Terrans just like to drop me..... but to be fair, so do I.
My opponent Bloodhunter, went mass Marine with Medivac support.
I expanded and teched to Hydras and drops as per usual.
Even thou I got additional Queens, spread creep, and placed a few Zerglings around in order to see them, I should have done the same with my Overlords so I could have seen it coming.
To be fair, they did brush up against my sight, but I wasn't paying enough attention to catch it.
Either way, a bunch of Marines dropped into my expo and wiped out the drones there, but I managed to counter with my Roach and Hydras before they could kill my hatch.
I then remacroed my drones into my 3rd, and got more Roach/Hydra.
Once my drop tech was up, I as usual dropped into the back of his base and as usual they never see it coming.
I even spread a little creep just out of spite.
Got to do a little better watching my minimap and positioning Overlords.
But I did get my Zergling portrait for this win, so that was something.
~Yoh
Friday, July 22, 2011
Thursday, July 21, 2011
10th Bronze match - 21th July, 2011.
Hey, another Terran, and one who didn't suck, how about that?
My Silver Terran, SonofThor, did something rather annoying in this match.
He Blue Flame Hellion dropped me, and boy do I suck when I'm under pressure.
He did terrible, terrible damage, and yet, I still won convincingly.
His Hellions came in, roasted most of my expo's drones, then went into my main, and did the same.
I think I killed two of the three hellions, he killed some 30 drones....... yeah, I suck.
Even when I had a bunch of Roaches, I still lost all these drones.
When I finally shooed him out of my base, I remacroed and took and ninja expansion and got Hydras. He on the other hand, even thou he had an early CC, he didn't expand for the longest time.
All he did was put on a ton more production, which he couldn't possibly use, a built up a few Marines and Tanks.
Once I was back on my feet, I dropped a mid-size army in the back of his base, and his own buildings prevented him from getting back into his own base except in single file.
By that time half his base was gone, and while he mopped up my first force, my second wave hit his expo and after killing a ton of SCV's, I caught his tanks out of position and killed them with minimal losses.
He then called GG.
All in all, he did very well with his Hellion drops, more due to me sucking under pressure.
However, his extremely late expansion and poor base layout kicked him square in the ass.
I on the other hand need to work on my ability to deal with pressure.
First I think I need to build a few additional Queens early on, so I have something to fight back with, esp as the early pressure that seems to be mostly screwing me up is air based.
Given my current build, I can easily afford it.
Got to try and not lose 30 drones next time.
~Yoh
My Silver Terran, SonofThor, did something rather annoying in this match.
He Blue Flame Hellion dropped me, and boy do I suck when I'm under pressure.
He did terrible, terrible damage, and yet, I still won convincingly.
His Hellions came in, roasted most of my expo's drones, then went into my main, and did the same.
I think I killed two of the three hellions, he killed some 30 drones....... yeah, I suck.
Even when I had a bunch of Roaches, I still lost all these drones.
When I finally shooed him out of my base, I remacroed and took and ninja expansion and got Hydras. He on the other hand, even thou he had an early CC, he didn't expand for the longest time.
All he did was put on a ton more production, which he couldn't possibly use, a built up a few Marines and Tanks.
Once I was back on my feet, I dropped a mid-size army in the back of his base, and his own buildings prevented him from getting back into his own base except in single file.
By that time half his base was gone, and while he mopped up my first force, my second wave hit his expo and after killing a ton of SCV's, I caught his tanks out of position and killed them with minimal losses.
He then called GG.
All in all, he did very well with his Hellion drops, more due to me sucking under pressure.
However, his extremely late expansion and poor base layout kicked him square in the ass.
I on the other hand need to work on my ability to deal with pressure.
First I think I need to build a few additional Queens early on, so I have something to fight back with, esp as the early pressure that seems to be mostly screwing me up is air based.
Given my current build, I can easily afford it.
Got to try and not lose 30 drones next time.
~Yoh
9th Bronze match - 19th July, 2011.
Another one sided smackdown.
But it's a Terran this time, Silver apparently, I don't believe it, this guy sucked ass.
My opponent NOS, rushed for Vikings even thou he had less then 20 SCV's........ and sat on them the entire match.
He must have had 12 Vikings by the end of it, fat lot of good they did.
He also had a obsession with Missile Turrets, I don't know why he was expecting Muta's.
I on the other hand just expanded all over the map, and did my usual Roach/Hydra drop play.
Of coarse this gutted his main, and he even landed his Vikings in a vain attempt to stop me, even thou I wasn't paying any attention at all.
I ended up pulling back and remaxing and pushing his PF and wiped him out.
There really was nothing to this game. I macroed up, and went in and kill him, the end.
Some people just suck I guess.
~Yoh
But it's a Terran this time, Silver apparently, I don't believe it, this guy sucked ass.
My opponent NOS, rushed for Vikings even thou he had less then 20 SCV's........ and sat on them the entire match.
He must have had 12 Vikings by the end of it, fat lot of good they did.
He also had a obsession with Missile Turrets, I don't know why he was expecting Muta's.
I on the other hand just expanded all over the map, and did my usual Roach/Hydra drop play.
Of coarse this gutted his main, and he even landed his Vikings in a vain attempt to stop me, even thou I wasn't paying any attention at all.
I ended up pulling back and remaxing and pushing his PF and wiped him out.
There really was nothing to this game. I macroed up, and went in and kill him, the end.
Some people just suck I guess.
~Yoh
Monday, July 18, 2011
8th Bronze match - 18 July, 2011.
My first ZvZ since I've been playing in the 1v1 Bronze league, and it was an interesting, while slightly nerve wracking experience.
My opponent Jules, a Gold level Zerg player opened up with a ton of aggression getting his gas before pool, and start pumping nothing but Lings while getting speed.
No expo, nothing but pure Ling aggression early on.
I however saw this with my scouting overlord as it was Metalopolis, and my instinctive reaction was throw down a early pool, and build an auxiliary hatch on top of my ramp instead of expanding, because what I needed was larva, not another mineral line.
And man was that the right decision.
When his lings push, the few that I had just wasn't enough and the 4 remaining lings could have done a lot of damage, if my 2 Queens hadn't sandwiched them between my ramp and my ax-hatch, picking them off with ease.
I then positioned them on the ramp and held position preventing reinforcements from getting up.
I continued to get lings until my Roach Warren got up, and quickly started pumping as many Roaches as I could, while I scoated with my lings and saw he STILL didn't have an expo.
I thought this was really odd, so I look at his 3rd, still nothing.
Ran into his base and holy batmat Baneling, there we're a lot of Lings and Banelings being morphed.
Needless to say, I knew a big push was coming.
I got another Spinecrawler on my ramp (thankyou ax-hatch), and switched from drones back to pumping nothing but roaches while I got the +1 attack.
By this time I had my expo up, and easily had twice as many drones as he did.
Building so many lings off of one base makes you unable to build any drones as you just don't have the larva. But I didn't have that problem.
So when his force made it's attack, we traded forces pretty well as I backed up to the wall with my spines stabbing his lings in the eye, and I came out with about 6 roaches left.
But I was able to easily remacro up a massive roach force and found his ninja expo with a few lings.
Why he didn't just take his expo, I'd never know.
But I just ran up and killed it with my roaches as I took a 3rd.
He counter attacked with his lings, but I had more roaches at home and I easily defended, then I walked into his base uncontested as he GG'ed.
The thing about early aggression is that you had better hope you do a ton of economic damage, otherwise your opponent is going to be in a massive lead and will likely smash you a little later on, just like I did.
It could have gone the other way in all honesty, but my instincts we're bang on and I reacted correctly. Especially the auxiliary ramp hatch, that saved my ass.
Got to remember that against early Zerg aggression.
~Yoh
My opponent Jules, a Gold level Zerg player opened up with a ton of aggression getting his gas before pool, and start pumping nothing but Lings while getting speed.
No expo, nothing but pure Ling aggression early on.
I however saw this with my scouting overlord as it was Metalopolis, and my instinctive reaction was throw down a early pool, and build an auxiliary hatch on top of my ramp instead of expanding, because what I needed was larva, not another mineral line.
And man was that the right decision.
When his lings push, the few that I had just wasn't enough and the 4 remaining lings could have done a lot of damage, if my 2 Queens hadn't sandwiched them between my ramp and my ax-hatch, picking them off with ease.
I then positioned them on the ramp and held position preventing reinforcements from getting up.
I continued to get lings until my Roach Warren got up, and quickly started pumping as many Roaches as I could, while I scoated with my lings and saw he STILL didn't have an expo.
I thought this was really odd, so I look at his 3rd, still nothing.
Ran into his base and holy batmat Baneling, there we're a lot of Lings and Banelings being morphed.
Needless to say, I knew a big push was coming.
I got another Spinecrawler on my ramp (thankyou ax-hatch), and switched from drones back to pumping nothing but roaches while I got the +1 attack.
By this time I had my expo up, and easily had twice as many drones as he did.
Building so many lings off of one base makes you unable to build any drones as you just don't have the larva. But I didn't have that problem.
So when his force made it's attack, we traded forces pretty well as I backed up to the wall with my spines stabbing his lings in the eye, and I came out with about 6 roaches left.
But I was able to easily remacro up a massive roach force and found his ninja expo with a few lings.
Why he didn't just take his expo, I'd never know.
But I just ran up and killed it with my roaches as I took a 3rd.
He counter attacked with his lings, but I had more roaches at home and I easily defended, then I walked into his base uncontested as he GG'ed.
The thing about early aggression is that you had better hope you do a ton of economic damage, otherwise your opponent is going to be in a massive lead and will likely smash you a little later on, just like I did.
It could have gone the other way in all honesty, but my instincts we're bang on and I reacted correctly. Especially the auxiliary ramp hatch, that saved my ass.
Got to remember that against early Zerg aggression.
~Yoh
7th Bronze match - 17 July, 2011.
Hey, my first loss, how about that, I'm not immortal.
It was against a fucking Diamond player..... you heard me, a Diamond player.
Something is just plain wrong with this matchup system for a Bronze leaguer with a handful of wins under his belt to be thrown up against a bloody Diamond player with some 400+ wins..... agh.
Rant aside, it was a lot closer then it felt at the time.
Don't get me wrong, he manhandled me, and my reaction to several situation was just terrible, but when the final push came, I almost held it off.
So at least macro wise, I'm apparently up there with the Diamonds, how about that.
My opponent, cGLuvi, a Protoss expanded pretty early, as did I.
But because my scouting was god awful, I didn't see his quick Voidrays until they we're right on top of my natural expo.
My response was awful, not only did I lose a whole lot of drones, but at least 2 Queens and my expo...... yeah, I'm pretty terrible under pressure, esp when I've never been in that situation before.
I did eventually repel them, fortunately my 3rd was up so I just transferred the surviving drones.
I managed to build up a pretty decently sized Roach/Hydra army and retook my natural, but when his large army of Voids/Pheniox's/DT's and Gateway force push towards my base, my force just wasn't quite large enough and fell.
Then his DT's destroyed my mineral lines so I couldn't re-macro up, and I called GG.
Overall, my macro was decent, but my scouting and reaction to the Voidrays was terrible which set me up for the later loss.
It could of gone a lot better, but it's not nearly as one sided as some games I've been in.
~Yoh
It was against a fucking Diamond player..... you heard me, a Diamond player.
Something is just plain wrong with this matchup system for a Bronze leaguer with a handful of wins under his belt to be thrown up against a bloody Diamond player with some 400+ wins..... agh.
Rant aside, it was a lot closer then it felt at the time.
Don't get me wrong, he manhandled me, and my reaction to several situation was just terrible, but when the final push came, I almost held it off.
So at least macro wise, I'm apparently up there with the Diamonds, how about that.
My opponent, cGLuvi, a Protoss expanded pretty early, as did I.
But because my scouting was god awful, I didn't see his quick Voidrays until they we're right on top of my natural expo.
My response was awful, not only did I lose a whole lot of drones, but at least 2 Queens and my expo...... yeah, I'm pretty terrible under pressure, esp when I've never been in that situation before.
I did eventually repel them, fortunately my 3rd was up so I just transferred the surviving drones.
I managed to build up a pretty decently sized Roach/Hydra army and retook my natural, but when his large army of Voids/Pheniox's/DT's and Gateway force push towards my base, my force just wasn't quite large enough and fell.
Then his DT's destroyed my mineral lines so I couldn't re-macro up, and I called GG.
Overall, my macro was decent, but my scouting and reaction to the Voidrays was terrible which set me up for the later loss.
It could of gone a lot better, but it's not nearly as one sided as some games I've been in.
~Yoh
Sunday, July 17, 2011
5th & 6th Bronze match - July 16, 2011.
Well, I had a few more games the other day, against even more Protoss, and yet again, it was pretty one sided.
Macro people, marco.
My first match of the night was against TUMICHAEL, which like a lot of Bronze Protoss I've seen, just couldn't decided on what units he wanted..... so he just got everything.
His tech was all over the map, and while his Phoenix's did a little bit of damage, they didn't even begin to cover the cost of getting them, which ate into his ground army.
So when I rolled into his base with all my Hydra's, between getting all thous air units and his tech being all over the map, his puny ground army didn't stand a chance.
Pick something a stick with it. If you get air tech, make sure you do a ton of damage or don't even bother with it in the first place.
Even if he just used them to pin me back in my base and took an early expo, that would have been fine. But no, his expo was late too.
All that matters in the end is who has the bigger army.
My second match was against kennypowers, who could of been the same person as the last guy, because he made all the same mistakes, and even a few new ones.
Again, his tech tree was all over the place, and even thou he got a lot of gateways early, he just couldn't afford to produce out of them. So there was long periods of time where he could have been building units, where instead he got tech he didn't need.
For example he got DT's, which in the final battle didn't amount to jack shit all, because I had detection. Every single one of those DT's could have been a sentry, and he would have been much better off...... not well off not to get rolled by me, but at least he could of held off one of my forces.
Yeah, I dropped half of my army in his back door, and I still won the push at the front hands down.
Long story short, don't get to many different tech building, you won't be able to afford to use them. Streamlined armies are going to work a lot better.
PS: Replays uploaded.
~Yoh
Macro people, marco.
My first match of the night was against TUMICHAEL, which like a lot of Bronze Protoss I've seen, just couldn't decided on what units he wanted..... so he just got everything.
His tech was all over the map, and while his Phoenix's did a little bit of damage, they didn't even begin to cover the cost of getting them, which ate into his ground army.
So when I rolled into his base with all my Hydra's, between getting all thous air units and his tech being all over the map, his puny ground army didn't stand a chance.
Pick something a stick with it. If you get air tech, make sure you do a ton of damage or don't even bother with it in the first place.
Even if he just used them to pin me back in my base and took an early expo, that would have been fine. But no, his expo was late too.
All that matters in the end is who has the bigger army.
My second match was against kennypowers, who could of been the same person as the last guy, because he made all the same mistakes, and even a few new ones.
Again, his tech tree was all over the place, and even thou he got a lot of gateways early, he just couldn't afford to produce out of them. So there was long periods of time where he could have been building units, where instead he got tech he didn't need.
For example he got DT's, which in the final battle didn't amount to jack shit all, because I had detection. Every single one of those DT's could have been a sentry, and he would have been much better off...... not well off not to get rolled by me, but at least he could of held off one of my forces.
Yeah, I dropped half of my army in his back door, and I still won the push at the front hands down.
Long story short, don't get to many different tech building, you won't be able to afford to use them. Streamlined armies are going to work a lot better.
PS: Replays uploaded.
~Yoh
Friday, July 15, 2011
Terraria has stolen my soul!
I just can't e arsed play SC2 tonight, becaue I just bought Terraria, and I haven't stopped playing since.
It's just bloody addictive.
I'll try to make up for it tomorrow.
~Yoh
It's just bloody addictive.
I'll try to make up for it tomorrow.
~Yoh
Thursday, July 14, 2011
3rd & 4th Bronze match - 14 July, 2011.
Had two matches today to make up for not playing yesterday.
Even still, I walked all over both my opponents.
My first opponent of the night was a Terran called Audi.
He fancied himself a gold player, and I believe him. First opponent that could actually macro..... well, somewhat.
I did my usual early expand and scout.
Saw he wasn't being aggressive, so I went ahead and macroed, got some roaches and knocked down my back door expo's rocks and took an early 3rd.
What I didn't know is that he had already done so and had taken it as is natural expo.
Good on him.
He eventually made a push with a rather decent size force of Marines and Marauders, which I saw a mile away and added a good lot of Hydras to my Roach and Queen ball.
When he got to my backyard, I ate him alive, but he had the good sense to pull back with what he had left.
I then setup for a drop, got more Hydras, and took two more bases just in case.
I quickly hit max and made a final two pronged attack, first pushing a bunch of Hydras toward is 3rd and engaged his forces, but with 2+2 upgrades, my Hydras dominated.
In the mean time my drop began to ravage his base, to which he tapped out.
At least he put up a fight.
My second opponent was a Protoss called illuminatiBP, and man did he suck.
Pro tip, don't try to get every tech tree option. When I finally got in his base he had a little bit of everything, but no where near enough to spend his money.
I early expoed and scouted, and saw yet another fast forge..... what is is with Protoss and their early forge? Well, he use it to get 4 cannons and fast expo.
So I just took a 3rd because I knew he could do a damn thing about it.
Went straight for Mass Hydras and drop tech, and took 2 more expos.
Had a feeling he was doing DT's so I got an overseer and some Spore Crawlers.
I dropped in the back of his base and tore him a new asshole.
And he had virtually nothing to fight with but a couple of DT's..... which died very quickly.
The few Voidrays he had went straight for my Hive, but I called back a few Hydras and transfused it to keep it alive. The voids dropped, and he tapped out.
The moral of this story? Don't early expo if you don't build any production in order to spend you 3K worth of minerals.
ps: click the names for the replays.
~Yoh
Even still, I walked all over both my opponents.
My first opponent of the night was a Terran called Audi.
He fancied himself a gold player, and I believe him. First opponent that could actually macro..... well, somewhat.
I did my usual early expand and scout.
Saw he wasn't being aggressive, so I went ahead and macroed, got some roaches and knocked down my back door expo's rocks and took an early 3rd.
What I didn't know is that he had already done so and had taken it as is natural expo.
Good on him.
He eventually made a push with a rather decent size force of Marines and Marauders, which I saw a mile away and added a good lot of Hydras to my Roach and Queen ball.
When he got to my backyard, I ate him alive, but he had the good sense to pull back with what he had left.
I then setup for a drop, got more Hydras, and took two more bases just in case.
I quickly hit max and made a final two pronged attack, first pushing a bunch of Hydras toward is 3rd and engaged his forces, but with 2+2 upgrades, my Hydras dominated.
In the mean time my drop began to ravage his base, to which he tapped out.
At least he put up a fight.
My second opponent was a Protoss called illuminatiBP, and man did he suck.
Pro tip, don't try to get every tech tree option. When I finally got in his base he had a little bit of everything, but no where near enough to spend his money.
I early expoed and scouted, and saw yet another fast forge..... what is is with Protoss and their early forge? Well, he use it to get 4 cannons and fast expo.
So I just took a 3rd because I knew he could do a damn thing about it.
Went straight for Mass Hydras and drop tech, and took 2 more expos.
Had a feeling he was doing DT's so I got an overseer and some Spore Crawlers.
I dropped in the back of his base and tore him a new asshole.
And he had virtually nothing to fight with but a couple of DT's..... which died very quickly.
The few Voidrays he had went straight for my Hive, but I called back a few Hydras and transfused it to keep it alive. The voids dropped, and he tapped out.
The moral of this story? Don't early expo if you don't build any production in order to spend you 3K worth of minerals.
ps: click the names for the replays.
~Yoh
Wednesday, July 13, 2011
My Strategy for the Bronze League.
Since I'm in Bronze, and thus I'm directing this towards other Bronze players, I think it would be a good idea explaining what my strategy for winning in Bronze is.
.
.
.
.
Macro.
That's it, really that's all it takes.
The problem with 95% of Bronze players, is that they just can't macro very well, and this cripples their ability to do really much of anything.
So when they go up against someone like me, who is fairly decent at macroing my little heart out, they can't hope to produce the shear number of units that I can field.
And so they get crushed effortlessly.
So, how do you macro?
It's pretty easy, just follow these steps.
1: Don't supply block yourself. Meaning always build more supply long before you hit the supply cap. Don't worry too much about over producing supply until you get a hang of it.
2:Produce workers consistently. Unless your gearing up for a big attack, your CC/Nexus's/Hatchieres should be build more workers at every moment in time until your mineral line is saturated. Try not to cue, but it's still better then not building at all.
3: SATURATE YOUR BLOODY MINERAL LINES! This is by far the most common macro problem I see in Bronze. Mineral lines with maybe 10 or 15 workers on them...... no wonder your broke. A saturated mineral line is 18-21 workers, not including gas.
4: Expand early and often. Zerg can afford to expand right off the bat at 15 on most maps, if not at least within the first 5mins of a game. Terran and Protoss do have early expo builds, but they are generally safer on one base, but they should expand within the first 10mins of the game.
If you can afford to get an expo, get an expo.
5: Hotkey your structures, and use your damn hotkeys. If you want to macro well, you have to use hotkeys, no way around it. Learn what the hotkeys are for your race, and use them.
That's the basic gist of it. Fortunately all of this can be learned from practicing against the computer, or thru the singleplayer campaign.
It just takes practice, and soon enough it because quite natural to be producing a ton of stuff, and your APM will also naturally increase.
If you learn to macro well, you will roll 95% of your Bronze player opponents, regardless what unit or strategy you use.
~Yoh
.
.
.
.
Macro.
That's it, really that's all it takes.
The problem with 95% of Bronze players, is that they just can't macro very well, and this cripples their ability to do really much of anything.
So when they go up against someone like me, who is fairly decent at macroing my little heart out, they can't hope to produce the shear number of units that I can field.
And so they get crushed effortlessly.
So, how do you macro?
It's pretty easy, just follow these steps.
1: Don't supply block yourself. Meaning always build more supply long before you hit the supply cap. Don't worry too much about over producing supply until you get a hang of it.
2:Produce workers consistently. Unless your gearing up for a big attack, your CC/Nexus's/Hatchieres should be build more workers at every moment in time until your mineral line is saturated. Try not to cue, but it's still better then not building at all.
3: SATURATE YOUR BLOODY MINERAL LINES! This is by far the most common macro problem I see in Bronze. Mineral lines with maybe 10 or 15 workers on them...... no wonder your broke. A saturated mineral line is 18-21 workers, not including gas.
4: Expand early and often. Zerg can afford to expand right off the bat at 15 on most maps, if not at least within the first 5mins of a game. Terran and Protoss do have early expo builds, but they are generally safer on one base, but they should expand within the first 10mins of the game.
If you can afford to get an expo, get an expo.
5: Hotkey your structures, and use your damn hotkeys. If you want to macro well, you have to use hotkeys, no way around it. Learn what the hotkeys are for your race, and use them.
That's the basic gist of it. Fortunately all of this can be learned from practicing against the computer, or thru the singleplayer campaign.
It just takes practice, and soon enough it because quite natural to be producing a ton of stuff, and your APM will also naturally increase.
If you learn to macro well, you will roll 95% of your Bronze player opponents, regardless what unit or strategy you use.
~Yoh
Just too damn tired.
I like to play Starcraft 2 regularly, every day if I can.
But writing all day and having a hard day at work, I'm just too fucking tired.
I just want to crawl into a ball and watch Digimon or something.
I'll make up for it by playing double tommorow.
~Yoh
But writing all day and having a hard day at work, I'm just too fucking tired.
I just want to crawl into a ball and watch Digimon or something.
I'll make up for it by playing double tommorow.
~Yoh
2nd Bronze match - July 12, 2011.
My second match went much like the last one, except my opponent (dimpoTERROR) at least had the balls to make an attack.
I expanded early as usual, he cannon walled himself in, which made me a bit nervous because I thought that he might either try to cannon rush me or go voids or DT's.
But no, he just sucks.
Despite this, I did the usual drone scout on 9/10, followed up with 4 lings when my pool was done.
I grabbed the Xel'Naga tower, put one at his expo, and the other two just outside after poking in.
Feeling safe, I just macroed up and got Roach tech, got to Lair and got Roach speed.
Then I saw him pushing out, and built 4 Spinecrawlers, and built a ton of Roaches.
Of course like all Bronze players, his macro was dreadful, and so I hulk smashed his army effortlessly.
He GG'ed...... and stayed around.
So I made a poke with my Roaches while checking all the expos and taking a third, when I saw he had cannoned himself in I just got Overlord drops and dropped in the back of his base and found quite a few Voidrays.... but not nearly enough to stop me from gutting his base, so he made his last ditch attack.... and ran headlong into a bunch of Queens.
One key point to note is that my instant reaction to smashing his army was not to hastily rush up and kill him, even in this instance I knew full well that I could. I could have lost a lot of forces if I rushed.
My reaction was to get even further ahead by getting an expansion, and denying him his.
In this situation, patience is a virtue. When ahead, get further ahead.
That's all for this game.
Here's the replay as per usual.
~Yoh
I expanded early as usual, he cannon walled himself in, which made me a bit nervous because I thought that he might either try to cannon rush me or go voids or DT's.
But no, he just sucks.
Despite this, I did the usual drone scout on 9/10, followed up with 4 lings when my pool was done.
I grabbed the Xel'Naga tower, put one at his expo, and the other two just outside after poking in.
Feeling safe, I just macroed up and got Roach tech, got to Lair and got Roach speed.
Then I saw him pushing out, and built 4 Spinecrawlers, and built a ton of Roaches.
Of course like all Bronze players, his macro was dreadful, and so I hulk smashed his army effortlessly.
He GG'ed...... and stayed around.
So I made a poke with my Roaches while checking all the expos and taking a third, when I saw he had cannoned himself in I just got Overlord drops and dropped in the back of his base and found quite a few Voidrays.... but not nearly enough to stop me from gutting his base, so he made his last ditch attack.... and ran headlong into a bunch of Queens.
One key point to note is that my instant reaction to smashing his army was not to hastily rush up and kill him, even in this instance I knew full well that I could. I could have lost a lot of forces if I rushed.
My reaction was to get even further ahead by getting an expansion, and denying him his.
In this situation, patience is a virtue. When ahead, get further ahead.
That's all for this game.
Here's the replay as per usual.
~Yoh
Tuesday, July 12, 2011
1st Bronze match - July 11, 2011.
I decided right from the get go that I wanted to start in Bronze, and work my way up.
So I forfeited all of my placement matches, and started at the bottom of the barrel.
My 1st match was on Xel'naga Caverns against a Protoss named Tempest.
My strategy was simple, macro, build a lot of Roaches, and maybe a few Infestors, and go kill them.
Oddly the game ended without conflict. He quit as soon as he saw my army, I assume he pissed his pants because he was so far behind.
Not because of anything I did, but because his macro was crap.
He fast cannon expanded, and he still had fuck all probes.
This is the number one problem I see with every Bronze player.
They can't macro.
They don't build enough workers.
They don't build them regularly.
If they do expand, it's massively late.
They get production late, and never enough.
These all add up quickly, and when they finally push, their army is pitiful.
And as a macroing player, I tend to one sidely smash them when this occurs.
If your new to the game, or just in Bronze, the first thing you MUST master is macro.
Nothing will get you out of Bronze quicker, then just having a ton more crap then the other guy.
Quick tips:
The way I am going to approach Bronze, is just to show that you can win almost purely through macro alone.
I'm going Roach heavy atm, but I want to mass Queens...... Yes, Queens..... just to prove my point that you can win with anything if you just have lots of them.
Who needs tactics? I have mass Queen.
Here's the replay.
On a side note, I save every single match I have and watch them after the fact, no matter what happens. It's a good habit to have.
~Yoh
So I forfeited all of my placement matches, and started at the bottom of the barrel.
My 1st match was on Xel'naga Caverns against a Protoss named Tempest.
My strategy was simple, macro, build a lot of Roaches, and maybe a few Infestors, and go kill them.
Oddly the game ended without conflict. He quit as soon as he saw my army, I assume he pissed his pants because he was so far behind.
Not because of anything I did, but because his macro was crap.
He fast cannon expanded, and he still had fuck all probes.
This is the number one problem I see with every Bronze player.
They can't macro.
They don't build enough workers.
They don't build them regularly.
If they do expand, it's massively late.
They get production late, and never enough.
These all add up quickly, and when they finally push, their army is pitiful.
And as a macroing player, I tend to one sidely smash them when this occurs.
If your new to the game, or just in Bronze, the first thing you MUST master is macro.
Nothing will get you out of Bronze quicker, then just having a ton more crap then the other guy.
Quick tips:
- Saturate you mineral lines ALWAYS! This means get 18-21 workers. (that 2 1/2 rows of workers when selected)
- Gas geysers should have 3 workers on them.
- Build workers all the time until all your mineral lines are saturated.
- If your mineral line is saturated, it's probably time to expand.
- Hotkey your CC's/Nexus's/Hatcheries, as well as your production facilities.
- It's ok to have more production then you need. Too little and your totally fucked.
- In general it's ok to have way too much of something, then not enough.
- Just build a ton of stuff, it's really doesn't matter what.
The way I am going to approach Bronze, is just to show that you can win almost purely through macro alone.
I'm going Roach heavy atm, but I want to mass Queens...... Yes, Queens..... just to prove my point that you can win with anything if you just have lots of them.
Who needs tactics? I have mass Queen.
Here's the replay.
On a side note, I save every single match I have and watch them after the fact, no matter what happens. It's a good habit to have.
~Yoh
4v4, 3v3, and 2v2 play history.
Before getting into 1v1's, I wanted to feel comfortable just playing first.
So I started with 4v4's, then 3v3, and lastly 2v2, before moving onto 1v1.
And even though Day(9) once said this is the order you should start playing Starcraft 2 after the singleplayer, I never really did until World of Tanks 15v15 showed me what a clusterfuck random mutliplayer can be, and how I really don't give a shit anymore.
So I started with 4v4 and played about 10 games or so.
The highlight game I had was the very first which was such a ridiculous game that lasted an hour.
Almost right off the bat two of our allies leave, but I never realized it. Fortunately they both had a good amount of workers plus gas, so me and my last ally got crazy income.
Of coarse I had no way to spend so much money, but I teched quickly to Mutaling and started poking while my ally started getting mass Thor's.
In the end he mopped up with a ton of Thor's while I harrassed most of the time, until I finished them up with mass Ultralisk + Nydus worms.
Replay.
Then I went onto 3v3, playing a dozen games.
I think I had the most fun here, as it didn't feel quite as clusterfuckery as 4v4, or as rush orientated at 2v2.
My highlight game was a simple and straight forward game, where I was given time to macro with an early expo, and after my allies held off an early tank-marine push, we countered and smashed them.
One ally went with mass Mutalisk, the other had a bunch of Stalkers.
I dropped with Mass Queen with a dash of Hydralisk.
Yeah, Mass Queen. And I gutted his base, even when his Stalkers came back to defend.
Queens with transfuse, and a couple of Hydra's are stupidly tough.
Even got a message after the game from one of my allies who thought it was hilarious.
Replay.
Lastly before 1v1, was 2v2....... I really hated 2v2.
Only played 6 games before dropping it like a sack of hammers.
Most of the games ended with pissy little rushes, and I just fucking hate rushes.
The only game of note was where my ally rushed, and hurt the enemy Zerg drone line, before his Protoss ally defended and threw him out. With both the enemy and my allies economy in shambles, I expanded really early and got a butt ton of Lings and Banelings.
I went through the back door and finished off the poor Zerg, which was having a really bad day, and poked at the Protoss before his forcefields forced me to fall back and mass up.
In the mean time I took 2 more expansions.
Then the toss pushed one of my expos, and I just overwhelmed him with pure numbers and crushed his army, and he called it a day.
Replay.
When I was finally sick and tired of multiplayer, I went onto 1v1..... which I'll cover on the next post.
My review, Starcraft 2 2v2, 3v3 and 4v4 machups, is really a complete custerfuck.
The game just is not built around it, nor balanced for it. And so rushes are very common, and pure stupidity ensues.
On the bright side, you can do just about any stupid strategy you want and get away with it...... if you don't die within the first 5 minutes of the game that is.
I think I'll stick with 1v1, because at least then I can improve my gameplay.
~Yoh
So I started with 4v4's, then 3v3, and lastly 2v2, before moving onto 1v1.
And even though Day(9) once said this is the order you should start playing Starcraft 2 after the singleplayer, I never really did until World of Tanks 15v15 showed me what a clusterfuck random mutliplayer can be, and how I really don't give a shit anymore.
So I started with 4v4 and played about 10 games or so.
The highlight game I had was the very first which was such a ridiculous game that lasted an hour.
Almost right off the bat two of our allies leave, but I never realized it. Fortunately they both had a good amount of workers plus gas, so me and my last ally got crazy income.
Of coarse I had no way to spend so much money, but I teched quickly to Mutaling and started poking while my ally started getting mass Thor's.
In the end he mopped up with a ton of Thor's while I harrassed most of the time, until I finished them up with mass Ultralisk + Nydus worms.
Replay.
Then I went onto 3v3, playing a dozen games.
I think I had the most fun here, as it didn't feel quite as clusterfuckery as 4v4, or as rush orientated at 2v2.
My highlight game was a simple and straight forward game, where I was given time to macro with an early expo, and after my allies held off an early tank-marine push, we countered and smashed them.
One ally went with mass Mutalisk, the other had a bunch of Stalkers.
I dropped with Mass Queen with a dash of Hydralisk.
Yeah, Mass Queen. And I gutted his base, even when his Stalkers came back to defend.
Queens with transfuse, and a couple of Hydra's are stupidly tough.
Even got a message after the game from one of my allies who thought it was hilarious.
Replay.
Lastly before 1v1, was 2v2....... I really hated 2v2.
Only played 6 games before dropping it like a sack of hammers.
Most of the games ended with pissy little rushes, and I just fucking hate rushes.
The only game of note was where my ally rushed, and hurt the enemy Zerg drone line, before his Protoss ally defended and threw him out. With both the enemy and my allies economy in shambles, I expanded really early and got a butt ton of Lings and Banelings.
I went through the back door and finished off the poor Zerg, which was having a really bad day, and poked at the Protoss before his forcefields forced me to fall back and mass up.
In the mean time I took 2 more expansions.
Then the toss pushed one of my expos, and I just overwhelmed him with pure numbers and crushed his army, and he called it a day.
Replay.
When I was finally sick and tired of multiplayer, I went onto 1v1..... which I'll cover on the next post.
My review, Starcraft 2 2v2, 3v3 and 4v4 machups, is really a complete custerfuck.
The game just is not built around it, nor balanced for it. And so rushes are very common, and pure stupidity ensues.
On the bright side, you can do just about any stupid strategy you want and get away with it...... if you don't die within the first 5 minutes of the game that is.
I think I'll stick with 1v1, because at least then I can improve my gameplay.
~Yoh
My Starcraft 2 history.
Here's the rundown of my history with Starcraft 2.
I got a betakey way back in the second phase of closed beta from Blizzard, even thou I don't remember ever signing up for it, but I guess I must have. But it was a pleasant surprise all the same.
I never really got into Starcraft: Broodwar, and never really knew the multiplayer existed, even though I had been playing RTS games since I was a kid.
That being said, I really quite enjoyed the gameplay of Starcraft 2, and got hooked quite early to watching casted videos of it, namely HD and HuskyStarcraft, and later Day(9), and a few others.
Thou lately LifesaGlitch is quite funny.
Incidentally I never really got into laddering, and just preferred to watch instead.
I did play a little, and I was ok I guess, but I was just too intimidated to really get into it.
That, and I don't have a competitive bone in my body.
When it launched, I bought it immediately, which is rare for me. I played through the campaign, messed around with the editor, and a few custom games, but I never really cared for them.
But still no laddering, and I couldn't quite get attached to the community because there was still no chat channels at the time, which was just epic stupidity on Blizzards side.
Eventually they did put out chat channels, and I grew a little closer, but still not enough to ladder.
I did practice a bit all the same, I just didn't really play against people for the most part.
Eventually however I found Starcast, and hooked up with their community, and listened to their podcast, I started to play a little bit, but again not enough to want to ladder.
I played through the campaign for a second time on hard and got all the achievements just to prove I could, realizing that I really am not half bad at this game.
Incidentally what got me into laddering wasn't Starcraft 2 or the community, but rather World of Tanks. Being a competitive 15v15 PvP team game, I found it really easy to get into and shoot people in the face, even thought losing would often cause me to experience temporary incoherent rage.
Hurt my hands and broke at least one keyboard during my stay.
But thanks to WoT, I realized that I don't really have any good reason to avoid SC2 laddering, as WoT was causing me just as much rage as anything SC2 had done. So it felt like it was time to get into Starcraft 2 laddering as a regular thing.
(after a few more single player games)
And so, for the last month or so, I have committed myself to play at least one ladder match per day, which after a little hesitation and nervousness, I started to feel at home.
I do still get a bit of a shiver down my spine from time to time, but I just have to force myself to push the 'find match' button, and then pure habit takes over from there.
On the gameplay front, I really am not half bad, but I'll cover that in the next few posts.
In short, if your like me and you find it just hard to sit down and play Starcraft 2 because your intimidated, set up a regular time each and every day to play at least one game.
Start with 4v4, then move on down through 3v3, 2v2, and lastly 1v1 when your sick of the rushes in 2v2.
It works.
~Yoh
I got a betakey way back in the second phase of closed beta from Blizzard, even thou I don't remember ever signing up for it, but I guess I must have. But it was a pleasant surprise all the same.
I never really got into Starcraft: Broodwar, and never really knew the multiplayer existed, even though I had been playing RTS games since I was a kid.
That being said, I really quite enjoyed the gameplay of Starcraft 2, and got hooked quite early to watching casted videos of it, namely HD and HuskyStarcraft, and later Day(9), and a few others.
Thou lately LifesaGlitch is quite funny.
Incidentally I never really got into laddering, and just preferred to watch instead.
I did play a little, and I was ok I guess, but I was just too intimidated to really get into it.
That, and I don't have a competitive bone in my body.
When it launched, I bought it immediately, which is rare for me. I played through the campaign, messed around with the editor, and a few custom games, but I never really cared for them.
But still no laddering, and I couldn't quite get attached to the community because there was still no chat channels at the time, which was just epic stupidity on Blizzards side.
Eventually they did put out chat channels, and I grew a little closer, but still not enough to ladder.
I did practice a bit all the same, I just didn't really play against people for the most part.
Eventually however I found Starcast, and hooked up with their community, and listened to their podcast, I started to play a little bit, but again not enough to want to ladder.
I played through the campaign for a second time on hard and got all the achievements just to prove I could, realizing that I really am not half bad at this game.
Incidentally what got me into laddering wasn't Starcraft 2 or the community, but rather World of Tanks. Being a competitive 15v15 PvP team game, I found it really easy to get into and shoot people in the face, even thought losing would often cause me to experience temporary incoherent rage.
Hurt my hands and broke at least one keyboard during my stay.
But thanks to WoT, I realized that I don't really have any good reason to avoid SC2 laddering, as WoT was causing me just as much rage as anything SC2 had done. So it felt like it was time to get into Starcraft 2 laddering as a regular thing.
(after a few more single player games)
And so, for the last month or so, I have committed myself to play at least one ladder match per day, which after a little hesitation and nervousness, I started to feel at home.
I do still get a bit of a shiver down my spine from time to time, but I just have to force myself to push the 'find match' button, and then pure habit takes over from there.
On the gameplay front, I really am not half bad, but I'll cover that in the next few posts.
In short, if your like me and you find it just hard to sit down and play Starcraft 2 because your intimidated, set up a regular time each and every day to play at least one game.
Start with 4v4, then move on down through 3v3, 2v2, and lastly 1v1 when your sick of the rushes in 2v2.
It works.
~Yoh
Re-Inventing the blog.
I've decided that I need to redo this blog, as I just have not been using it for like a year or so.
Mainly I think because I didn't have anything regular to talk about that I thought was interesting.
Well, I have something now. (even though I would bet my bottom dollar that there are plenty of blogs like this by now)
I decided to make it a Starcraft 2 focused blog, showing my step by step progress up the ladder, featuring each 1v1 league battle I participate in, and what my thought process was at the time.
Since I play at least one game a day, it will be a daily thing.
While I may also go on about other topics from time to time, I think I'd rather just keep it simple and focus of SC2 for the time being.
PS: please ignore everything bar the Vindictus stuff that came for this post. :p
~Yoh
Mainly I think because I didn't have anything regular to talk about that I thought was interesting.
Well, I have something now. (even though I would bet my bottom dollar that there are plenty of blogs like this by now)
I decided to make it a Starcraft 2 focused blog, showing my step by step progress up the ladder, featuring each 1v1 league battle I participate in, and what my thought process was at the time.
Since I play at least one game a day, it will be a daily thing.
While I may also go on about other topics from time to time, I think I'd rather just keep it simple and focus of SC2 for the time being.
PS: please ignore everything bar the Vindictus stuff that came for this post. :p
~Yoh
Tuesday, February 8, 2011
MMO Magic Tricks
After having one too many deep thoughts about MMO's today, I came to thinking about some of my usual frustrations with MMO, namely their over reliance on compelling mechanics, rather than depth or storytelling.
I thought about how best to explain something like this to the more laid back MMO gamer, who doesn't get all this 'mechanics' mubo jumbo.
This is the analogue I came up with.
Think of it as a person trying to get attention, magic tricks are a rather easy way to impress people who aren't overly familiar with how they work. They can stagger people and give them a much higher opinion of the person doing the magic tricks without really knowing anything about them.
These are your 'run-of-the-mill- MMO's.
But like magic tricks, if you know how their done, or have seen the same tricks being played 4 or 5 times, they become a lot less impressive and get old quick.
Sure there might be the occasional bout of novelty, and some people will remain fooled no matter what, but eventually most will realize that the magician is just hiding the fact that he's just got nothing worthwhile to say.
But take Guild Wars as a different example. It's more like an attractive member of the opposite sex, pretty and charismatic, and willing to engage you in a lengthy conversation.
Sure it may not be as immediately impressive, and the conversation may end up being little more the idle chatter, but at the end of the day you walk away with a much more pleasant experience, that doesn't really diminish with time.
Guild Wars 2 on the other hand is like her charming, sexier, older sister.
Not only has she learned from her mistakes, but is otherwise much more worldly and experienced in life, to make her a much more rounded person.
The conversations are likely to be even more engaging and entertaining, than with that of her sibling. But most importantly, by being such a diverse and entertaining as a person as she is, she really doesn't need to use magic tricks to impress people, listening to her talk is plenty enough.
And maybe, just maybe, after listening so her speak and seeing the attention she brings, the magician might realize that it's time to put away the cards and wand, and just start talking to people.
~Yoh
Sunday, February 6, 2011
The Mechanics of Selfishness
Yesterday I did something that's unusual for me, and that was have a conversation with several people about games. Namely on the Guildcast podcast, with Shawn and Rubi, and 3 other people.
It was fun, and while I don't think I made the most intelligent arguments ever, we did stumble upon the topic of gaming communities, and how games like Rift and World of Warcraft have douche baggery communities, where as games like Guild Wars and even Starcraft 2 have in fact, really pleasant communities with a ton of helpful people everywhere you go.
Now I'm not big on talking about community and people, because that's more Rubi's shtick, but this got me thinking after the time I had this morning with the new Starcraft 2 community I was introduced to on the show.
Basically the people from the Starcast community we're friendly and helpful to me, which made me ask the question why.
Why is it that Guild Wars and Starcraft 2 can bring out the best in people and make such friendly communities despite being so different?
You'd think that a game revolving around hardcore PvP like Starcraft 2 would have terrible community if conventional wisdom was true, which again in this case it's evidently not.
So where do game like Rift and WoW go wrong, and generate a community with such selfishness at every level of play?
Well, the short answer is because their STRUCTURED that way.
It is the very mechanics of the game that either incentivize altruism and cooperation, or selfishness and greed.
As to how they do this, well this is where we get into the weeds a bit.
Incentive to be Selfish
Now I don't think I need to make the argument that WoW's community has some less then desirable fellows playing the game, look at local chat any day of the week.
And Rift's community seems to be showing early signs of asshattery and abuse.
But why? Is there really that many assholes in the world, and they all just so happen to like these games?
No, it's the games who are making people act like this, as well as attract people who want to act selfish and prickishly. It in effect turns people who otherwise wouldn't act this way under different circumstances, act like selfish pricks.
Now the idea of this doesn't go down well with a lot of people, but let's take a look at how these games work before reaching for your flamethrower.
Levels and Loot
First off these game prioritize levels and gear over anything else, you don't have to be any good at the game to win, you just need to be a higher level, or just have better stuff.
Everything can be solved with better stuff.
Which, at it's core, is just a factor of time.
Ninja looting and Kill stealing
Who honestly likes being on the receiving end of this? Your just finish killing off a boss just to have some asshat steal your loot.
That's because the game allows them to do it, and there is really is nothing you can do about it.
And because the game only rewards who hits first, or grabs the loot first, with an empathies on loot and EXP being the end all be all, there is a strong incentive for people to act this way.
Ganking and Griefing
Now why would anyone want to spend their time, ruining the time for others?
Simple, because they can.
While limited, both Rift and WoW allows for freeform PvP as well as to allow players to take actions that either directly or indirectly negatively impact on almost any other player they meet, with very little in the way of consequences for doing so.
With nothing to lose and fun at others expense to gain, maybe even a bit of loot, there is no reason not to...... besides ethics that is.
If there are no consequences, then it must be OK.
The long short of it is this, the reason people act selfishly, is because the game rewards them being selfish. If they are selfish they will get more loot, and that means they win.
Allowing people to not only be selfish but also having little to no consequences, is there little wonder why people act like flaming jackasses?
Now let's look at the opposite example and see what we can learn.
Clean and Simple
So what makes Guild Wars and Starcraft 2's communities so, well, peaceful?
Well you know how I was going on about how WoW and Rift not only allows for asshattery, but incentivize it through their mechanics?
It's because Guild Wars and SC2 do not allow you to be, nor do they incentivise it, but in fact they go in the other direction with their mechanics.
Skill and Assigned Loot
In both games, levels and gear are virtually meaningless, literally so in SC2.
It doesn't matter what you have, only how you use it. You can't buy your way to success either.
In PvP, you win on your skill alone, and if you play with a team, you either win together, or lose separately.
Guild Wars also goes one step further in PvE with assigned loot drops. Not only are random players just not able to take your loot, because of the instancing, but this also makes it clear and unambiguous as to who gets what.
And it's looking like Guild Wars 2 is going to continue this tradition.
There is just no room for being an ass here, it just doesn't work.
Fair and Balanced
Another strong point in these games favor is their empathies on fair and balanced PvP, and keeping PvP and PvE separated by a raw iron fence....... made of tigers.
When you go into a match in either game both you and your opponents have the same tools and resources to work with, no one is favored, no one has an inherit advantage.
It's all down you how you execute your build, and your ability to make decisions, multitask, and pure personal skill and experience.
Teamwork Works
Because the currency of success in these games in either PvE or PvP is skill, teamwork becomes a integral feature in these games. Where as you CAN play by yourself and do very well, working with others will get you there a whole lot quicker, and you'll likely have a grand old time doing so as well.
In SC2 even though your own personal skill determines your success rate, it's only given meaning in light of other people. Playing with people is the best tool in your arsenal to get good at the game.
There really is nothing more to gain by going it alone. You'll be no better off, there is no incentive.
Overall the reason these games have great communities is because they:
A. Don't incentivise mechanics that gives you any kind of advantage over anyone else.
B. Keep interactions between people both fair and consenting.
C. Reward teamwork and share rewards as equally as possible.
In closing what I've come to think is this.
If you want people to act in a certain way, it's all about incentives and disincentives.
Reward someone for acting like an asshat, and soon enough everyone will.
But if you reward working together, personal and collective skill, then people will do it, and it will be great for everyone involved.
As well as make the developers time a whole lot easier.
~Yoh
It was fun, and while I don't think I made the most intelligent arguments ever, we did stumble upon the topic of gaming communities, and how games like Rift and World of Warcraft have douche baggery communities, where as games like Guild Wars and even Starcraft 2 have in fact, really pleasant communities with a ton of helpful people everywhere you go.
Now I'm not big on talking about community and people, because that's more Rubi's shtick, but this got me thinking after the time I had this morning with the new Starcraft 2 community I was introduced to on the show.
Basically the people from the Starcast community we're friendly and helpful to me, which made me ask the question why.
Why is it that Guild Wars and Starcraft 2 can bring out the best in people and make such friendly communities despite being so different?
You'd think that a game revolving around hardcore PvP like Starcraft 2 would have terrible community if conventional wisdom was true, which again in this case it's evidently not.
So where do game like Rift and WoW go wrong, and generate a community with such selfishness at every level of play?
Well, the short answer is because their STRUCTURED that way.
It is the very mechanics of the game that either incentivize altruism and cooperation, or selfishness and greed.
As to how they do this, well this is where we get into the weeds a bit.
Incentive to be Selfish
Now I don't think I need to make the argument that WoW's community has some less then desirable fellows playing the game, look at local chat any day of the week.
And Rift's community seems to be showing early signs of asshattery and abuse.
But why? Is there really that many assholes in the world, and they all just so happen to like these games?
No, it's the games who are making people act like this, as well as attract people who want to act selfish and prickishly. It in effect turns people who otherwise wouldn't act this way under different circumstances, act like selfish pricks.
Now the idea of this doesn't go down well with a lot of people, but let's take a look at how these games work before reaching for your flamethrower.
Levels and Loot
First off these game prioritize levels and gear over anything else, you don't have to be any good at the game to win, you just need to be a higher level, or just have better stuff.
Everything can be solved with better stuff.
Which, at it's core, is just a factor of time.
Ninja looting and Kill stealing
Who honestly likes being on the receiving end of this? Your just finish killing off a boss just to have some asshat steal your loot.
That's because the game allows them to do it, and there is really is nothing you can do about it.
And because the game only rewards who hits first, or grabs the loot first, with an empathies on loot and EXP being the end all be all, there is a strong incentive for people to act this way.
Ganking and Griefing
Now why would anyone want to spend their time, ruining the time for others?
Simple, because they can.
While limited, both Rift and WoW allows for freeform PvP as well as to allow players to take actions that either directly or indirectly negatively impact on almost any other player they meet, with very little in the way of consequences for doing so.
With nothing to lose and fun at others expense to gain, maybe even a bit of loot, there is no reason not to...... besides ethics that is.
If there are no consequences, then it must be OK.
The long short of it is this, the reason people act selfishly, is because the game rewards them being selfish. If they are selfish they will get more loot, and that means they win.
Allowing people to not only be selfish but also having little to no consequences, is there little wonder why people act like flaming jackasses?
Now let's look at the opposite example and see what we can learn.
Clean and Simple
So what makes Guild Wars and Starcraft 2's communities so, well, peaceful?
Well you know how I was going on about how WoW and Rift not only allows for asshattery, but incentivize it through their mechanics?
It's because Guild Wars and SC2 do not allow you to be, nor do they incentivise it, but in fact they go in the other direction with their mechanics.
Skill and Assigned Loot
In both games, levels and gear are virtually meaningless, literally so in SC2.
It doesn't matter what you have, only how you use it. You can't buy your way to success either.
In PvP, you win on your skill alone, and if you play with a team, you either win together, or lose separately.
Guild Wars also goes one step further in PvE with assigned loot drops. Not only are random players just not able to take your loot, because of the instancing, but this also makes it clear and unambiguous as to who gets what.
And it's looking like Guild Wars 2 is going to continue this tradition.
There is just no room for being an ass here, it just doesn't work.
Fair and Balanced
Another strong point in these games favor is their empathies on fair and balanced PvP, and keeping PvP and PvE separated by a raw iron fence....... made of tigers.
When you go into a match in either game both you and your opponents have the same tools and resources to work with, no one is favored, no one has an inherit advantage.
It's all down you how you execute your build, and your ability to make decisions, multitask, and pure personal skill and experience.
Teamwork Works
Because the currency of success in these games in either PvE or PvP is skill, teamwork becomes a integral feature in these games. Where as you CAN play by yourself and do very well, working with others will get you there a whole lot quicker, and you'll likely have a grand old time doing so as well.
In SC2 even though your own personal skill determines your success rate, it's only given meaning in light of other people. Playing with people is the best tool in your arsenal to get good at the game.
There really is nothing more to gain by going it alone. You'll be no better off, there is no incentive.
Overall the reason these games have great communities is because they:
A. Don't incentivise mechanics that gives you any kind of advantage over anyone else.
B. Keep interactions between people both fair and consenting.
C. Reward teamwork and share rewards as equally as possible.
In closing what I've come to think is this.
If you want people to act in a certain way, it's all about incentives and disincentives.
Reward someone for acting like an asshat, and soon enough everyone will.
But if you reward working together, personal and collective skill, then people will do it, and it will be great for everyone involved.
As well as make the developers time a whole lot easier.
~Yoh
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