After yesterdays blog, and after a comment on Virgin Worlds, it came to my attention that Global Agenda is also using a P2P business model.
This kind of snuck up on me, because thats two recent upcoming MMO's that are utilizing this system. And I got to say it sounds bloody wonderful!
As you can tell, I'm in favor of this type of business model.
As to why, well it goes back to my Guild Wars days, which also used an interesting business model - initial box cost only = free to play.
And what they were going for was flexibility, where you could pick the game up, drop it, and pick it up again without losing money over it.
And while RMT free to play mimic this, they take it out on gameplay as a result. (see last blog post)
But this wasn't the case with GW. They had all the stability of any subscription MMO, but had far greater flexibility for they players. (however they ended up having other problems as a result)
And what is great about P2P, is that it takes all that flexibility and stability, and yet gives the developers the financial returns they need to run and develop the game. Win win.
(it also allows them to avoid the same traps GW fell into)
However, the developers will likely not get as much money from this alone, which is why it should, and seems is (in the case of GA and Aion), supplemented by an additional revenue stream. Namely either initial box/download cost, or RMT. (not done in the same manner as RTM centric games thou)
I would go for the latter, as box/download cost makes the game less accessible.
I'm not above paying for a game, but I want to play it on my own terms, and not lose money should I decide to put it down for a week. And this business model exemplifies that.
Nice going Global Agenda and Aion. Way to stay on the ball.
Now it's down to the quality of the products. (sry Aion, you failed my test)