Showing posts with label RMT. Show all posts
Showing posts with label RMT. Show all posts

Monday, August 17, 2009

Pay 2 Play - from left field?

After yesterdays blog, and after a comment on Virgin Worlds, it came to my attention that Global Agenda is also using a P2P business model.

This kind of snuck up on me, because thats two recent upcoming MMO's that are utilizing this system. And I got to say it sounds bloody wonderful!


As you can tell, I'm in favor of this type of business model.
As to why, well it goes back to my Guild Wars days, which also used an interesting business model - initial box cost only = free to play.
And what they were going for was flexibility, where you could pick the game up, drop it, and pick it up again without losing money over it.

And while RMT free to play mimic this, they take it out on gameplay as a result. (see last blog post)
But this wasn't the case with GW. They had all the stability of any subscription MMO, but had far greater flexibility for they players. (however they ended up having other problems as a result)


And what is great about P2P, is that it takes all that flexibility and stability, and yet gives the developers the financial returns they need to run and develop the game. Win win.
(it also allows them to avoid the same traps GW fell into)

However, the developers will likely not get as much money from this alone, which is why it should, and seems is (in the case of GA and Aion), supplemented by an additional revenue stream. Namely either initial box/download cost, or RMT. (not done in the same manner as RTM centric games thou)

I would go for the latter, as box/download cost makes the game less accessible.


I'm not above paying for a game, but I want to play it on my own terms, and not lose money should I decide to put it down for a week. And this business model exemplifies that.

Nice going Global Agenda and Aion. Way to stay on the ball.
Now it's down to the quality of the products. (sry Aion, you failed my test)

~Yoh

Sunday, August 16, 2009

RMT in the Future of MMORPG's

After a comment by BeauTurkey on the Massively Speaking podcast, episode 64, it provoked me to write something on my views of RTM now, and in the future are.

BeauTurkey is in favor of RTM's, as they have gained some ground in MMO's over the last couple of years, and are becoming more accepted. (why they were looked down in the first place I can't get my head 'round)

RTM are they way of the future, in essence is what he advocates. I don't agree.


Is there money in it? Counter intuitively, yes it seems.
Does 'free to play' bring in people? Clearly no argument there.
Can an RMT model game be a big budget AAA MMO? I don't see any reason why not.

So where is my point of contention? It has to do with gameplay.


The RMT model centers around being free to play, and getting you to spend money on their online store for 'stuff'. Now this doesn't necessarily mean content, but it does almost always involve ascetic items.

So how do you get people to by your online stuff? Easy, make things either difficult or dull for them, or both, in order to gently force their hand. Of course you can pander to their sense of greed, but that doesn't work on everybody.

Runes of Magic for example: Considered a full fledge MMO by most people.
Traveling in this game can be a pain in the arse at times. While you can teleport to major cities, you still spend an awful lot of time running around.
And of course the game has mount to make things 'easier', if your willing to fork up 10$ that is.
.... Not exactly what I would call micro, but ok.

Then there is the gear, which for the most part if fairly generic. Some if it is nice thou, don't get me wrong. But should you dare want to customize it, hahahahaaa.... no. Fork up please.

And on and on it goes. Either fork up, or things are going to feel like cardboard for you.
It feels like they are always holding back on you, doesn't it?


Well as you can tell, this way of running a MMO doesn't jive well with me.

I say full throttle. Either do it and go all the way, or don't. Don't hold back.
I want my customized gear, I want every scrap of content at the get go, I want to feel like the game isn't playing favorites by who has the deepest wallet.



Now that isn't to say RMT doesn't have a place. Sure it does. Just not as the main means of payment.
Otherwise it the game just feels second best.

I see the future of RMT working as a great supplement to subscription-like models, such as the P2P model Aion is currently implementing (massive kudos btw), as it is far more flexible and overall cheaper then the run-of-the-mill subs. This way the game can go full throttle, and have extras over and above as nice little bits and pieces, sort of like how Guild Wars handled it.

But the first step to getting people to use RMT, besides getting them into the game, is getting them to ENJOY the game. And that doesn't really work when you water down the game, and almost go so far as to coerce them into it.


Just my take on it.

~Yoh