atom/ns#' term='Oblivion'/><title type='text'>Mortal Online</title><content type='html'>Well, just today &lt;a href="http://www.mortalonline.com/"&gt;Mortal Online&lt;/a&gt; had it's NDA lift.&lt;br /&gt;And the flood gates have opened.&lt;br /&gt;&lt;br /&gt;I've just spent the better part of 3 hours going over information about the game, watching videos, etc.&lt;br /&gt;And I must say, it looks quite good.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;With the NDA lift, they also stated on their website, that they are not far off the open beta.&lt;br /&gt;And for once, I may actually do an open beta.  Downloading the torrent as I type.&lt;br /&gt;&lt;br /&gt;So within a couple of weeks, I'll be able to put her through her paces, and see how she handles.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So far I have been given the distinct impression that it would be like Oblivion online.&lt;br /&gt;But that's good, because I really do like Oblivion.&lt;br /&gt;&lt;br /&gt;Maybe not all the time, but it's good to play once in awhile.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Though I doubt it will hold me in the long run, it will it least have me for awhile should it live up to expectations.&lt;br /&gt;(thou, I never really intend on any game keeping me for the long run)&lt;br /&gt;&lt;br /&gt;But we shall see.&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-9125101151054844794?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/9125101151054844794/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2009/11/mortal-online.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/9125101151054844794'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/9125101151054844794'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2009/11/mortal-online.html' title='Mortal Online'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-1371873302435868872</id><published>2009-11-21T22:47:00.000-08:00</published><updated>2009-11-21T22:57:41.865-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CCP'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelley Barnes-Hermann'/><title type='text'>Boot to the Face</title><content type='html'>After an ongoing email conversation with Kelley Barnes-Harmann today, I feel a little less then enthused.  She must have had her suit on, she was not playing.&lt;br /&gt;The consistent feeling I was getting from her, was that I'm in for a world of hurt as to the likeness of me getting in at this point in time.&lt;br /&gt;A shear cliff if you will.&lt;br /&gt;&lt;br /&gt;Well that's good, I like a challenge.&lt;br /&gt;&lt;br /&gt;Never the less, I have to face the realization, which I was already acutely aware of, that I may not be hired this time around.&lt;br /&gt;That's fine.&lt;br /&gt;&lt;br /&gt;I'll just have to buckle down and try again 6 months from now.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Of coarse I'm still going to finish my portfolio and submit it, even if I do get kicked in the face.&lt;br /&gt;At the very least I'll learn where the benchmark is, and that'll give me an accurate direction to go in.&lt;br /&gt;No more stabbing in the dark.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Still, all things considered, that when well I think.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-1371873302435868872?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/1371873302435868872/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2009/11/boot-to-face.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/1371873302435868872'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/1371873302435868872'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2009/11/boot-to-face.html' title='Boot to the Face'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-6864183608162567659</id><published>2009-11-21T14:14:00.000-08:00</published><updated>2009-11-21T14:25:00.549-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CCP'/><category scheme='http://www.blogger.com/atom/ns#' term='Kelley Barnes-Hermann'/><category scheme='http://www.blogger.com/atom/ns#' term='CrazyKinux'/><title type='text'>The Aliens have landed!</title><content type='html'>Contact!  I have made contact!&lt;br /&gt;&lt;br /&gt;With CCP!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Misleading title eh?&lt;br /&gt;&lt;br /&gt;Over the last month I have been attempting to start up an email conversation with somebody at CCP, as to get opinions on my portfolio work so far.  And to build bridges, naturally.&lt;br /&gt;&lt;br /&gt;And at long last, Kelley Barnes-Hermann has replied to my pleads.&lt;br /&gt;I was right to think she was a nice person. &lt;br /&gt;Right from the beginning I knew, "if anybody will reply, the lady will".  And hey presto.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now lets hope I'm as persuasive, and as good as an artist an I delusionally think that I am.&lt;br /&gt;&lt;br /&gt;I pretty sure &lt;a href="http://www.crazykinux.com/"&gt;CrazyKinux&lt;/a&gt; had something to do with this, if so thanks, if not, thanks anyways.&lt;br /&gt;That's motivation fuel for ya.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-6864183608162567659?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/6864183608162567659/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2009/11/aliens-have-landed.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/6864183608162567659'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/6864183608162567659'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2009/11/aliens-have-landed.html' title='The Aliens have landed!'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-8878116687900968241</id><published>2009-11-18T22:54:00.000-08:00</published><updated>2009-11-18T23:34:15.063-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Phantasy Star Zero'/><category scheme='http://www.blogger.com/atom/ns#' term='Devil Survivor'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='Single Player'/><category scheme='http://www.blogger.com/atom/ns#' term='RPG'/><category scheme='http://www.blogger.com/atom/ns#' term='Final Fantasy 12'/><title type='text'>Massively Single Player games</title><content type='html'>There seems to be a new sub genre of games that has appeared over the last couple of years.&lt;br /&gt;That being single player games that have elements of, or play like MMO's.&lt;br /&gt;&lt;br /&gt;And this can be good or bad, depending on what they take away from them.&lt;br /&gt;&lt;br /&gt;If it's the social mechanics, such as you are playing by yourself, but can compare your progress vs other players, then this can be quite good, as it builds community.&lt;br /&gt;Always a good thing for a game.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;However, sometimes I see games taking exactly the wrong message away from MMO's.&lt;br /&gt;Namely, the tedious, grindy gameplay elements, often in lue of storyline, in order to artificially lengthen the game.&lt;br /&gt;&lt;br /&gt;With an MMO, I can put up with it at times, as the social interactions are usually worth it.&lt;br /&gt;But in a single player game, I'm not going to give it another thought, I'm probably going to drop it in a short order.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;For example, I recently had a go of Phantasy Star: Zero.&lt;br /&gt;What a boring freaken game.&lt;br /&gt;Within minutes it's got me running thru randomly generated dungeons, killing ten rats.&lt;br /&gt;&lt;br /&gt;There probably is a story under all that pointless BS, but I'm not going to spend money on something that feels like a second job 5mins in.&lt;br /&gt;It does however have an online component, but from what I can tell it's rather shallow.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Earlier in the year I finally got around to playing Final Fantasy 12....... oh god it was painful to play.  Not as much as Zero, but pretty damn close.&lt;br /&gt;The story was cliche, the main character was a total douche, yet completely irrelevant to the story anyhow.&lt;br /&gt;The only relief was that you could early on use any three or less characters you wanted to..... out of the staggering selecting of six..... wow.&lt;br /&gt;&lt;br /&gt;But the girls were sexy.... so it's not all bad.&lt;br /&gt;But any RPG that has me spending more time trying to look up the female casts skirts, rather then reading storyline dialog, doesn't have a whole lot going for it.&lt;br /&gt;&lt;br /&gt;It seemed to be trying to hard.  Spending more time on graphics, and finding new and imaginative ways for you to kill ten rats, rather then character and story development...... which is of coarse, only the entire point of an RPG.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;To contrast this, a game I played even earlier in the year, Devil Survivor was a smash hit with me as an RPG.&lt;br /&gt;Solid, engaging storyline.  Great characters.  And while not innovative, enjoyable and purely addictive gameplay.&lt;br /&gt;This game ticks all of my boxes.&lt;br /&gt;&lt;br /&gt;While not a long game, it's last just long enough to scratch that itch, while not hanging around like a bad smell like the previous two I mentioned.&lt;br /&gt;It's just classic RPG, in all it's beauty.  Something that we shouldn't forsake just to appease the MMO junkies.  (yes I'm one too, calm down)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;While there are some good lessons to be learned from MMO's, and there are some generally good mechanics that would work wonders in single player RPG's, we should not forget our RPG roots.&lt;br /&gt;Sometimes good story telling is all it takes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-8878116687900968241?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/8878116687900968241/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2009/11/massively-single-player-games.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/8878116687900968241'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/8878116687900968241'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2009/11/massively-single-player-games.html' title='Massively Single Player games'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-3330564974493130393</id><published>2009-11-08T14:48:00.000-08:00</published><updated>2009-11-08T14:59:44.528-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='CCP'/><category scheme='http://www.blogger.com/atom/ns#' term='portfolio'/><title type='text'>It's all uphill from here</title><content type='html'>Well, my long awaited project is underway, building my portfolio for CCP.&lt;br /&gt;&lt;br /&gt;And boy o boy, does it take a lot out of you.&lt;br /&gt;I spend on average, 5-6 hours daily on it.  Can't remember the last time I actually played a game.&lt;br /&gt;Don't do much other than wake up, work, maybe get a bit of anime in, work, go to my part time job, come back, eat, and work some more.&lt;br /&gt;Morning to night, art is all I think about.&lt;br /&gt;&lt;br /&gt;And I have the next two months of that routine to look forward to.&lt;br /&gt;Joy o joy.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Never the less, it'll all be worth it in the end.&lt;br /&gt;I'm a lot better now then I was 8 months ago.  So much so, that I'm easily on par with artwork CCP have done themselves, so I shouldn't have any problems getting in.&lt;br /&gt;&lt;br /&gt;Let's see if persistence really does pay off.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-3330564974493130393?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/3330564974493130393/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2009/11/its-all-uphill-from-here.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/3330564974493130393'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/3330564974493130393'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2009/11/its-all-uphill-from-here.html' title='It&apos;s all uphill from here'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-3597063255575780597</id><published>2009-10-25T13:46:00.000-07:00</published><updated>2009-10-26T00:27:45.038-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Shut Up We&apos;re Talking'/><category scheme='http://www.blogger.com/atom/ns#' term='Society'/><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Infastructure'/><category scheme='http://www.blogger.com/atom/ns#' term='Virgin Worlds'/><category scheme='http://www.blogger.com/atom/ns#' term='Guild Wars'/><category scheme='http://www.blogger.com/atom/ns#' term='Economics'/><category scheme='http://www.blogger.com/atom/ns#' term='Runes of Magic'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><title type='text'>The Three Foundations of Society</title><content type='html'>After having an extended conversation on the &lt;a href="http://www.virginworlds.com/podcast.php?show=5&amp;amp;ep=55"&gt;Shut Up, We're Talking discussion thread&lt;/a&gt; on &lt;a href="http://www.virginworlds.com/home.php"&gt;Virgin Worlds&lt;/a&gt;, and thinking further on my previous post, I've come to a series of interesting questions.&lt;br /&gt;&lt;br /&gt;What makes society, society?&lt;br /&gt;Or rather, what makes it work?&lt;br /&gt;How does it have such power to bring people together for mutual interest?&lt;br /&gt;And how can we mimic this with in MMO's?&lt;br /&gt;&lt;br /&gt;This is my attempt at an answer to these questions.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;The Three Pillars&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;There are three components that make up a functioning society. (more or less)&lt;br /&gt;A: Social interaction and integration of the members of said society.&lt;br /&gt;B: Economy and shared resources, coupled with personal wealth of each member.&lt;br /&gt;C: Infrastructure, rules and regulations.&lt;br /&gt;&lt;br /&gt;Remove one, and the whole thing collapses.&lt;br /&gt;You need all three to some extent, which can vary.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I'll go over each one in order, explain them in more detail, and link them to game mechanics that work in favor or against said component.&lt;br /&gt;This could take awhile, make yourself a coffee.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Social I.I.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Now what the bloody heck am I talking about here?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Interactions&lt;/span&gt;&lt;br /&gt;Interaction is obvious.  People need to be able to talk to each other, and construct relationships.&lt;br /&gt;If someone wants or needs something, they need to communicate that effectively.&lt;br /&gt;Say, if someone needs medical attention, and if no one knows, then guess what?&lt;br /&gt;That's probably one less member of that society.  And of course on a larger scale, you just can't get things done that way.&lt;br /&gt;&lt;br /&gt;But this is easy.  People talk.  You can hardly shut them up at times.&lt;br /&gt;In game, at the very least you have chat channels.&lt;br /&gt;The more specific, the better.&lt;br /&gt;&lt;br /&gt;But chat is slow, and in the heat of battle, you just can't type as well.&lt;br /&gt;The answer?  Is voice chat.  Duh!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;However, while we are mostly familiar with third party chat programs by now, they are a bit of a hassle, and hardly seem worth the trouble at times.&lt;br /&gt;Which is why inbuilt game voice chat is preferred..... if it actually works.&lt;br /&gt;&lt;br /&gt;And then there is in game mail, allowing contact even when two or more players are not normally on at the same time.&lt;br /&gt;&lt;br /&gt;Bottom line, the easier you can make it for people to communicate their wants and needs, the better your society will be.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Integration&lt;/span&gt;&lt;br /&gt;Second, integration.&lt;br /&gt;By this, it means for each member to fill a role within the society by in large, with preferably mutual interest as the net result.&lt;br /&gt;&lt;br /&gt;ie, I work, this work provides service or produce to other members in my society, and I get money in return, which is in turn used to keep me feed with a roof over my head, hence I survive.&lt;br /&gt;It is in my best interest to help others in my society.&lt;br /&gt;&lt;br /&gt;But people have to be able to fill the needs of society.  If a car breaks down, we need a mechanic fix it.  If there are no mechanics, someone either fills the role, or we're fucked.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;How this fits into MMO's, is that by limiting roles to preconceived notions, you ultimately cripple yourself in the long run.&lt;br /&gt;In traditional level and class based games, where you pick you role right at the beginning, usually before you know how anything works, once you get into a group with certain requirements to be met, you either fit, or you don't.  Often the latter.&lt;br /&gt;&lt;br /&gt;It's the square peg, round hole dilemma.  We've all seen this.&lt;br /&gt;This system is too rigid, and as such when people need things, things just don't get done 9/10 times.&lt;br /&gt;&lt;br /&gt;However, if it's sane we're talking about instead, round hole, square hole, it's doesn't matter.&lt;br /&gt;Sand can change to fill whatever niche it comes in contact with.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And in MMO's, players have to be able to change as the situation dictates.&lt;br /&gt;As such, sandbox style or classless systems are preferred here.&lt;br /&gt;But also, the tools to change and meet a wide array of needs.&lt;br /&gt;&lt;br /&gt;People can change, and their tastes and moods change often.&lt;br /&gt;You are X just doesn't cut it anymore.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Economics and Wealth&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Still with me?  Haven't fallen asleep yet have you?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Economics&lt;/span&gt;&lt;br /&gt;Economics in short is things need value, and things of value are exchanged between members of a society or between societies, for mutual gain.&lt;br /&gt;As such, we come to rely on each other for goods and services that we just don't have the time of day in order to get ourselves individually.&lt;br /&gt;&lt;br /&gt;If we each had to get our own food only, then we would do nothing but, just to stave off starvation.&lt;br /&gt;&lt;br /&gt;It's much better for the society for a few to create a overabundance of a valued good, such as food, to provide for everyone else.  This frees everyone else up to spend their time creating other goods and services, which a greater portion of society can utilize.&lt;br /&gt;Hence, this improves the overall health of a society.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;How this works in game, is that players obviously need to be able to trade things, first and foremost.  And again, the easier you make it, and the wider audience you can reach, the better.&lt;br /&gt;As a consumer, between ebay and the newspaper, which allows you to find what you need the quickest and easiest?&lt;br /&gt;&lt;br /&gt;Ebay right.&lt;br /&gt;&lt;br /&gt;As such, just direct player to player trading isn't enough.&lt;br /&gt;Auction houses work so some extend.  But it gets a bit cluttered, and is difficult to compare prices at times.&lt;br /&gt;Region wide markets on the other hand, such as in EVE, work very, very well.&lt;br /&gt;Allowing not only to reach a wide numbers of players, as well being hands off enough that you don't have to be online for things to sell, but also allow for real competition to creep in.&lt;br /&gt;&lt;br /&gt;All it needs is branding and advertising, then it will be set.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;However, mechanics that work against this are item drops, NPC rewards, and having a low number of constant requirements.&lt;br /&gt;&lt;br /&gt;In most MMO's, you kill stuff, and they shit equipment.  And when you only need weapons and armor for the most part, and one or both drop from enemies or are crafted via NPC's, with quality equal or often greater then player crafted gear, then this circumvents the entire player crafted economy.&lt;br /&gt;&lt;br /&gt;If you could kill your neighbours cat, and it would drop a brand new pair of shoes once in awhile, then respawn 15min later, why would you ever go spend money for the same exact item?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;For economy to work properly, you have to have sources of goods and services be mostly, or to some extent, player driven.&lt;br /&gt;Again, in EVE, ships are a good which you use regularly, and it is required to play the game.&lt;br /&gt;You cannot get ships by any other means, except via other players (or yourself) building them first and selling them to you.&lt;br /&gt;As such, ships have value, and the resources that are used to build ships are valued.&lt;br /&gt;&lt;br /&gt;Money makes the world go round.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Personal Wealth&lt;/span&gt;&lt;br /&gt;As such, personal wealth is equally important.&lt;br /&gt;For two reason, personal health and well being, and motivation.&lt;br /&gt;&lt;br /&gt;Having stuff makes us happy.  But it also allows us to micromanage our lives as we know best, making us more productive members of society.&lt;br /&gt;If it was the duty of a handful of people to make sure everyone else was feed at a given time, a great deal of people would starve to death.&lt;br /&gt;&lt;br /&gt;It's much more beneficial for society if we each took it apon ourselves to keeps ourselves healthy, happy, and therefore productive.  Therefore we need stuff.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;But also, having stuff and getting more stuff can be used to motivate us to go out and do things, things we may otherwise not do.&lt;br /&gt;Say you want a new car.  You currently may not be working a whole lot due to low expenses, but at the same time you are not saving anything either.&lt;br /&gt;So in order to safe up enough to buy this new car, you either try to get a better/extra job, or get a raise or promotion within your current job.&lt;br /&gt;&lt;br /&gt;Normally you wouldn't bother, but you want more stuff.  And as such, you work more, and this means more productivity for society.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In game, just having your armor and weapons usually isn't enough.  You have to have other things in which you can buy, or the currency becomes superfluous.&lt;br /&gt;Houses, jewelry, pets, land, mounts, fluffy items, so on and so on.&lt;br /&gt;The more stuff you can potentially buy, the more motivated you are likely to become.&lt;br /&gt;&lt;br /&gt;Esp in the case that they are consumable items, that you need to replace often.&lt;br /&gt;ie, Ships in EVE.  When you die, you lose your ship, then have to buy another, and so you are motivated to stockpile cash and replacement ships.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And thus, you have supply and demand.&lt;br /&gt;The foundation of economics.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Infrastructure and R&amp;amp;R&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Bored yet?&lt;br /&gt;Prepare to be catatonic.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Infrastructure&lt;/span&gt;&lt;br /&gt;In order to be a healthy, productive, and growing society, we need infrastructure.&lt;br /&gt;Building, pumping and sewer systems, power plants and lines, roads, etc etc.&lt;br /&gt;&lt;br /&gt;Without clean water being pumped into our houses each day, we can't drink or have sanitation, and we would all die after a couple of days if we didn't have water storage.&lt;br /&gt;Or die sometime later due to disease or sickness.&lt;br /&gt;Infrastructure keeps us clean and healthy.&lt;br /&gt;&lt;br /&gt;But also, we need to be able to build infrastructure as our needs and numbers grow.&lt;br /&gt;If for some reason we could only have a town or city with 100 houses max, we would quickly overpopulate beyond the means of those houses to provide shelter, and thus not only would large number of people roam the streets homeless, but each house would likely be packed.&lt;br /&gt;&lt;br /&gt;Extrapolate that out further, and everything thing begins to fall apart with strict population controls.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Growth&lt;/span&gt;&lt;br /&gt;Growth is important.&lt;br /&gt;And in game, where 99/100 content and thus infrastructure is static, you regularly find locations where people a packed on top of each other, in a big, unorganized cluster fuck.&lt;br /&gt;So finding the right people for the right job becomes endlessly more difficult.&lt;br /&gt;Just getting things done become downright painful as your words get lost in the squawks of endless chatter.&lt;br /&gt;&lt;br /&gt;People need space, and lots of it.&lt;br /&gt;But they also need to be able to make use of that space, so the others know that their there, and to manage there own needs as they see fit.&lt;br /&gt;&lt;br /&gt;If you we're to go into a zone or area, and there are lots of people running about trying to sell something to you, and in the center of the area there is a building that looks like a shop, which are you more likely to buy from?&lt;br /&gt;The shop right?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;You need places to store your stuff, and places to get certain things done.&lt;br /&gt;You can't just fix a car in the middle of the street.  (well you CAN, but it's a bad idea)&lt;br /&gt;&lt;br /&gt;Personal storage chests and the like in games are a start, however these are usually located in static towns and outposts.  And when your in the middle of nowhere, at war with another group, last thing you want to do is go back to town for a quiver of arrows and to repair your gear.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;But to be able to build a base of operations with your guild or group, so as to supply you with what you need and storage for what you don't need at that minute, is important in a world in which distance matters.&lt;br /&gt;&lt;br /&gt;In short, to have a proper in game society, you need lots of space which players can claim and occupy, with resources that can be made use of, and for infrastructure to be built to meet the groups needs.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Rules &amp;amp; Regulations&lt;/span&gt;&lt;br /&gt;But of course, there is more to it then that.&lt;br /&gt;You need rules and regulations to manage people, so that they can work together constructively, and not steal from and kill each other.&lt;br /&gt;While in group rules are usually easy enough to mimic in games, where guild members just don't tend to screw each other over (provided there is good leadership), mechanically it is just made impossible to attack someone in your own group.&lt;br /&gt;&lt;br /&gt;Which isn't always the best idea.&lt;br /&gt;But that's something else entirely.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;You need to be able to set rules that everyone can agree to, and be able to enforce them when there broken.&lt;br /&gt;Again, EVE does a decent job at this.&lt;br /&gt;&lt;br /&gt;In high sec, at any time you are ABLE to go and shoot someone in the face, however doing so will incur the wrath of CONCORD, which will promptly blow you up.&lt;br /&gt;As such, even thou you can be an asshat, it is very rare to be attacked in high sec.&lt;br /&gt;(unless you are at war)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;However, in most other games, the rules or engagement vary between complete non-engagement, to lacking at best.&lt;br /&gt;ie, In Guild Wars, there is no PvP outside of the PvP arenas.&lt;br /&gt;And even within these arenas, you always know how many enemies your going to face, and basically what to expect.&lt;br /&gt;This is canned PvP, and it's not very exciting. &lt;br /&gt;Good for casual practice thou.&lt;br /&gt;&lt;br /&gt;In Runes of Magic however, rules are piss poor.  If you do stab someone, the guards will be angry with you, and glare at you from a distance.&lt;br /&gt;Seriously, I've never seen NPC's guards actually do anything.  And besides being red to other players, there is really very little stopping you from being a ganker/asshat.&lt;br /&gt;&lt;br /&gt;0.0 in EVE is sort of like the latter there.  No rules, no protection.&lt;br /&gt;However, rules are generally, and informally set by thou's who inhabit the area.&lt;br /&gt;Which is usually, not blue = shoot it.&lt;br /&gt;&lt;br /&gt;Anyone surprised there isn't a rush to go down there?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Enforcement&lt;/span&gt;&lt;br /&gt;What a functioning society in a world where there is nothing physically stopping from attacking people at random, like 0.0 sec in EVE, is for thou's who own the area to be able to publicly set the rules in a way in which all who enter their space can understand.&lt;br /&gt;&lt;br /&gt;But, also allow for them to effectively enforce such rules.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;For example, you and your guild/corp own a section of land/space, and your group decides that you don't want anyone within your area that is not apart of your group, to attack anyone else within your area.  (regardless weather they are a part of your group or not)&lt;br /&gt;&lt;br /&gt;And through mechanics, or a building with preset roles, you can set member of your group as 'enforcers'.  As soon as someone breaks the rules, you know who they are, where they are, and what rule they broke.&lt;br /&gt;&lt;br /&gt;Then the enforcers in the area can the enforce the rules as they see fit.&lt;br /&gt;(and of course there would be some way of distinguishing them as enforces for thou's not within the group)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This way, players can set the rules for the area, and enforce them.&lt;br /&gt;As such, thou's who abide by the rules set can have peace of mind, and are more likely to come and interact with you and your group if they feel safe.&lt;br /&gt;&lt;br /&gt;Safety is important.  People are less likely to deal with you if they feel unsafe.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;All in all, you need not only to be able to provide buildings in order to organize and mange peoples needs, but also a framework of rules which all can agree to, in order to provide safety and security.&lt;br /&gt;And most of all, rules must be enforced.&lt;br /&gt;It's the only way to being order from disorder. (aka chaos)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Cliff Notes&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Now that I've gone over in extensive detail what makes a society, and roughly how this fits into MMO's in the grand scheme of things, heres a short list of what mechanics promote in game societies, and which inhibit them.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;What doesn't work:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Level/class based roles - Square peg, round hole.&lt;br /&gt;Several severs - Segregating people is always a bad idea.&lt;br /&gt;In game chat Only - Hard to communicate effectively.&lt;br /&gt;Itemized drops - Circumvents player created goods, removing value.&lt;br /&gt;Only non-consumables required - Stifles value in player created goods.  Loss of motivation.&lt;br /&gt;Few useful items - No motivation to get more stuff.&lt;br /&gt;Only static infrastructure - Cluster fuck.  No growth.  Stifles productivity.&lt;br /&gt;No rules - Ganking and asshattery.  Lack of safety.&lt;br /&gt;Too strict rules - No competition.  Boredom.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;What works:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Sandbox, defining your own role - Can change to met needs of the whole.&lt;br /&gt;Single server - Lots of people.  Single economy.&lt;br /&gt;Inbuilt voice chat - Quick and efficient direct communication.&lt;br /&gt;Mail system - Effective indirect communication.&lt;br /&gt;Large usage of player created goods - Supply.  Resources are valued.&lt;br /&gt;Regular consumables - Demand.  Money has value.&lt;br /&gt;Lots of stuff to buy - Motivation.&lt;br /&gt;Lots of space that can be claimed - Room to grow.&lt;br /&gt;Player built infrastructure - Promotes growth.  Allows greater organization.&lt;br /&gt;Enforced rules - Safety and piece of mind.&lt;br /&gt;Player generated rules - Allows for complex social interactions.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;In Closing&lt;/span&gt;&lt;br /&gt;Of course none of these are set in stone, however, it's just a good idea if your goal is social in nature.  And because we are talking about MMO's here, social interactions are always going to be a large part of it.&lt;br /&gt;&lt;br /&gt;A good in game community makes a healthy MMO.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Look at EVE, it has many of the right ideas and few of the bad, and it has by far one of the strongest, most lively communities I've ever seen in a game.&lt;br /&gt;In terms of social and economic simulation, it is ahead of the pack by a country mile.&lt;br /&gt;There is just nothing else like it, or even comes close.&lt;br /&gt;(besides real life)&lt;br /&gt;&lt;br /&gt;Not perfect, but any MMO's worth their salt should take a good hard look at it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Because at the end of the day, it's people that make MMO's fun.&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-3597063255575780597?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/3597063255575780597/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2009/10/three-foundations-of-society.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/3597063255575780597'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/3597063255575780597'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2009/10/three-foundations-of-society.html' title='The Three Foundations of Society'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-5738796447696913243</id><published>2009-10-21T23:15:00.000-07:00</published><updated>2009-10-22T01:18:55.741-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Shut Up We&apos;re Talking'/><category scheme='http://www.blogger.com/atom/ns#' term='Future'/><category scheme='http://www.blogger.com/atom/ns#' term='Karen'/><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='CCP'/><category scheme='http://www.blogger.com/atom/ns#' term='Guilds'/><title type='text'>The Future of Guilds</title><content type='html'>After a side comment by &lt;a href="http://www.journeyswithjaye.com/"&gt;Karen&lt;/a&gt;, on the &lt;a href="http://www.virginworlds.com/podcast.php?show=5&amp;amp;ep=55"&gt;Shut Up, We're Talking podcast &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;ep&lt;/span&gt; #55&lt;/a&gt;, about how the role of guilds are falling by the sideline in way of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;PUG's&lt;/span&gt; where you used to be in a guild for primarily raiding and gear centric purposes, and now game mechanics are allowing for &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;PUG's&lt;/span&gt; to do this also.&lt;br /&gt;&lt;br /&gt;So what's left for guilds?&lt;br /&gt;&lt;br /&gt;As it stands, they seem more like glorified chat channels, there only for social rather than practical purposes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;While I admit, I'm not the most social person in the world, but I can &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;definitely&lt;/span&gt; see the degradation of guilds in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;MMO's&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Now, where would I like to see them go in the future?&lt;br /&gt;Well, obviously somewhere with more practical uses.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And of coarse, I'm going to bring up the game by the only people who always seem be ahead of the curve, EVE Online by &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;CCP&lt;/span&gt;.  (yeah, I'm a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;fanboy&lt;/span&gt;, bite me)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In EVE, while solo &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;gameplay&lt;/span&gt; is quite boring (understatement), group content and corporations (guilds) are exceedingly good, allowing the corp to do damn near anything they want, from mission running, to full on conquest with real, meaningful war.&lt;br /&gt;&lt;br /&gt;Being in a corp in EVE, is a critical component of the game.  You just can't do anything meaningful with a PUG.  (while I have never even heard of a PUG in EVE)&lt;br /&gt;And solo content is again, boring and limited.  But in a corp, the skies the limit.&lt;br /&gt;&lt;br /&gt;But it could be better.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I'll add in here a part of my response on the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;SU&lt;/span&gt;,WT podcast to give you an idea of where I would like to see where guilds go in the future.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;"&lt;/span&gt;&lt;span style="font-style: italic;" class="desctext"&gt;Like building stuff, like a Keep for example. Say in a world whey you can build stuff, and that stuff can also be destroyed by other players, and there is a real, tangible and tactical reason for building stuff. (so like the real world then)&lt;br /&gt;&lt;br /&gt;You and your guild could own a section of land, and in order to better fortify you position and stockpile goods, you go abouts building a keep. The task would require you to gather resources, use them to build the building piece by piece over the course of several days, or weeks (depending on how many hands you have), all the while protecting it from assault by rival groups and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;NPC&lt;/span&gt; mobs.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And even when built, you have to continue to guard it, maintain it, or risk it being captured or destroyed. And not in a perpetual tug of war sense either.&lt;br /&gt;I mean once it's gone, it's bloody well gone.  Then you would have to start over from scratch if that's the case."&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="desctext"&gt;The idea being for guilds to actively fight over limited space and resources, and build military and civilian building and infrastructure, as to support themselves and others as they see fit.&lt;br /&gt;But at the same time, defend what they have.&lt;br /&gt;&lt;br /&gt;And this will be, I think, beyond the abilities of both solo, small group content, or &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;PUG's&lt;/span&gt; of any size, due to the time and coordination required.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Being able to shape the world as you see fit, what a more fitting purpose for a guild could there be?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;As for how this could be worked into EVE, I would like for sovereignty turn into Command &amp;amp; Conquer in space, literary.  Where you can, but don't necessarily need to, build various buildings that serve certain roles, allowing you and your corp to build a base to your needs.&lt;br /&gt;&lt;br /&gt;Then you could use that base to expand or conduct activities you otherwise wouldn't be able to.&lt;br /&gt;Rather than be solely about fleet engagements.&lt;br /&gt;&lt;br /&gt;Just my 2 cents.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;But that would be a nice future for guilds, don't you think?&lt;br /&gt;&lt;br /&gt;~&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;Yoh&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-style: italic;" class="desctext"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-5738796447696913243?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/5738796447696913243/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2009/10/future-of-guilds.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/5738796447696913243'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/5738796447696913243'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2009/10/future-of-guilds.html' title='The Future of Guilds'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-3305443529658347162</id><published>2009-10-15T00:55:00.000-07:00</published><updated>2009-10-15T01:28:15.067-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Crunch Time'/><title type='text'>The Big Crunch</title><content type='html'>For the few whole actually pay any attention to me, sorry I haven't posted much of anything, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;RL&lt;/span&gt; has me quite occupied.&lt;br /&gt;&lt;br /&gt;As I have said on a number of occasions, I'm working towards getting a job from &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;CCP&lt;/span&gt; in the near future.&lt;br /&gt;And as such I have to produce a portfolio of my work, which in itself is a lot of work.  A hell of a lot of work.&lt;br /&gt;&lt;br /&gt;So for the last few months I've been working on my skills as an artist, with some fairly decent result, in preparation for Nov-Dec, which are the months I will devote to my portfolio project. (even thou it's more time then I need)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And as the old saying goes, the more you learn, the more you realize how little you know.&lt;br /&gt;&lt;br /&gt;As time has gotten closer to my practice deadline, I've come to understand my own level of skill, compared to &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;thou's&lt;/span&gt; in the industry, and the gap is quite disparaging.&lt;br /&gt;I have a long way to go to get to where I would like to.&lt;br /&gt;&lt;br /&gt;However, in saying that, over the last 8 months, and esp the last 2, I've learned a lot, and have gotten a lot better and faster at what I do.   So even if I'm not as good as I'd like to be, I'm still truly good enough to for entry level into the industry.&lt;br /&gt;I'm probably shooting higher then I need to be, but even still, I've got to get as good as I can get while I still have the free time to do so.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So I have been spending increasingly more time towards my learning, as time draws shorter.&lt;br /&gt;So I haven't had much time for anything else.&lt;br /&gt;&lt;br /&gt;And once my project kicks off, I'll likely go into &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;AFK&lt;/span&gt; mode, as I need to spend every waking moment working on my project, until I'm satisfied with it.  Of course I'm never satisfied, so...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Just don't expect much from me during &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;thou's&lt;/span&gt; months, I'll be hard at work.&lt;br /&gt;&lt;br /&gt;But hopefully, a job will be waiting for me after the fact.&lt;br /&gt;Otherwise I'll probably be put in an uncomfortable situation, where I need to find more grunt work, and I'd rather not do that if at all possible.&lt;br /&gt;&lt;br /&gt;Of coarse I could always go to Iceland in person and knock on their door long enough, until they give a job, even if it's cleaning &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_5"&gt;toilets&lt;/span&gt;, I don't fucking care.  Give me an inch, and I'll take the whole damn mile.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;~&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;Yoh&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-3305443529658347162?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/3305443529658347162/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2009/10/big-crunch.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/3305443529658347162'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/3305443529658347162'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2009/10/big-crunch.html' title='The Big Crunch'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-216459691198681137</id><published>2009-10-05T22:32:00.000-07:00</published><updated>2009-10-06T00:05:08.470-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Addiction'/><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='Psychology'/><title type='text'>Addiction is not always bad</title><content type='html'>After a post on massively today, it got me started on the topic of addictions in relation to video games, and I was the first to call &lt;a href="http://www.massively.com/2009/10/05/the-perils-of-covering-game-addiction/1#c22130090"&gt;bullshit&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;There seems to be a very negative slant towards addiction, as if it were always a bad thing, and this is false.  Partly because it is conflated and associated with other neurological conditions that are harmful, and because of confirmation bias.&lt;br /&gt;&lt;br /&gt;I know this, as for all intents and purposes, I am addicted to video games.&lt;br /&gt;But here's the thing, it's not harmful.&lt;br /&gt;&lt;br /&gt;I live a perfectly normal-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;ish&lt;/span&gt;&lt;/span&gt; life, even thou if I were to go without gaming for too long, I get antsy and begin to break down. (thou not in a partially harmful fashion)&lt;br /&gt;I only play maybe 1 hr a day, if that.  And I'm happy to sub in other forms of media entertainment instead at times.  But I always come back to video games eventually.&lt;br /&gt;Nothing quite gives me the same high.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The nature of addiction is to become neurologically and thus physically dependent on something, be it substance or an activity, in which you are to some degree compelled to repeat often in order to get the high your brain provides, or suffer withdraw symptoms.&lt;br /&gt;&lt;br /&gt;However, this in and of itself is not necessarily harmful, but rather it's other additional behavior or &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;neglection&lt;/span&gt;&lt;/span&gt; of bodily requirements/daily activities which cause the real harm.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;It should also be noted, to not confuse this with obsessive compulsive behavior.&lt;br /&gt;You can be addicted to something, while not spending a great deal of time on it, and you can spend vast amounts of time on something regularly, while not be physically dependent on it.&lt;br /&gt;(&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;ie&lt;/span&gt;&lt;/span&gt;, your not getting a high out of it)&lt;br /&gt;&lt;br /&gt;In addition, addiction doesn't always come as a result of, or result in depression.&lt;br /&gt;While these two conditions can &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_3"&gt;correlate&lt;/span&gt; at times, they are two different neurological conditions.&lt;br /&gt;You can be addicted without being depressed, and you can be depressed without being addicted&lt;br /&gt;(both of which I have been through at one point or another, for different reasons)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;As stated earlier, part of the problem is confirmation bias.  Counting the hits, while ignoring the misses.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;How often do you hear of people being addicted to something, and it not causing harm?&lt;/span&gt;&lt;br /&gt;Never right?&lt;br /&gt;&lt;br /&gt;That's because we only ever hear of these kinds of conditions after they have caused problems, not before.  If we were to redefine how we framed this issue, and measure how the brain reacts to certain activities, relative to others, we would probably find that the vast number of people out there are addicted to one thing or another, without it causing any real problems or harm.&lt;br /&gt;&lt;br /&gt;But because addiction has become a umbrella term, to cover a whole host of negative neurological and behavior conditions, it's so frequently slated as 'being a bad thing', in which we must shy away from, and can apply to damn near anything or anyone.&lt;br /&gt;&lt;br /&gt;To which point it is thrown around so willy-&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;nilly&lt;/span&gt;, as to not longer have any real meaning.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;But used in the &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_4"&gt;scientific&lt;/span&gt; sense,&lt;br /&gt;I for one am addicted, but I am not obsessive, and I am certainly not depressed.&lt;br /&gt;I just really like video games.&lt;br /&gt;It's a lifestyle choice for me.&lt;br /&gt;&lt;br /&gt;And if there is no harm, then so fucking, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;bastardly&lt;/span&gt; what?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;~&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;Yoh&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-216459691198681137?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/216459691198681137/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2009/10/addiction-is-not-always-bad.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/216459691198681137'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/216459691198681137'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2009/10/addiction-is-not-always-bad.html' title='Addiction is not always bad'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-6271918211618915237</id><published>2009-10-02T01:58:00.000-07:00</published><updated>2009-10-02T02:06:33.121-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='All Points Bulletin'/><category scheme='http://www.blogger.com/atom/ns#' term='blue cod'/><title type='text'>A Nice Gift</title><content type='html'>Today we have some more info and game footage on &lt;a href="http://www.massively.com/2009/10/01/all-points-bulletin-beta-kicks-off-next-week-new-gameplay-foota/"&gt;All Points Bulletin&lt;/a&gt;, and I must say, this, game, looks, awesome.&lt;br /&gt;While I am not a huge fan of urban anything, or the GTA series in general, I can help but feel giddy about this title.  It's like a breath of fresh air.&lt;br /&gt;&lt;br /&gt;I will most likely be playing this game when it comes out.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Also a key note, is that is just going into beta, so if your interested in beta, time to get your lots in.&lt;br /&gt;I unfortunately, don't really have that luxury.   But still, nice game.&lt;br /&gt;&lt;br /&gt;Just in time for my birthday.&lt;br /&gt;25 and counting....... damn I'm getting old.&lt;br /&gt;&lt;br /&gt;Had blue cod for dinner, it was nice.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-6271918211618915237?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/6271918211618915237/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2009/10/nice-gift.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/6271918211618915237'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/6271918211618915237'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2009/10/nice-gift.html' title='A Nice Gift'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-7766384916466578992</id><published>2009-09-29T23:02:00.000-07:00</published><updated>2009-09-29T23:42:36.168-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Secret World'/><category scheme='http://www.blogger.com/atom/ns#' term='Funcom'/><category scheme='http://www.blogger.com/atom/ns#' term='layoffs'/><category scheme='http://www.blogger.com/atom/ns#' term='AOC'/><title type='text'>The Bad Taste of Layoffs</title><content type='html'>Why is it when ever a gaming studio layoffs off a whole slew of people, everyone gets a bitter taste in their mouth and right off any upcoming games by them to fields of failure?&lt;br /&gt;&lt;br /&gt;It seems Funcom has gotten this treatment as of late, after having &lt;a href="http://www.massively.com/2009/09/29/funcom-layoffs-slow-the-secret-world-development/"&gt;laid off about 20% of it's staff&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now my first, knee-jerk reaction is to remember all of Funcom's other failures, and lump them all together to blame it on greed and/or incompetence on companies part, and start calling them names like Failcom, and thinking that The Secret World is heading for the toilet.&lt;br /&gt;&lt;br /&gt;However, this reaction is of coarse, stupid. &lt;br /&gt;&lt;br /&gt;While this isn't exactly pleasant news, and I'd rather it not happen if at all possible, this is balanced with the fact that they ARE a business, first and foremost.   And layoffs happen.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;The question is, why were they fired?  And how does this affect upcoming games?&lt;/span&gt;&lt;br /&gt;Now 20% is not a small number.  With little over 300 staff, that's a good 60 people at least.&lt;br /&gt;And no way will that not hurt them in some meaningful way.&lt;br /&gt;&lt;br /&gt;At the very least it will delay The Secret World by several months. &lt;br /&gt;However, will it reduce the overall quality of the game?&lt;br /&gt;&lt;br /&gt;I don't think so.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;It entirely depends on what the people were working on when they got laid off.&lt;br /&gt;If they were working primarily on AOC, and were fired because they sucked evidently, well then that really won't affect TSW much, other then slow it down due to less manpower.&lt;br /&gt;&lt;br /&gt;And that's really all this likely is, manpower.  More than likely, all the brains of the outfit are still well and truly employed, and they have, by a country mile more impact on the quality of the end product.&lt;br /&gt;&lt;br /&gt;It's more likely than non-essential staff were let go, and not the people that are in the middle of working on their upcoming game, which is probably the only thing that can pull them out of the fire at this point.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;So can they still put out a great game?&lt;/span&gt;  Yes, I see no reason to show that it a hopeless cause.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;But does it make me doubt them a bit?&lt;/span&gt;  Naturally, they don't exactly have the best track record, but we'll see in time.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;However, even after all this, I can't help but feel a bit bitter, as we have seen this play out before, for craptastic results. (ie, Warhammer Online)&lt;br /&gt;And even if the people fired did suck balls, I'd still rather find a way NOT to fire them. (ie, paycuts)&lt;br /&gt;&lt;br /&gt;Because I feel if your going to cut jobs, start with your own.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;But who knows, maybe trimming a bit of fat might be good for them in the long run.&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-7766384916466578992?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/7766384916466578992/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2009/09/bad-taste-of-layoffs.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/7766384916466578992'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/7766384916466578992'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2009/09/bad-taste-of-layoffs.html' title='The Bad Taste of Layoffs'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-3024597167926331434</id><published>2009-09-17T15:54:00.000-07:00</published><updated>2009-09-17T16:03:16.861-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Guild Wars 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Arenanet'/><title type='text'>And now we wait</title><content type='html'>&lt;span style="font-style: italic;"&gt;"&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;Eric Flannum:&lt;/span&gt; Unfortunately we aren't speaking about specific game mechanics until sometime early next year.|"&lt;span style="font-style: italic;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;God fucking damn it!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Another &lt;a href="http://www.massively.com/2009/09/17/massivelys-interview-with-arenanet-lets-talk-guild-wars-2/"&gt;interview&lt;/a&gt; for Guild War 2 yielded this quote, which effectively means we are not going to hear anything substantial until next year.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The problem with releasing information like this is, by releasing info AFTER you've already put in the hard yards to set the mechanics in stone, if you wind up getting poor feedback, because you may have cocked something up big time along the way, it's already too late by that point to do anything.&lt;br /&gt;(namely with core mechanics)&lt;br /&gt;&lt;br /&gt;They're setting themselves up for a fall (in which almost every MMO studio does aswell), and so they better get it right the first time, because in the industry today, there is no forgiveness.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I hope they get it right, for both our sakes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;~Yoh&lt;br /&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-3024597167926331434?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/3024597167926331434/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2009/09/and-now-we-wait.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/3024597167926331434'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/3024597167926331434'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2009/09/and-now-we-wait.html' title='And now we wait'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-2185416172009925588</id><published>2009-09-17T00:14:00.000-07:00</published><updated>2009-09-17T00:25:23.475-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='PAX'/><category scheme='http://www.blogger.com/atom/ns#' term='Guild Wars 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Arenanet'/><title type='text'>Pleasant  wake up call</title><content type='html'>Shortly after getting up this morning, and going thru the usual blogs and such, I found something rather nice..... more &lt;a href="http://www.massively.com/2009/09/16/pax-2009-arenanet-offers-a-variety-of-videos-for-fans-at-home/"&gt;Guild Wars 2 information&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Good start to the day.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And going by the link, it seems Areanet have a new &lt;a href="http://www.youtube.com/user/arenanetofficial"&gt;YouTube account&lt;/a&gt;, so I spent a fair bit of time today going over the PAX videos.&lt;br /&gt;Nothing too out of the ordinary, nothing specific, but nice all the same. &lt;br /&gt;It's good to hear a perspective from the inside out for a change.&lt;br /&gt;&lt;br /&gt;And after listening to all that, it reaffirmed that I'm on the right track with my art, and willingness to get into the industry.&lt;br /&gt;It can happen.&lt;br /&gt;Just gotta keep at it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now if only they would put out something besides lore.... that would be, nice.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-2185416172009925588?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/2185416172009925588/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2009/09/pleasant-wake-up-call.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/2185416172009925588'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/2185416172009925588'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2009/09/pleasant-wake-up-call.html' title='Pleasant  wake up call'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-2129491594226443421</id><published>2009-09-10T14:45:00.000-07:00</published><updated>2009-09-10T15:29:48.696-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='The Secret World'/><title type='text'>Another blip on my radar</title><content type='html'>Well, it seems another game has gotten my attention, which in itself should be praised.&lt;br /&gt;This time, &lt;a href="http://www.darkdaysarecoming.com/"&gt;The Secret World&lt;/a&gt;, just came out of the blue and slapped me.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;While I have heard of this title before, this is the first time I've actually heard anything substantial on it enough to go digging for information, and I was impressed by what I found.&lt;br /&gt;&lt;br /&gt;Again, this is another title that seems to have learned it's lesson from the past wave of fail, and is going with a 'look however you want to look, play however you want to play model', which means no levels or classes, naturally.&lt;br /&gt;Always a good step in my books.&lt;br /&gt;&lt;br /&gt;While I do hold some reservations, as it is entirely dependent on how they implement such mechanics, I am however happy to see this positive step in the right direction.&lt;br /&gt;And so, I've signed up to keep an eye on this title, and I may even go out of my way to play beta, who knows. &lt;br /&gt;But I'm &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_0"&gt;diffidently&lt;/span&gt; going to give it a go, which is half the battle.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Maybe the next generation of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;MMO's&lt;/span&gt; is closer than I thought?&lt;br /&gt;&lt;br /&gt;~&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Yoh&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-2129491594226443421?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/2129491594226443421/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2009/09/another-blip-on-my-radar.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/2129491594226443421'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/2129491594226443421'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2009/09/another-blip-on-my-radar.html' title='Another blip on my radar'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-4594261288111842472</id><published>2009-09-09T16:18:00.000-07:00</published><updated>2009-09-09T16:32:45.450-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='scandal'/><category scheme='http://www.blogger.com/atom/ns#' term='Mortal Online'/><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='Massively'/><title type='text'>More MMO's and some scandals</title><content type='html'>Nothing too exciting, but after reading a post of Massively about a MMO I've never heard of before, &lt;a href="http://www.mmorpg.com/gamelist.cfm/game/361/feature/3484/page/2"&gt;Mortal Online&lt;/a&gt;, then going on to read and interview, I must say I'm rather impressed.&lt;br /&gt;&lt;br /&gt;The developers of this game not only seem to be blatantly honest, knowing full well they are a niche game, but the seem to have taken all the right lessons from EVE Online.&lt;br /&gt;No levels and no classes, a good start.&lt;br /&gt;They seem to be going down a FPS sort of system, and I got the impression it was going to be Oblivion Online.  Which is not a bad thing, Oblivion is a good game, it's just not for everyone.&lt;br /&gt;&lt;br /&gt;It's a PvP centric game, so right off the bat it's not really my cup of tea.  But all in all, they seem to be moving in an interesting and solid direction.  Nothing that hasn't been done before, but good all the same.&lt;br /&gt;&lt;br /&gt;So I think I'll be checking this one out.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Other then that, it seems EVE has had yet another &lt;a href="http://www.massively.com/2009/09/08/eve-online-player-elected-council-rep-steps-down-in-wake-of-insi/3#comments"&gt;scandal&lt;/a&gt;.&lt;br /&gt;Some CSM member basically broke the NDA he signed, by attempting use knowledge of future changes in order to make a lot of isk.&lt;br /&gt;But he was caught of course, rather quickly too, and was banned temporally and kicked off the CSM.&lt;br /&gt;&lt;br /&gt;Nothing too out of the ordinary for EVE, but interesting all the same.   I felt CCP dealt with this quickly and professionally, and the offending CSM member seems to have learned their lesson.&lt;br /&gt;So I think it was rather well handled.&lt;br /&gt;&lt;br /&gt;Yet another reason I want to work for CCP - Integrity&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-4594261288111842472?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/4594261288111842472/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2009/09/more-mmos-and-some-scandals.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/4594261288111842472'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/4594261288111842472'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2009/09/more-mmos-and-some-scandals.html' title='More MMO&apos;s and some scandals'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-4357307003383867293</id><published>2009-09-08T22:02:00.000-07:00</published><updated>2009-09-08T23:27:29.635-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='Developer in the Making'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><title type='text'>Developer in the Making - Episode 2</title><content type='html'>It's been awhile since I did one of these.&lt;br /&gt;I had intended on doing one a couple of weeks back, but I just couldn't be arsed.&lt;br /&gt;&lt;br /&gt;This time I will go over my thought and work process during the month of March, which was my first real stride to becoming a developer.&lt;br /&gt;&lt;br /&gt;Or at least I thought it was.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;The Research&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;The very first thing I did was research.&lt;br /&gt;My target, CCP and Iceland.  I had to know more about them before I completely made up my mind.&lt;br /&gt;&lt;br /&gt;So what did I find out?&lt;br /&gt;Let's start with Iceland:&lt;br /&gt;&lt;br /&gt;1) Their almost completely broke.  During 2007, due to several years of having unregulated banks, the CEO's had overblown the currency and took a whole lot of money that wasn't theirs, and ran with it.  Causing the entire economy to collapse overnight as a result.&lt;br /&gt;They are, or at least were, effectively bankrupt.&lt;br /&gt;&lt;br /&gt;2) They have a strong infrastructure, and have a healthy wealth of natural resources (fish), and a growing IT industry.&lt;br /&gt;&lt;br /&gt;3) They only have a 300,000 populace.  (yes, EVE Online has more players then Iceland has people)&lt;br /&gt;&lt;br /&gt;4) They are a strong, independent people, which take care of one another.&lt;br /&gt;They also have names which are hard to pronounce.&lt;br /&gt;&lt;br /&gt;5) They are built on a volcano, and have lots of hot-springs.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So all in all, I found that I really like Icelandic people and their country.  And while they are having financial difficulties, they have the attitude and the means to pick themselves up, dust their fat ass off, and try again.&lt;br /&gt;As such, I have tremendous respect for them now.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;As for CCP, I found them to be reflective of the country in which they are built.&lt;br /&gt;Every video that I saw, I found them to be carefree, cheerful, hardworking and independent.&lt;br /&gt;So their a lot like myself then.&lt;br /&gt;&lt;br /&gt;Business wise, they are growing, and seemingly don't give a shit if you have qualifications or much experience, in order to have the job.&lt;br /&gt;What they seem to care about above all else is personality and attitude.  Which I am abundant in both.&lt;br /&gt;&lt;br /&gt;And last, but certainly not least, they are always hiring.&lt;br /&gt;Could it get any better?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So all things considered, this reaffirmed my desire to work for these people, and has since made me all the inspired to do the hard yards in order to get there.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;My First Baby Steps&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;So, what have I done?&lt;br /&gt;Or rather, what DID I do, back in March when I was so enthused?&lt;br /&gt;&lt;br /&gt;Not as much as I'd like in retrospect.&lt;br /&gt;&lt;br /&gt;As an artist, I knew if I had any shot at getting in, it would be via my art.&lt;br /&gt;So to play to my strength, and to meet the requirement for the job I was gunning for, I had to make a portfolio.&lt;br /&gt;What is one?  Such a series of pictures of my creation, illustrating my skill.&lt;br /&gt;&lt;br /&gt;And in this case, as I knew in advance who I wanted to work for, I could cater my portfolio to CCP.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So what I did was that I figured out that I needed to draw several spaceships, as well as characters, that I would otherwise be expected to draw should I be working for them.&lt;br /&gt;&lt;br /&gt;As I had played EVE Online, what I decided to do was to draw two classes of ships, one for each race, for a total of 8 ships.  In this case, it was Destroyers and Battlecruiser class ships, as I felt they were under represented in the game.&lt;br /&gt;&lt;br /&gt;But drawing them wasn't enough.  I had to also render them in color, with as much detail as I could with my skill level. &lt;br /&gt;No holds bars.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So I started conceptualizing the ships, first the Destroyers then the Battlecruisers.&lt;br /&gt;Sometimes I was able to sketch out a ship with little reference or failed previous designs.  But a most of the time, I had to constantly reference EVE Online's ships and go through several designs before I was satisfied.&lt;br /&gt;&lt;br /&gt;It took me about two weeks to sketch everything if I remember.  Might have been one, IDK.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;After that, I went about the rendering process of sketching them into my computer via my Wacom Intous 3 pen tablet, and Adobe Photoshop.&lt;br /&gt;It went well at first.  Got through three of them without too much difficulty.&lt;br /&gt;&lt;br /&gt;But the more I did, the more I realized that I sucked ass.  I could sketch and conceptualize really very well, but I just wasn't satisfied with the end results.&lt;br /&gt;They weren't bad, but they just weren't good enough..... for me.&lt;br /&gt;&lt;br /&gt;I knew I was getting better, and I knew where I wanted to get to.  But the style that I was using at the time, just wasn't up to the task.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;In Closing&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;And so, I put down my pencil at the end of March, and began to reevaluate just how the heck I was going to do this.&lt;br /&gt;&lt;br /&gt;And over the months past, I came to rethink near about everything that I thought about MMO's, what I wanted, where I wanted to see the industry go, where I wanted to go, and how I was going to get there.&lt;br /&gt;&lt;br /&gt;Truly, by the end of March, I realized my battle had only yet begun.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In the next episode, I'll cover some of the rollercoster that were my thought processes, as I changed they way I thought about damn near everything. (about mmo's ^^)&lt;br /&gt;&lt;br /&gt;PS, Hopefully it won't be another month before I post on this topic again.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-4357307003383867293?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/4357307003383867293/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2009/09/developer-in-making-episode-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/4357307003383867293'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/4357307003383867293'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2009/09/developer-in-making-episode-2.html' title='Developer in the Making - Episode 2'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-4549949475835052143</id><published>2009-09-05T23:35:00.000-07:00</published><updated>2009-09-05T23:53:15.540-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EVE Online'/><category scheme='http://www.blogger.com/atom/ns#' term='CCP'/><category scheme='http://www.blogger.com/atom/ns#' term='Alliance Tournament'/><title type='text'>EVE Alliance Tournament is go</title><content type='html'>AT 7 is just under way, as I've just come back from watching the first series of matches on YouTube.&lt;br /&gt;You can watch it from &lt;a href="http://www.youtube.com/user/CCPGAMES"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;CCP's&lt;/span&gt; account&lt;/a&gt;, so check it out if your at all interested in e-sports or &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;internet&lt;/span&gt; space ships.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Even thou I no longer play EVE, and will unlikely go back to it anytime in the foreseeable future, I can't help but watch the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;tourny&lt;/span&gt; as it is always quite fun to watch.&lt;br /&gt;&lt;br /&gt;I guess it's because while in general EVE is very, very boring and slow; when you get into great big &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;slugfests&lt;/span&gt;, and given the very adaptive nature of the fittings and ships, it's really fun watching as several minds try to outwit and generally beat the crap out of each other.&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;PvP&lt;/span&gt; in EVE is really very good and meaningful, and the alliance tournament highlights this in the best possible way.&lt;br /&gt;&lt;br /&gt;And as such, it's one of the reasons I continue to watch EVE like a hawk, always seeing if it's time to return to again.  Where as with almost any other &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;MMO&lt;/span&gt; I've stopped playing, I just don't care anymore, as they just don't have anything left to offer me, nor will they ever &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_6"&gt;fundamentally&lt;/span&gt; change enough to warrant interest on my part.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;To date, EVE Online is the only &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;MMO&lt;/span&gt; that has kept me interested in it, after I've stopped playing.  (not to say I haven't gone back to other &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;mmo's&lt;/span&gt; &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_9"&gt;sporadically&lt;/span&gt;, just to see if anything has improved)&lt;br /&gt;&lt;br /&gt;And so, I'm going to continue to watch it, and the best way for that is the alliance tournament.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So if your not already watching it...... what are you waiting for?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;~&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;Yoh&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-4549949475835052143?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/4549949475835052143/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2009/09/eve-alliance-tournament-is-go.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/4549949475835052143'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/4549949475835052143'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2009/09/eve-alliance-tournament-is-go.html' title='EVE Alliance Tournament is go'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-6721350859890692274</id><published>2009-09-02T01:13:00.000-07:00</published><updated>2009-09-02T02:29:38.720-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Cryptic'/><category scheme='http://www.blogger.com/atom/ns#' term='Champions Online'/><category scheme='http://www.blogger.com/atom/ns#' term='WoW'/><title type='text'>Champions Online stock in Freefall</title><content type='html'>Is it me, or has there been a hell of a lot of bad press on Champions lately?&lt;br /&gt;&lt;br /&gt;It seems that every conceivable cock up possible, Cryptic are stumbling halfassed into them.&lt;br /&gt;Really, I didn't think they were that bad of a development studio (thou, a bit vanilla), but could they play it any worse?&lt;br /&gt;&lt;br /&gt;Their recent escapade involved completely &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;borking&lt;/span&gt; in game defense and healing skills, while &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;simultaneousness&lt;/span&gt; cranking up mob difficulty.  Result, breaking &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;soloiblity&lt;/span&gt; and royally pissing off a whole &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;lotta&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;fokes&lt;/span&gt;.&lt;br /&gt;Yeah.... stay classy Cryptic.&lt;br /&gt;&lt;br /&gt;While I admit mistakes happen, and if they role this back, no harm no foul I say.  But this has been one of several mistakes in recent history, and all just before release.&lt;br /&gt;It just doesn't make you look too good, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;ya'know&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Too me, someone who was on the fence as to play it or not, this does not exactly inspire confidence.  It seems the more I hear on Champions, the less I want to hear on Champions.&lt;br /&gt;Their stock with me is dropping fast, and at this point I find it very unlikely I'll even give it the time of day.&lt;br /&gt;&lt;br /&gt;But in saying that, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;WoW&lt;/span&gt; apparently had a real shit time at launch..... so by comparison, I suppose Cryptic could to worse.&lt;br /&gt;(but then I don't play &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;WoW&lt;/span&gt;, and we are less &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;tolerant&lt;/span&gt; nowadays)&lt;br /&gt;&lt;br /&gt;Just..... try not to break anything else between now and launch.&lt;br /&gt;Can you do that Cryptic?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-6721350859890692274?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/6721350859890692274/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2009/09/champions-online-stock-in-freefall.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/6721350859890692274'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/6721350859890692274'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2009/09/champions-online-stock-in-freefall.html' title='Champions Online stock in Freefall'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-3412274852804801216</id><published>2009-08-26T14:36:00.000-07:00</published><updated>2009-08-26T15:00:41.510-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Soul and Blade'/><category scheme='http://www.blogger.com/atom/ns#' term='Kill Ten Rats'/><title type='text'>Not a whole lot going on</title><content type='html'>Haven't blogged in a while, as I've been busy with work and stuff.&lt;br /&gt;&lt;br /&gt;There hasn't been anything really that interesting to talk about really.&lt;br /&gt;(still haven't gotten back to replying to comments yet)&lt;br /&gt;It's all been, really uneventful to say the least.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Read a blog post on massively the other day about sex in gaming, or rather boobs in gaming.&lt;br /&gt;I couldn't be any more indifferent if I tried.&lt;br /&gt;&lt;br /&gt;I don't really care whether characters in game are &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;boobilishous&lt;/span&gt;, or whether marketing using girls in skimpy outfits in order to sell more copies.  I don't care, nor does that angle of advertising affect me so.&lt;br /&gt;I know they work on other men, but advertisement just doesn't work on me, plain and simple.&lt;br /&gt;I don't watch TV, because ad's drove me nuts rather then anything else.&lt;br /&gt;&lt;br /&gt;I guess it's because I have no desires, or rather no desires anybody else can &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;fulfill&lt;/span&gt;.&lt;br /&gt;Yeah, I like &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;T'n'A&lt;/span&gt; as much as the next guy, but give me some credit.&lt;br /&gt;I'm in it for the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;gameplay&lt;/span&gt; and social interactions, and that's it.&lt;br /&gt;If your mechanics suck, then I don't care if you have the hottest bootstrap pair of titties the world has ever seen, I'm not buying.&lt;br /&gt;&lt;br /&gt;Hench, I saw a video of &lt;a href="http://www.youtube.com/watch?v=EtA1jSreK84"&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Soal&lt;/span&gt; &amp;amp; Blade&lt;/a&gt; shortly after reading this blog...... and it seems to have more in common with Dead or Alive then an &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;MMO&lt;/span&gt;.&lt;br /&gt;Tits and Ass all the way with this game.  Which begs the question, how shallow minded do these people think I am?&lt;br /&gt;From what I could tell of the &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;gameplay&lt;/span&gt;, it looks fake and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;superifical&lt;/span&gt;, like all the implants in this game.  It seemed so..... scripted.....  &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;idk&lt;/span&gt;, weak sauce.&lt;br /&gt;&lt;br /&gt;And also, with all the over abundance of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;T'n'A&lt;/span&gt; in this game, it just rubs me the wrong way.&lt;br /&gt;I don't go to &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;MMO's&lt;/span&gt; for this kind of thing.  If I want porn, I get porn.  If I want a game, I want a game.   No need to mix the two.&lt;br /&gt;Esp if it will piss off female gamers.  I'd rather not hit that beehive, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;thankyou&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Besides that, did comment on a blog post over at &lt;a href="http://www.killtenrats.com/"&gt;Kill Ten Rats&lt;/a&gt;, on soloing.&lt;br /&gt;Where I agree with what &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;Ravious&lt;/span&gt; said, go check it out.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Might blog later in the week, depends on how busy I am.&lt;br /&gt;&lt;br /&gt;~&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;Yoh&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-3412274852804801216?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/3412274852804801216/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2009/08/not-whole-lot-going-on.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/3412274852804801216'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/3412274852804801216'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2009/08/not-whole-lot-going-on.html' title='Not a whole lot going on'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-7023237067166629987</id><published>2009-08-21T21:10:00.000-07:00</published><updated>2009-08-22T00:38:01.478-07:00</updated><title type='text'>A Formal Deconstruction of Levels</title><content type='html'>Levels.&lt;br /&gt;Consider by most MMO players to be a lynch-pin of the genre, or at the very least a perfectly working game mechanic.&lt;br /&gt;But is it really?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I say no.  Why?  Because I never stop hearing complaints about it, that's why.&lt;br /&gt;&lt;br /&gt;I listen to a lot of podcasts, and read a fair bit of gaming blogs.  And I can tell you, some of the most common complaints stem from levels.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Can't play together with your friend because your at different levels?&lt;br /&gt;Tough, sucks to be you.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Got your arse handed to you at a starter zone because of some ganking dipshit at max level?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Get used to it, your in for one heck of a ride.&lt;br /&gt;Been brutally murdered by NPC mobs that were a couple of levels higher then you?&lt;br /&gt;Get a ticket and stand in line.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;Some people say it's a symptom due to the actions players take, and that levels aren't to blame.&lt;br /&gt;I call bullshit.  Because when you break the problem down, levels are entirely to blame.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I'm going to crack open levels and see what makes them tick, and as a result find just what, and where the problems lay.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-size:130%;"&gt;The Level Equation&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;Ok, how do levels work.&lt;br /&gt;Sounds fairly obvious.  Kill things, finish quests and gain XP, which in turn grants you a level after a certain amount.  Then rinse and repeat.  As a result you become gradually more powerful.&lt;br /&gt;&lt;br /&gt;But to find the root of the problem, we have to dig a little deeper.&lt;br /&gt;It basically works like this:&lt;br /&gt;Time --&gt; Kills/Quests --&gt; XP --&gt; Levels --&gt; Power&lt;br /&gt;&lt;br /&gt;Or in short, &lt;span style="font-weight: bold;"&gt;Time = Power&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;You see, the very point of levels is as a progression system.&lt;br /&gt;And this progression system increases your overall power relative to each level you have obtained.&lt;br /&gt;Which in turn allows you to take on stronger enemies, quests, and the like.  In essence, gives you access to more advanced content.&lt;br /&gt;So, business as usual then.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So why is that a problem? You might ask.&lt;br /&gt;Because when it comes to social interactions between players, it becomes a barrier, preventing players from sharing the same content, or competing on a fair and balanced playing field.&lt;br /&gt;&lt;br /&gt;As to how this is the case, lets move on to the next section.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;The Breakdown&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Now it's one thing know there is a problem, and another thing entirely to elaborate &lt;span style="font-style: italic;"&gt;why&lt;/span&gt; there is a problem.&lt;br /&gt;This is my attempt.&lt;br /&gt;&lt;br /&gt;As I see it, there are two main problems with levels as a progression system in MMORPG's.&lt;br /&gt;&lt;br /&gt;1) It becomes a barrier between players sharing content, and competing fairly.&lt;br /&gt;2) It's association with grind when in conjunction with other mechanics.&lt;br /&gt;&lt;br /&gt;Please keep in mind that levels do in fact do many things right, of which I am keenly aware of.&lt;br /&gt;The consistent reward for effort is among the best out there for progression systems.&lt;br /&gt;This however doesn't remove the fact that it still has problems.&lt;br /&gt;&lt;br /&gt;So lets tackle the first one first. (duh)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;How do levels become a social barrier?&lt;/span&gt;&lt;br /&gt;First as I mentioned earlier, as you gain levels you gain power, and with that power you gain access to more content.&lt;br /&gt;&lt;br /&gt;And it is this sharding of content relative to levels (ie, time spent) which causes the first part of our problem.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If Player A is at level 10,&lt;br /&gt;and Player B is at level 20,&lt;br /&gt;both players &lt;span style="font-style: italic;"&gt;cannot&lt;/span&gt; share the same content.&lt;br /&gt;And as such, cannot play together.  (regardless whether they want to or not)&lt;br /&gt;&lt;br /&gt;Because Player A cannot scale up to player B's content, because their too weak.&lt;br /&gt;Player B &lt;span style="font-style: italic;"&gt;can &lt;/span&gt;scale down, but then they are no longer sharing content, but rather Player B is &lt;span style="font-style: italic;"&gt;doing&lt;/span&gt; the content for Player A, as Player B is far too strong for said content.&lt;br /&gt;&lt;br /&gt;How do you resolve this problem?  You can't.&lt;br /&gt;Unless there is another mechanic built in to allow the higher level players to dumb down, so that they can play with lower level players, then your totally screwed.&lt;br /&gt;But even then, that only solves half the problem.  (well, not even that)&lt;br /&gt;&lt;br /&gt;And that's only sharing content.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In terms of competition, the problem is much the same.&lt;br /&gt;Because Time = Power, whoever spends the most time, becomes the strongest by default.&lt;br /&gt;And the larger the divide between levels becomes, the more apparent this becomes, until it is no longer a contest anymore, but rather a slaughter.&lt;br /&gt;&lt;br /&gt;Again, if Player A is at level 10,&lt;br /&gt;and Player B is at level 20,&lt;br /&gt;then there is not a hope in hell of Player A beating Player B,&lt;br /&gt;regardless who is more skillful or knowledgeable.&lt;br /&gt;&lt;br /&gt;Now this can be mitigated by the level cap, this however does little to nothing balance competition when there are variating levels between players.&lt;br /&gt;(unless everybody competing are at the same level or level range.  ie, look at Guild Wars)&lt;br /&gt;&lt;br /&gt;Anybody that values fairness and balance can appreciate why this is a problem.&lt;br /&gt;The metric for success in competition shouldn't be time, money, or gear, but rather personal skill.  Because by winning via skill alone, you not only reward thous truly deserving of it, but make the act of winning far more valuable.&lt;br /&gt;&lt;br /&gt;It's not winning if everyone and their dog can do it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And surprisingly enough, were only half way there...... oh joy!&lt;br /&gt;.... I'll try to keep this part shorter.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;How do levels cause grind?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Grind being the act of any repetitive, and monotonous activities.&lt;br /&gt;And in the case of levels, it's comes as a result of it's interactions with other mechanics, and in the absence of content.&lt;br /&gt;&lt;br /&gt;Say you have to level from level 1 to level 20 without a single quest in the lot.&lt;br /&gt;All you would have is killing the same mobs, often being different creatures but all fighting, and dying the same way.&lt;br /&gt;I'm sure anybody would agree that would be a grind.&lt;br /&gt;&lt;br /&gt;But what if it was to level 30, or 40, 60, 80, 120.... so on, and so on.&lt;br /&gt;The greater the gap, the greater the grind.   Most people would give up around level 30 or so of this crap.&lt;br /&gt;But what is worse, is that the nature of levels is of a exponential cost requirement.&lt;br /&gt;Each requiring more and more XP, and thus time.  (and usually diminished returns)&lt;br /&gt;&lt;br /&gt;So how can this be resolved?  Easy.  Break up the repetitiveness of it, with quests, social interactions, and other events.&lt;br /&gt;However, the problem here is that quests are often very similar, and thus prone to repetitiveness.  (hench quest grind)&lt;br /&gt;Forcing social interactions (such as forced grouping), is always a disastrous idea.&lt;br /&gt;And events tend to be few and far between.&lt;br /&gt;&lt;br /&gt;By in large, the higher the level cap is, the more likely it is that you will repeat similar content.&lt;br /&gt;(this is not always the case thou)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now normally this isn't so much a problem, on your first way through.&lt;br /&gt;But when your on your 4th or 5th time through or more, the act of leveling can get very old indeed.  (esp so if the level cap is high)&lt;br /&gt;&lt;br /&gt;But what can cause you to go through the leveling process all over again?&lt;br /&gt;Classes.&lt;br /&gt;&lt;br /&gt;Another mechanic that is usually in close proximity to levels.&lt;br /&gt;Classes in essence attempt to define your role, what you do within game, often in quite a strict sense at that.  But what if you want to try some else out?  What if your bored of your mage, priest, or warrior?&lt;br /&gt;&lt;br /&gt;Tough, you really have little other option then to re-roll, and run the whole gamut all over again.&lt;br /&gt;(or take a break)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now some people really don't mind doing this, as a new class offers different experiences.&lt;br /&gt;And the first dozen times it may be.  But the problem is, that if you've played a class once in one game, then you've played it in every other game as well.&lt;br /&gt;&lt;br /&gt;It's only a matter of time before this new experience, is not longer new experience.&lt;br /&gt;In time this too becomes a grind.  And all because you wanted to do something a little different.&lt;br /&gt;What an awfully cumbersome way of doing things.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So much for keeping that part 'short'.&lt;br /&gt;&lt;br /&gt;In the last part I'll go over what can be done to resolve some of these problems.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Problem Salving&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;As I've shown, the key problem is levels equating progression with Time = Power.&lt;br /&gt;However, progression doesn't &lt;span style="font-style: italic;"&gt;not&lt;/span&gt; necessitate an increase in power.&lt;br /&gt;All you need is &lt;span style="font-style: italic;"&gt;'a'&lt;/span&gt; gradual increase of some kind.&lt;br /&gt;&lt;br /&gt;And it starts with what your measuring success and separating content with.&lt;br /&gt;If that measuring stick is say, skill, rather then power.  Then you can avoid most of the problems, and build a more cohesive community as a result.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If I beat someone because I knew how to use a particular skill better the them, and the fight was balanced to begin with, then it was a fair fight.  They might beat me next time.  We each are able to learn from our mistakes, improve ourselves as a result, and thus we progress.&lt;br /&gt;&lt;br /&gt;If I beat a mob or boss monster, simply because I knew what it was going to do, before it did it and avoided it, then me and a buddy of mine can still enjoy the same content even if they don't know.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;A couple of good examples are Guild Wars and EVE Online.&lt;br /&gt;&lt;br /&gt;In Guild Wars, the level cap was not only low (lvl 20 cap), but also didn't directly increase your power.  Instead you gained attribute points that you used to power up skills, which could then be withdrawn and used again elsewhere.&lt;br /&gt;And due to the amount you got, and the nature of their skill system, you do a lot with very little.&lt;br /&gt;&lt;br /&gt;Once you hit level cap, which was very easy to do, everyone was on even ground, both in competition and &lt;/span&gt;&lt;span style="font-size:100%;"&gt;collaboration.  What separated who won, and who eats a dirt sandwich, was none other then knowing what to use, and how to use it.&lt;br /&gt;&lt;br /&gt;Progression by in large came down to collecting all the various skills, and learning the best way to use them.  (on top of which you had a lot of ascetic progression, that didn't impact your performance)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;While EVE Online, also has an interesting (yet exceedingly boring) skill system of it's own.&lt;br /&gt;Instead you spend real-time to gain skill points in any particular skill you wanted.&lt;br /&gt;In short, you got good at what you wanted to.&lt;br /&gt;&lt;br /&gt;This is good because it is non-linear, and it also does away with the need for classes.&lt;br /&gt;But what is most important, is that gaining these skills will have a minimal impact on power, but rather give you more options to work with.  (skills give you access to other ships and equipment)&lt;br /&gt;&lt;br /&gt;So as a result, it doesn't really matter how many skill points you have, it only matters what your doing and how you are doing it.  (ie, it didn't matter if you have 50 million skill points, if your in a frigate..... your still in a frecken frigate)&lt;br /&gt;&lt;br /&gt;Interestingly enough, because you can have one character do any given number of rolls, you can stick with one single character, and thus avoid any repetitiveness with re-rolling.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-weight: bold;"&gt;Wrapping Up&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;As such, it is possible to have progression without it causing problems with the social interactions of the player base.  Nor does it have to be repetitive either.  As you can have situation where you only need one character, and yet can do any job or roll you want to do at any given time.&lt;br /&gt;&lt;br /&gt;Can levels be work in such a way to avoid all these problems?  Sure, look at Guild Wars.&lt;br /&gt;(although it still suffered from some repetitiveness of re-rolling)&lt;br /&gt;&lt;br /&gt;But is that likely given it's history?  No, not really, no.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I think the best solution is to build around a preferably new progression system, that not only avoids these kind of problems by being skill based, but also retains all the good parts of levels.&lt;br /&gt;(ie, the consistent reward to effort thing.)&lt;br /&gt;&lt;br /&gt;Of course, there isn't really anything you can do about the games in which it has already been implemented in.  Once it's there, it's there for good.&lt;br /&gt;&lt;br /&gt;But the first step in avoiding these problems in the future, it to know their even there to begin with.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Which brings us to the end of this..... colossally huge blog post.&lt;br /&gt;Not exactly light reading.&lt;br /&gt;&lt;br /&gt;But I hope it helps to some degree in understanding just what and where the problems of levels in MMORPG's are.&lt;br /&gt;Given my track record for clearly explaining things, not a hope in hell I'm sure.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;PS:  I may very well in the future come back to edit this post, and try to make it shorter and more understandable.  It's just too long......&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;~Yoh&lt;br /&gt;&lt;/span&gt;&lt;span style="font-size:130%;"&gt;&lt;span style="font-size:100%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-7023237067166629987?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/7023237067166629987/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2009/08/formal-deconstruction-of-levels.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/7023237067166629987'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/7023237067166629987'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2009/08/formal-deconstruction-of-levels.html' title='A Formal Deconstruction of Levels'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-8174792271832231352</id><published>2009-08-20T15:07:00.000-07:00</published><updated>2009-08-20T15:27:52.968-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='trailer'/><category scheme='http://www.blogger.com/atom/ns#' term='Guild Wars 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Arenanet'/><category scheme='http://www.blogger.com/atom/ns#' term='preview'/><title type='text'>Guild Wars 2 - Light my Fire</title><content type='html'>Well, as I've stated before I had lost interest in this game as it has been 2 years since I had heard anything on it.  Consider my flame rekindled.&lt;br /&gt;&lt;br /&gt;&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Arenanet&lt;/span&gt; just released a 4 page &lt;a href="http://www.eurogamer.net/articles/guild-wars-2-preview_4?page=1"&gt;preview&lt;/a&gt; and a 5min &lt;a href="http://www.eurogamer.net/videos/exclusive-guild-wars-2-reveal"&gt;trailer&lt;/a&gt;.&lt;br /&gt;Way to put up.  It seems they've been busy little bees.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Color me impressed.&lt;br /&gt;The trailer itself was quite &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_1"&gt;appeasing&lt;/span&gt;.  Not only gorgeous in that stylized kind of way &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Arenanet&lt;/span&gt; does, but it actually shows &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;gameplay&lt;/span&gt; graphics as well, which are very, very nice.  On par with &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;Aion&lt;/span&gt; I'd say.&lt;br /&gt;&lt;br /&gt;And the preview gave us a glimpse into how it will work.  However of course they didn't reveal anything too specific, they did note that it will be more &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;soloable&lt;/span&gt; then before, have open world &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_6"&gt;persistence&lt;/span&gt;, have a new quest/event system, and possibly improve their skill system.&lt;br /&gt;Oh, and you can jump too. ^^&lt;br /&gt;&lt;br /&gt;So, nothing but gold so far.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;While I admit that I am still a bit skeptical, as they did state originally that they will look at the level system, and their news about the skill system is a tad troubling.&lt;br /&gt;But it seems they've learned they cocked up a fair bit in Guild Wars, so they may very well make things even better rather then worse.&lt;br /&gt;&lt;br /&gt;And they did say they were keeping to the central &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_7"&gt;tenants&lt;/span&gt; of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;GW&lt;/span&gt;.  So that's reassuring.&lt;br /&gt;&lt;br /&gt;Still, their not out of the woods yet, but we can see daylight.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So consider yourself at they top off my 'must buy' list &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;GW&lt;/span&gt;2.&lt;br /&gt;Don't &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_10"&gt;disappoint&lt;/span&gt; me now.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now if you don't mind, I'm going to go watch that trailer again.&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-8174792271832231352?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/8174792271832231352/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2009/08/guild-wars-2-light-my-fire.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/8174792271832231352'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/8174792271832231352'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2009/08/guild-wars-2-light-my-fire.html' title='Guild Wars 2 - Light my Fire'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-6269004619266934136</id><published>2009-08-19T17:50:00.000-07:00</published><updated>2009-08-19T18:16:10.088-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Final Fantasy 14'/><category scheme='http://www.blogger.com/atom/ns#' term='Champions'/><category scheme='http://www.blogger.com/atom/ns#' term='Black Phophesy'/><category scheme='http://www.blogger.com/atom/ns#' term='Aion'/><category scheme='http://www.blogger.com/atom/ns#' term='Guild Wars 2'/><category scheme='http://www.blogger.com/atom/ns#' term='Dust 514'/><category scheme='http://www.blogger.com/atom/ns#' term='Jumpgate'/><title type='text'>On my game radar</title><content type='html'>Ok, what MMO titles on the horizon am I interested in.&lt;br /&gt;&lt;br /&gt;Well, first I'm more attracted to skill based or action based games.  I don't give a rats ass about hype, or graphics, or any of that other crap they try to sell you.&lt;br /&gt;I'm only interested in how it handles.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1) Guild Wars 2 - As a long time fan of Guild Wars, I'm interested to see how this turns out.  However, I have lost most of my interest in this game as it's been 2 freaken years, but whatever.&lt;br /&gt;I think tomorrow they are going to release some more info, so we'll see if they are going to move forwards or backwards.&lt;br /&gt;Given Arenanets history, I expect great things from them.&lt;br /&gt;&lt;br /&gt;2) Dust 514 - Sounds epic.  While I don't have a PS3 or Xbox360, nor intend on getting one, I'll probably won't be playing this game.&lt;br /&gt;But even still, it's a stellar move by CCP.  It's got epic win written all over it.&lt;br /&gt;Still, I reserve judgment until they show the beef.&lt;br /&gt;&lt;br /&gt;3) Final Fantasy 14 - At first this sounded like, and looked like a remake of FF11, but it seems to be only skin deep.  Much like Guild Wars - Guild Wars 2.&lt;br /&gt;Them losing the level system gain instant gratz with me.  However it could also be disastrous, depending on what they put in it's place.&lt;br /&gt;So far it's in alpha, and what little I saw of combat was...... well.... shit.&lt;br /&gt;Good graphics, but that's par for the course these days.&lt;br /&gt;&lt;br /&gt;4) Jumpgate: Evolution and Black Prophesy - Now these games I like.&lt;br /&gt;I'm quite into space sims (EVE doesn't count), and they look quite fast paced and fun.  Not too sure about some of their mechanics.  I think they have a level system.... which of course I dispise, but it depends on how they do it.&lt;br /&gt;Could be very, very good for the industry.  Or they could bomb horribly.&lt;br /&gt;It all depends.&lt;br /&gt;&lt;br /&gt;5) Champions - Not terribly interested in this game, but it does have some nice features.&lt;br /&gt;The customization looks epic.  Looks like you can do just about anything you want.&lt;br /&gt;But in saying that, the combat looks shoty, it still uses levels, and I just don't like superhero games.  (never got into comics)&lt;br /&gt;I might play it for a bit, but I don't expect it would hold me in the long run.&lt;br /&gt;&lt;br /&gt;6) Aion - At one point it beeped onto my radar, until my bullshit-seeking ground to air missiles blew it out of the sky.  It's pretty, has good customizations, and has some mildly good lore.&lt;br /&gt;But the combat, skill system, and damn near everything else is vanilla.&lt;br /&gt;Nothing I haven't seen before.&lt;br /&gt;It looks like any other inventory management game I have ever seen, and I'm just not into that.&lt;br /&gt;Bite me Aion.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And that's really about it.&lt;br /&gt;Not a whole lot interests me atm.  Some might do good should they put out, but until then, I reserve judgment.  Could be good, could be business as usual. &lt;br /&gt;We shall see.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-6269004619266934136?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/6269004619266934136/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2009/08/on-my-game-radar.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/6269004619266934136'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/6269004619266934136'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2009/08/on-my-game-radar.html' title='On my game radar'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-4233716652449698462</id><published>2009-08-17T19:44:00.000-07:00</published><updated>2009-08-17T20:04:09.541-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='P2P'/><category scheme='http://www.blogger.com/atom/ns#' term='Aion'/><category scheme='http://www.blogger.com/atom/ns#' term='RMT'/><category scheme='http://www.blogger.com/atom/ns#' term='Global Agenda'/><category scheme='http://www.blogger.com/atom/ns#' term='Business Model'/><title type='text'>Pay 2 Play - from left field?</title><content type='html'>After yesterdays blog, and after a comment on Virgin Worlds, it came to my attention that Global Agenda is also using a P2P business model.&lt;br /&gt;&lt;br /&gt;This kind of snuck up on me, because thats two recent upcoming MMO's that are utilizing this system.  And I got to say it sounds bloody wonderful!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;As you can tell, I'm in favor of this type of business model.&lt;br /&gt;As to why, well it goes back to my Guild Wars days, which also used an interesting business model - initial box cost only = free to play.&lt;br /&gt;And what they were going for was flexibility, where you could pick the game up, drop it, and pick it up again without losing money over it.&lt;br /&gt;&lt;br /&gt;And while RMT free to play mimic this, they take it out on gameplay as a result. (see last blog post)&lt;br /&gt;But this wasn't the case with GW.  They had all the stability of any subscription MMO, but had far greater flexibility for they players.  (however they ended up having other problems as a result)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And what is great about P2P, is that it takes all that flexibility and stability, and yet gives the developers the financial returns they need to run and develop the game.  Win win.&lt;br /&gt;(it also allows them to avoid the same traps GW fell into)&lt;br /&gt;&lt;br /&gt;However, the developers will likely not get as much money from this alone, which is why it should, and seems is (in the case of GA and Aion), supplemented by an additional revenue stream.  Namely either initial box/download cost, or RMT. (not done in the same manner as RTM centric games thou)&lt;br /&gt;&lt;br /&gt;I would go for the latter, as box/download cost makes the game less accessible.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I'm not above paying for a game, but I want to play it on my own terms, and not lose money should I decide to put it down for a week.  And this business model exemplifies that.&lt;br /&gt;&lt;br /&gt;Nice going Global Agenda and Aion.  Way to stay on the ball.&lt;br /&gt;Now it's down to the quality of the products.  (sry Aion, you failed my test)&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-4233716652449698462?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/4233716652449698462/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2009/08/pay-2-play-from-left-field.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/4233716652449698462'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/4233716652449698462'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2009/08/pay-2-play-from-left-field.html' title='Pay 2 Play - from left field?'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-7769264536620432383</id><published>2009-08-16T22:29:00.000-07:00</published><updated>2009-08-22T00:32:21.995-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Massively Speaking'/><category scheme='http://www.blogger.com/atom/ns#' term='Aion'/><category scheme='http://www.blogger.com/atom/ns#' term='Guild Wars'/><category scheme='http://www.blogger.com/atom/ns#' term='BeauTurkey'/><category scheme='http://www.blogger.com/atom/ns#' term='MMO'/><category scheme='http://www.blogger.com/atom/ns#' term='RMT'/><title type='text'>RMT in the Future of MMORPG's</title><content type='html'>After a comment by BeauTurkey on the &lt;a href="http://www.virginworlds.com/podcast.php?show=21&amp;amp;ep=64"&gt;Massively Speaking&lt;/a&gt; podcast, episode 64, it provoked me to write something on my views of RTM now, and in the future are.&lt;br /&gt;&lt;br /&gt;BeauTurkey is in favor of RTM's, as they have gained some ground in MMO's over the last couple of years, and are becoming more accepted.  (why they were looked down in the first place I can't get my head 'round)&lt;br /&gt;&lt;br /&gt;RTM are they way of the future, in essence is what he advocates.  I don't agree.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Is there money in it?  Counter intuitively, yes it seems.&lt;br /&gt;Does 'free to play' bring in people?  Clearly no argument there.&lt;br /&gt;Can an RMT model game be a big budget AAA MMO?  I don't see any reason why not.&lt;br /&gt;&lt;br /&gt;So where is my point of contention?  It has to do with gameplay.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The RMT model centers around being free to play, and getting you to spend money on their online store for 'stuff'.  Now this doesn't necessarily mean content, but it does almost always involve ascetic items.&lt;br /&gt;&lt;br /&gt;So how do you get people to by your online stuff?  Easy, make things either difficult or dull for them, or both, in order to gently force their hand.  Of course you can pander to their sense of greed, but that doesn't work on everybody.&lt;br /&gt;&lt;br /&gt;Runes of Magic for example:  Considered a full fledge MMO by most people.&lt;br /&gt;Traveling in this game can be a pain in the arse at times.  While you can teleport to major cities, you still spend an awful lot of time running around.&lt;br /&gt;And of course the game has mount to make things 'easier', if your willing to fork up 10$ that is.&lt;br /&gt;.... Not exactly what I would call micro, but ok.&lt;br /&gt;&lt;br /&gt;Then there is the gear, which for the most part if fairly generic.  Some if it is nice thou, don't get me wrong.  But should you dare want to customize it, hahahahaaa.... no.  Fork up please.&lt;br /&gt;&lt;br /&gt;And on and on it goes.  Either fork up, or things are going to feel like cardboard for you.&lt;br /&gt;It feels like they are always holding back on you, doesn't it?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Well as you can tell, this way of running a MMO doesn't jive well with me.&lt;br /&gt;&lt;br /&gt;I say full throttle.  Either do it and go all the way, or don't.  Don't hold back.&lt;br /&gt;I want my customized gear, I want every scrap of content at the get go, I want to feel like the game isn't playing favorites by who has the deepest wallet.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now that isn't to say RMT doesn't have a place.  Sure it does.  Just not as the main means of payment.&lt;br /&gt;Otherwise it the game just feels second best.&lt;br /&gt;&lt;br /&gt;I see the future of RMT working as a great supplement to subscription-like models, such as the P2P model Aion is currently implementing (massive kudos btw), as it is far more flexible and overall cheaper then the run-of-the-mill subs.  This way the game can go full throttle, and have extras over and above as nice little bits and pieces, sort of like how Guild Wars handled it.&lt;br /&gt;&lt;br /&gt;But the first step to getting people to use RMT, besides getting them into the game, is getting them to ENJOY the game.  And that doesn't really work when you water down the game, and almost go so far as to coerce them into it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Just my take on it.&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-7769264536620432383?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/7769264536620432383/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2009/08/rmt-in-future-of-mmorpgs.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/7769264536620432383'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/7769264536620432383'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2009/08/rmt-in-future-of-mmorpgs.html' title='RMT in the Future of MMORPG&apos;s'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-7285348845923860882</id><published>2009-08-16T16:31:00.000-07:00</published><updated>2009-08-16T16:41:11.747-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='Koakuma'/><category scheme='http://www.blogger.com/atom/ns#' term='Touhou'/><title type='text'>A quick Update</title><content type='html'>Well, I haven't posted a blog post in a few days, but then I might not do much blogging on the weekends anyways, as I prefer to spend my time elsewhere.&lt;br /&gt;&lt;br /&gt;Not much going on.  Mostly spending my time working on my art, trying to figure out Corel Painter 11, as it is no walk in the park.  Getting there thou.&lt;br /&gt;Made my first picture in it the other day,  just a sketch that I did with a single brush, but ok non the less.&lt;br /&gt;&lt;br /&gt;Based on &lt;a href="http://yoh-sl.deviantart.com/art/Koakuma-133430752"&gt;Koakuma&lt;/a&gt;, from the Touhou series, which as I find is quite the internet phenomena.&lt;br /&gt;I'm only really been playing Touhoumon, a rom hack of pokemon: fire red.&lt;br /&gt;And as you could guess, it's replaced all the pokemon with Touhou characters, as there is and insane number of them.&lt;br /&gt;Reasonably fun.&lt;br /&gt;&lt;br /&gt;Nothing all that interesting going on otherwise.  I think I'll listen to some podcasts today, and maybe today or tomorrow watch that Second Skin doco people are on about, and give my commentary on it I suppose.&lt;br /&gt;Whatever.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Well, I've got art to do.&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-7285348845923860882?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/7285348845923860882/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2009/08/quick-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/7285348845923860882'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/7285348845923860882'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2009/08/quick-update.html' title='A quick Update'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-852329225724236566</id><published>2009-08-14T00:11:00.000-07:00</published><updated>2009-08-14T00:22:14.447-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='art'/><category scheme='http://www.blogger.com/atom/ns#' term='Corel'/><category scheme='http://www.blogger.com/atom/ns#' term='Photoshop'/><category scheme='http://www.blogger.com/atom/ns#' term='11'/><category scheme='http://www.blogger.com/atom/ns#' term='Painter'/><title type='text'>Corel Painter 11</title><content type='html'>Downloaded a trial of painter today, after reading about it from a guy on DeviantART, named Elsevilla. (superb artist btw)&lt;br /&gt;&lt;br /&gt;And for the longest time, I've been using an old version of Photoshop.&lt;br /&gt;What a difference.&lt;br /&gt;&lt;br /&gt;Now Photoshop is not bad, but it is a jack-of-all trades, giving you limits to just what you can do with your brush.  It is quite easy to learn and use thou.&lt;br /&gt;&lt;br /&gt;Painter on the other hand has an enormous amount more options for you to mess around with.&lt;br /&gt;If your a serious digital painter/artist, you have to use Painter.  Because it's a specialist product, built for digital artists.&lt;br /&gt;&lt;br /&gt;The only real drawback I can see, is that it's a bit difficult to get your head 'round.  It feels a lot different to what I'm used too, and there are so many more options that I get confused.&lt;br /&gt;So I think I'm going to have to go over tutorials as to how everything works, and to create the brushes that I want.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;But once I get the hang of it, it should significantly improve my art.&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-852329225724236566?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/852329225724236566/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2009/08/corel-painter-11.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/852329225724236566'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/852329225724236566'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2009/08/corel-painter-11.html' title='Corel Painter 11'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-78172886209545408</id><published>2009-08-12T18:51:00.000-07:00</published><updated>2009-08-12T19:59:36.886-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Warhammer'/><category scheme='http://www.blogger.com/atom/ns#' term='dilemma'/><category scheme='http://www.blogger.com/atom/ns#' term='Paul Barnette'/><category scheme='http://www.blogger.com/atom/ns#' term='Rose colour glasses'/><title type='text'>The Rose coloured glasses Dilemma</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_l-rdvbtDP_s/SoOBYsEyU3I/AAAAAAAAABM/j9vHsP6SVAQ/s1600-h/rose-colored-glasses.jpg"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 193px; height: 112px;" src="http://2.bp.blogspot.com/_l-rdvbtDP_s/SoOBYsEyU3I/AAAAAAAAABM/j9vHsP6SVAQ/s320/rose-colored-glasses.jpg" alt="" id="BLOGGER_PHOTO_ID_5369277441903842162" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Now this is an argument I've been wanting to flesh out for awhile now, and while I have touched on it once before, I never got there because it fell into an unproductive argument instead.&lt;br /&gt;&lt;br /&gt;It came to me after listening to Paul &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;Barnette&lt;/span&gt;, a creative director for Mythic Entertainment with &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Warhammer&lt;/span&gt; Online. (I swear I have nothing against the man, promise)&lt;br /&gt;&lt;span style="font-style: italic;"&gt;And I wondered, do these people not get it? &lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Did they not see the signs of failure?&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;How could they not see what seemed so obvious to me at the time?&lt;/span&gt;  (and I'm not the only one)&lt;br /&gt;&lt;br /&gt;I think we can count out being incompetent, because their not.&lt;br /&gt;Nor do I think they're being deliberately deceitful either, churning out a product they know is no different, in order to try and make a quick buck. (cough, 'Nintendo' cough)&lt;br /&gt;&lt;br /&gt;Then is it the consumers who are at fault?  Are we too fickle?&lt;br /&gt;No, I don't think that's it either.  I believe there very much is a definitive thing we want, and it wasn't meet in the case of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;Warhammer&lt;/span&gt; Online.&lt;br /&gt;&lt;br /&gt;I think there is a disconnect here, where Mythic really did think think they had a winner on their hands, given the information they had.&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Which begs the question, was the information they had correct? &lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Could it have been skewed in anyway? &lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Did they see something as a positive rather than as a negative?&lt;/span&gt;&lt;br /&gt;Possibly..... lets compare notes.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Lets use the case of the quote "core" mechanics of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;MMO's&lt;/span&gt;, also known as the status &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;quo&lt;/span&gt;.&lt;br /&gt;Now from my perspective, I have no inherent loyalties  to any given mechanic, their all free game.  A mechanic of a game stands or falls on it's own merits.&lt;br /&gt;If it doesn't work as well as I'd like, then I'm more then happy to lose it in favor of something better.&lt;br /&gt;&lt;br /&gt;So as far as levels (progression mechanic) and classes (skills system mechanic) goes, I think they work perfectly well in single player games, because it's all about me in that case.&lt;br /&gt;&lt;br /&gt;But in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;MMO's&lt;/span&gt;, the goal changes.  It's the social interactions that a key, and both levels and classes restrict these interactions and cause unnecessary strife as a result.&lt;br /&gt;Needless to say, making a game painful to play is just poor game design, so in my mind, levels and classes have to go.  (and be replaced of course)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So why is it that year after year, these 'broken' game mechanics get recycled?&lt;br /&gt;Maybe it's because they can't &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;imagen&lt;/span&gt; anything better, but that makes them look a bit stupid, and I don't think that's necessarily the case.&lt;br /&gt;Or could it be that they don't see them as broken?&lt;br /&gt;And as such, don't fix what isn't &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;borken&lt;/span&gt;. (&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;bork&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;bork&lt;/span&gt; &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_10"&gt;bork&lt;/span&gt;)&lt;br /&gt;&lt;br /&gt;This is where I think the rose colored glasses comes in.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;From my understanding, people like Paul &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_11"&gt;Barnette&lt;/span&gt; and his colleagues (esp lead designers), were born in a generation that were introduced to the bedrock of modern &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;RPG's&lt;/span&gt; and gaming, pen &amp;amp; paper &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_13"&gt;RPG's&lt;/span&gt;, model painting, and the dawn of &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;MMO's&lt;/span&gt; - &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_15"&gt;MUD's&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;And this is where a lot of these 'core' mechanics as you will, were invented.  And they probably have very fond memories of these older kinds of games, even thou by &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;todays&lt;/span&gt; standards, my generations standards, these are boring relics of the past.&lt;br /&gt;In their time, they had to like it or lump it, they weren't as spoiled for choice like we are.&lt;br /&gt;&lt;br /&gt;And as such, it is this attitude towards these long held mechanics, seems to be what is now causing this saturated, everything is 'vanilla' status &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_17"&gt;quo&lt;/span&gt;, problem of the modern day &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_18"&gt;MMO&lt;/span&gt; industry.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Whether they are oblivious to the problem, feel that people should just put up with it, or just can't bring themselves to let it go.  These rose coloured glasses are getting in the bloody way, and somethings got to give.&lt;br /&gt;Otherwise, get used to the status &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_19"&gt;quo&lt;/span&gt;..... it's going to be here for awhile.&lt;br /&gt;&lt;br /&gt;Which is why I hinge my bets on the younger demographic of developers.  They in my mind, are far more likely to go against modern conventions, and try something new.&lt;br /&gt;And it's this 'pushing the boundaries' attitude that will lead &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_20"&gt;MMO's&lt;/span&gt;, and quite possibly games in general, into a whole new era of gaming.&lt;br /&gt;&lt;br /&gt;Nothing improves by accepting &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_21"&gt;medocity&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;~&lt;span class="blsp-spelling-error" id="SPELLING_ERROR_22"&gt;Yoh&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-78172886209545408?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/78172886209545408/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2009/08/rose-coloured-glasses-dilemma.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/78172886209545408'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/78172886209545408'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2009/08/rose-coloured-glasses-dilemma.html' title='The Rose coloured glasses Dilemma'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_l-rdvbtDP_s/SoOBYsEyU3I/AAAAAAAAABM/j9vHsP6SVAQ/s72-c/rose-colored-glasses.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-4257865586312105329</id><published>2009-08-12T00:54:00.000-07:00</published><updated>2009-08-12T01:19:28.720-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='respect'/><category scheme='http://www.blogger.com/atom/ns#' term='Julie Whitefeather'/><category scheme='http://www.blogger.com/atom/ns#' term='argument'/><title type='text'>Losing respect</title><content type='html'>Ever have a conversation or argument with somebody which made you realize that the person in question wasn't as friendly or as rational as you had first thought?&lt;br /&gt;&lt;br /&gt;Yeah..... I'm at that point.&lt;br /&gt;&lt;br /&gt;Had an argument with sister Julie Whitefeather from Virgin Worlds, on her No Prisoners, No Mercy podcast thread today.  And after a few exchanges, it quickly went downhill.&lt;br /&gt;&lt;br /&gt;The entire time, I was trying to herd the conversation to something actually constructive, while I did lose my temper a bit at one point, but I get like that when people refuse to acknowledge points, and ask asinine questions that have little or nothing to do with the subject at hand.  (strawmen)&lt;br /&gt;&lt;br /&gt;Towards the end there, she seemed more concerned with my profanity, then any point I had made.  Which is fine to some degree, as it was her show thread, which I promptly conceded that point, but even still, way to derail the conversation.... again.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;But in the end, this wasn't good enough for her, and decided to throw a comment back it me when I pointed out that she (and one other bloke that was part of the discussion) didn't get anywhere near what I was talking about, and seemed to me, to be day dreaming.  And thus put a end to the discussion.&lt;br /&gt;How mature.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;After all was said and done, all I can say is that I'm disappointed in you Juile, I actually expected more from you.  I give you no points for rational discourse.&lt;br /&gt;&lt;br /&gt;Now I'm just waiting to see if she'll attack me on her show when I'm not there to defend myself....yeah...... this should be fun.....&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-4257865586312105329?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/4257865586312105329/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2009/08/losing-respect.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/4257865586312105329'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/4257865586312105329'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2009/08/losing-respect.html' title='Losing respect'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-6354135393391838976</id><published>2009-08-10T16:23:00.000-07:00</published><updated>2009-08-10T17:16:34.541-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ep 1'/><category scheme='http://www.blogger.com/atom/ns#' term='developer'/><category scheme='http://www.blogger.com/atom/ns#' term='series'/><title type='text'>Developer in the Making - Episode 1</title><content type='html'>This will be my on-going series, that will chronology my efforts to gain employment in a MMORPG development studio, and in this case CCP. (Crowd Control Productions)&lt;br /&gt;&lt;br /&gt;First, a bit of history about myself.&lt;br /&gt;Ever since I was a wee lad, I have been a gamer, and since I can remember I have been interested in the production of said games.&lt;br /&gt;I often dabbled in modifying code and level design to see what would happen if I switched this with that.  I was a very curious lad, which would often lead me to breaking the game one way or another.&lt;br /&gt;&lt;br /&gt;I was never satisfied.  I could always imagen things better.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Flip forward to today, and I'm as insatiable as I have ever been.&lt;br /&gt;So what to do, what to do.&lt;br /&gt;&lt;br /&gt;Well, over the last couple of years, I've gotten right into MMO's, with Guild Wars being my first love.  Now, even in the beginning there were aspects of the game that just irked me so, and as I looked around the MMO sphere, I saw overwhelming lack of innovation.  Just the same game, reinterpreted.&lt;br /&gt;I thought it might get better, but it hasn't.  Any progress made seems to be made with equal helpings of fail, and fall backing on the status quo.  It's, disheartening to say the least.&lt;br /&gt;&lt;br /&gt;So what am I going to do about it?  Well, I've never been one to stand on the sidelines and look on helplessly, so they only real option to jump into the machine and rip it apart from the inside.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So at the beginning of this year, I began planning to get my foot in the door of a development studio.  Now there are several options available to you at this point.  You can:&lt;br /&gt;&lt;br /&gt;A) Broad brush your resume or portfolio and send it out to any development studio you can spell, and hope for a bite.  But I found this to be a colossal waste of energy, so I went with something a little more..... direct.&lt;br /&gt;&lt;br /&gt;B) Goto a meet-and-greet MMO/gaming expo, in order for networking and try and develop connections with developers.  This may also incidently help narrow your selection criteria, so you can focus your resume/portfolio.  I found this undoable, as I'm poor, and live in fucking New Zealand, and airfair cost is a bitch.&lt;br /&gt;&lt;br /&gt;C) Select your favorite development studio, or one which gives you the most probability of success, and cater your resume/portfolio specifically for them. (ie, don't try to get a job at a development studio that has recently had layoffs)&lt;br /&gt;My pick.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now, at first I was going with option B, and I was thinking of saving up so I could go to PAX in September 2009, and try and make connections with Arenanet, as I love them so.&lt;br /&gt;But at the beginning of March, I saw some insider videos put out by CCP, and decided on them instead for several reasons.&lt;br /&gt;They were independent, carefree, and most importantly of all, growing. (meaning they were hiring)&lt;br /&gt;&lt;br /&gt;So I made plans for how I would get in their good graces, and hopefully gain employment, mean while putting away whatever money I could to pay for airfares and other travel expenses should it come to that.&lt;br /&gt;&lt;br /&gt;My plan, research CCP and subsequently Iceland and figure out what makes them tick, and build a portfolio catered specifically for them, and set a workable deadline for all this.&lt;br /&gt;Now all of this happened back around March or so, as to the results..... well I'll get to that in another episode.&lt;br /&gt;Waffled on for long enough already.&lt;br /&gt;&lt;br /&gt;Until next time.... I am the lord of waffle.&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-6354135393391838976?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/6354135393391838976/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2009/08/developer-in-making-episode-1.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/6354135393391838976'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/6354135393391838976'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2009/08/developer-in-making-episode-1.html' title='Developer in the Making - Episode 1'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-6450111502165581553</id><published>2009-08-09T17:02:00.000-07:00</published><updated>2009-08-09T17:29:32.239-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Aion'/><category scheme='http://www.blogger.com/atom/ns#' term='hate'/><title type='text'>Why I hate Aion</title><content type='html'>Now if you troll around Massively and VirginWorlds, then you may have noticed on articles involving the game Aion, that I have a less then favorable stance towards it.&lt;br /&gt;&lt;br /&gt;But why?&lt;br /&gt;&lt;br /&gt;Well first it's important to point out, that I have not played Aion as of yet, nor do I ever intend to.&lt;br /&gt;Which some might say "you can't criticize Aion if you haven't played it, wah wah wah!", which I in turn say, 'I don't need to play it you fucking moron's!  I don't need to drive a car to see that it is a lemon, similarly, I don't need to play a game that is so self evidently crap to say so'.&lt;br /&gt;&lt;br /&gt;So why do I think Aion is crap?&lt;br /&gt;&lt;br /&gt;Because it is the embodiment of the status quo.  It does NOTHING new.  It's tries to sell you the same damn experiences that you've already had, in a new wrapper.&lt;br /&gt;I call this phenomena, &lt;span style="font-style: italic;"&gt;painting the turd&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Where companies try to sell you the same product, by renaming, marketing, and a new paint job.  But at the core of it, it's the same damn thing.&lt;br /&gt;Because if they can get away with selling the same product to you, then they will.&lt;br /&gt;That's capitalism for you folks.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Sure, in Aion's case, I can give it some credit, for being stable and stylish - but at the end of the day, that's not going to carry it.  It's still got the same old classes, the same of levels and motherfucking grind, the same old pointless goddamn moronic quests and mindless whack-a-mole monsters.&lt;br /&gt;&lt;br /&gt;Sorry, sell it to some other sucker.&lt;br /&gt;I've already been there, done that.&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-6450111502165581553?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/6450111502165581553/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2009/08/why-i-hate-aion.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/6450111502165581553'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/6450111502165581553'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2009/08/why-i-hate-aion.html' title='Why I hate Aion'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-2368096594765969490</id><published>2009-08-08T21:09:00.000-07:00</published><updated>2009-08-09T17:25:57.613-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='Bunny Must Die'/><category scheme='http://www.blogger.com/atom/ns#' term='indy'/><category scheme='http://www.blogger.com/atom/ns#' term='Chelsea'/><title type='text'>Die, Bunny, DIEEE!!!</title><content type='html'>Been playing a indy game lately that really is not half bad, called &lt;span style="font-weight: bold;"&gt;Bunny Must Die : Chelsea and the 7Devils&lt;/span&gt;.&lt;br /&gt;Now, it's a castlevania/metriod like 2D-platformer game, with an anime style.&lt;br /&gt;And it is really, really bloody hard.  Kind of takes you back to the bad old days on comodor64.&lt;br /&gt;But at the same time, it's quite fun, a very damn funny.  The people that made this game have a very good sense of humor.&lt;br /&gt;Some of the bosses will make you piss yourself laughing.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now you start of as Bunny, a bunnygirl who is actually a bunny, with a cat curse, who is very, very flat.  And with her you'll litery be bouncing off the walls, running very fast, and jump-kicking all over the place.  She uses castlevania like weapons such as daggers and boomerangs.&lt;br /&gt;Oh, and she can manipulate time.  Very useful.&lt;br /&gt;&lt;br /&gt;After beating the game with her, you play as Chelsea, a elf princess.&lt;br /&gt;With her you will be slow but steady, floating around, and blowing shit up.&lt;br /&gt;This girl is a walking terminal nuclear warhead.  Later in the game, you can walk in a room, and make everything die, painfully.&lt;br /&gt;She is also surprisingly mobile.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;But don't take it lightly, you will die a lot in this game, and some rooms and bosses will make you scream in agony.  (the nice kind of agony)&lt;br /&gt;Prepare to buy a new keyboard.&lt;br /&gt;&lt;br /&gt;I highly recommend it, as it isn't very big, and is completely free.  Can't argue with that price.&lt;br /&gt;Good game to play for five minutes while you put the jug on.&lt;br /&gt;Here's a link to it - &lt;a href="http://forum.nihonomaru.com/doujin-soft/58008-bunny-must-die.html"&gt;Bunny Must Die&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;One thing thou, is that it is in Japanese, so you will not likely understand the plot (not that it makes any sense anyhow), but then you don't need to.  The game is straight forward, and easy to understand.&lt;br /&gt;&lt;br /&gt;But if you really must know, you can watch this &lt;a href="http://www.youtube.com/view_play_list?p=127C5AA499389354"&gt;walkthrough on youtube&lt;/a&gt;, which has a translation overlaid the text, with full on commentary from the bloke playing it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now go out and play it, and have fun dying. :)&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-2368096594765969490?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/2368096594765969490/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2009/08/die-bunny-dieee.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/2368096594765969490'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/2368096594765969490'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2009/08/die-bunny-dieee.html' title='Die, Bunny, DIEEE!!!'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-6899383966687650079</id><published>2009-08-08T20:19:00.000-07:00</published><updated>2009-08-09T17:26:22.020-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='fail'/><category scheme='http://www.blogger.com/atom/ns#' term='The Escapist'/><category scheme='http://www.blogger.com/atom/ns#' term='Jeremy Monken'/><title type='text'>Moron writes article for The Escapist</title><content type='html'>Yeah, if you've been to Massively or The Escapist already, then you probably know where this is heading.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;Read the article earlier today, and my first impression of this man,  &lt;a href="http://www.escapistmagazine.com/articles/view/issues/issue_213/6341-Casualty-of-Warhammer"&gt;Jeremy Monken&lt;/a&gt;, is 'frecken moron'.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.escapistmagazine.com/profiles/view/Jeremy%20Monken"&gt;&lt;/a&gt;&lt;a href="http://www.escapistmagazine.com/articles/view/issues/issue_213/6341-Casualty-of-Warhammer"&gt;&lt;/a&gt;Now first, I do feel for the guy, as he did lose his job and all, and it sucks to be him. (lifes a bitch, didn't you know?)&lt;br /&gt;But his whiny-ass reasons, as to why he thinks Warhammer Online became a failboat, shows me one thing...... he didn't know a damn thing.  Nor did it seem like he learned anything from the experience either.&lt;br /&gt;&lt;br /&gt;'Gold spammers and cheaters killed the game I was working on', get off the fucking grass noddy!&lt;br /&gt;Warhammer didn't fail because of outside interference, it failed because it was a steaming pile of shit.  It was built on a foundation of crap, and when it sinks you complain it's the fault of the flies.&lt;br /&gt;I have no sympathy for someone that thick.&lt;br /&gt;&lt;br /&gt;However, it could have been avoided if EA weren't a bunch of corporate thugs, that fired far too quickly and far too much, as soon as their shitty product ran into turbulence.  That way, they guaranteed that the faults that caused War's demise would never get fixed, and thus send it on a one way street into the gutter.&lt;br /&gt;Stay classy EA.&lt;br /&gt;&lt;br /&gt;But to fair, it seems like he was only there for 6 months or so.  So he couldn't really do that much in that time span, and most of the fail was already baked in at that point, so I give him slack on that point.  But FFS, grow a spine.&lt;br /&gt;Mythic built a piece of crap, and EA ran it into the ground.&lt;br /&gt;Get a clue, and be fucking honest.  Even if you burn your bridges, they didn't deserve you in the first place if that's the case.&lt;br /&gt;&lt;br /&gt;~Yoh&lt;br /&gt;&lt;a href="http://www.escapistmagazine.com/profiles/view/Jeremy%20Monken"&gt;&lt;span style="color: rgb(0, 0, 0);"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-6899383966687650079?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/6899383966687650079/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2009/08/moron-writes-article-for-escapist.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/6899383966687650079'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/6899383966687650079'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2009/08/moron-writes-article-for-escapist.html' title='Moron writes article for The Escapist'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3762499129452318018.post-4813186250611222575</id><published>2009-08-08T18:49:00.000-07:00</published><updated>2009-08-09T17:26:40.321-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='about'/><category scheme='http://www.blogger.com/atom/ns#' term='myself'/><title type='text'>About me, myself and I</title><content type='html'>&lt;span style="font-style: italic;"&gt;This is a story all about how my life got flipped, turned upside down,&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;and I'd like to take a moment, just sit down James,&lt;br /&gt;and I'll tell you how I became the undisputed king of card &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_0"&gt;ga&lt;/span&gt;&lt;/span&gt;--- wait, hang on, wrong intro....&lt;br /&gt;&lt;br /&gt;But enough with the skit...&lt;br /&gt;I'm &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_1"&gt;Yoh&lt;/span&gt;..... or I'd rather people call me that.&lt;br /&gt;My real name?  Well, I ain't going to tell you that, because I'm an anti-social bastard...... and I prefer using my online identity anyways, &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_2"&gt;cuz&lt;/span&gt; it makes things easier.&lt;br /&gt;&lt;br /&gt;Now, I'm a gamer of 25 years.  Always have been, always will be... well, until I'm maggot food anyhow.&lt;br /&gt;But for the foreseeable future, that's what I do.  I'm also a skeptical, cynical prick to boot.&lt;br /&gt;If somethings stupid, I say so.  If something good, I say so.&lt;br /&gt;&lt;br /&gt;I've played a wide arrangement of games over the years, from side scrolling shooters, to FPS and fighting games, to &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_3"&gt;RPG's&lt;/span&gt; and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_4"&gt;MMO's&lt;/span&gt;.  Hell, I've even played the odd &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_5"&gt;hentai&lt;/span&gt;, dating &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_6"&gt;sim&lt;/span&gt; once in a blue moon.&lt;br /&gt;So I'm well versed.&lt;br /&gt;&lt;br /&gt;I'm also an artist, specializing mostly in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_7"&gt;anime&lt;/span&gt; styling, and digital art in general.  A lot my inspiration comes from games and &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_8"&gt;anime&lt;/span&gt;, well, esp &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_9"&gt;anime&lt;/span&gt; as I am profoundly &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_10"&gt;addicted&lt;/span&gt; to it, since it has been the only real teacher I have ever had.&lt;br /&gt;Now I'm not bad, been doing it since I was around 16.... or in other words, that horny time in my life.  My style has &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_11"&gt;varied&lt;/span&gt; over the years, but I'm slowly coming to grips with my own, unique style.&lt;br /&gt;&lt;br /&gt;Got a &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_12"&gt;DeviantArt&lt;/span&gt; page, &lt;a href="http://yoh-sl.deviantart.com/"&gt;http://yoh-sl.deviantart.com/&lt;/a&gt;, so go take a look if you give a crap.  Also, I take requests, so if you want something in &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_13"&gt;particular&lt;/span&gt;, I'm willing to hear you out..... just don't expect it too quickly.  I'm a lazy sod.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;As for this blog, well unless your thick, It's about gaming generally, maybe heading more towards &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_14"&gt;MMORPG&lt;/span&gt; then anything else.  &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_15"&gt;Occasionally&lt;/span&gt; I might talk about my art, but I'm of the opinion that there isn't really much to talk about, it is what it is.&lt;br /&gt;I'll also keep a record of my efforts to get employment in &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_16"&gt;MMO&lt;/span&gt; development.  Yes, you heard it here first, I'm going to become a developer.... &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_17"&gt;cue&lt;/span&gt; &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_18"&gt;applause&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;But seriously, I'm going to take a note of just how I go from being a not &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_19"&gt;particularly&lt;/span&gt; skilled person, with almost zero higher education, let alone a degree of &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_20"&gt;any kind&lt;/span&gt;, working with little more then my self taught skills and knowledge about a wide variety of games, to a full-time employee at some development studio somewhere.  Likely &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_21"&gt;CCP&lt;/span&gt;.  I like &lt;span class="blsp-spelling-error" id="SPELLING_ERROR_22"&gt;CCP&lt;/span&gt;.&lt;br /&gt;I'm coming for you.....&lt;br /&gt;Although I still want to kick them in the face on some issues.&lt;br /&gt;My steel-capped boot's are coming for you.......&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;But anyway, enough inane &lt;span class="blsp-spelling-corrected" id="SPELLING_ERROR_23"&gt;rambling&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;~Yoh&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3762499129452318018-4813186250611222575?l=exnfrustration.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exnfrustration.blogspot.com/feeds/4813186250611222575/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exnfrustration.blogspot.com/2009/08/about-me-myself-and-i.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/4813186250611222575'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3762499129452318018/posts/default/4813186250611222575'/><link rel='alternate' type='text/html' href='http://exnfrustration.blogspot.com/2009/08/about-me-myself-and-i.html' title='About me, myself and I'/><author><name>Yoh</name><uri>http://www.blogger.com/profile/01287835686354038956</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/_l-rdvbtDP_s/SY9wqHm9Y6I/AAAAAAAAAAY/_DNdxNVs4W0/S220/Yoruichi.jpg'/></author><thr:total>0</thr:total></entry></feed>
