Why is it when ever a gaming studio layoffs off a whole slew of people, everyone gets a bitter taste in their mouth and right off any upcoming games by them to fields of failure?
It seems Funcom has gotten this treatment as of late, after having laid off about 20% of it's staff.
Now my first, knee-jerk reaction is to remember all of Funcom's other failures, and lump them all together to blame it on greed and/or incompetence on companies part, and start calling them names like Failcom, and thinking that The Secret World is heading for the toilet.
However, this reaction is of coarse, stupid.
While this isn't exactly pleasant news, and I'd rather it not happen if at all possible, this is balanced with the fact that they ARE a business, first and foremost. And layoffs happen.
The question is, why were they fired? And how does this affect upcoming games?
Now 20% is not a small number. With little over 300 staff, that's a good 60 people at least.
And no way will that not hurt them in some meaningful way.
At the very least it will delay The Secret World by several months.
However, will it reduce the overall quality of the game?
I don't think so.
It entirely depends on what the people were working on when they got laid off.
If they were working primarily on AOC, and were fired because they sucked evidently, well then that really won't affect TSW much, other then slow it down due to less manpower.
And that's really all this likely is, manpower. More than likely, all the brains of the outfit are still well and truly employed, and they have, by a country mile more impact on the quality of the end product.
It's more likely than non-essential staff were let go, and not the people that are in the middle of working on their upcoming game, which is probably the only thing that can pull them out of the fire at this point.
So can they still put out a great game? Yes, I see no reason to show that it a hopeless cause.
But does it make me doubt them a bit? Naturally, they don't exactly have the best track record, but we'll see in time.
However, even after all this, I can't help but feel a bit bitter, as we have seen this play out before, for craptastic results. (ie, Warhammer Online)
And even if the people fired did suck balls, I'd still rather find a way NOT to fire them. (ie, paycuts)
Because I feel if your going to cut jobs, start with your own.
But who knows, maybe trimming a bit of fat might be good for them in the long run.
~Yoh
Showing posts with label The Secret World. Show all posts
Showing posts with label The Secret World. Show all posts
Tuesday, September 29, 2009
Thursday, September 10, 2009
Another blip on my radar
Well, it seems another game has gotten my attention, which in itself should be praised.
This time, The Secret World, just came out of the blue and slapped me.
While I have heard of this title before, this is the first time I've actually heard anything substantial on it enough to go digging for information, and I was impressed by what I found.
Again, this is another title that seems to have learned it's lesson from the past wave of fail, and is going with a 'look however you want to look, play however you want to play model', which means no levels or classes, naturally.
Always a good step in my books.
While I do hold some reservations, as it is entirely dependent on how they implement such mechanics, I am however happy to see this positive step in the right direction.
And so, I've signed up to keep an eye on this title, and I may even go out of my way to play beta, who knows.
But I'm diffidently going to give it a go, which is half the battle.
Maybe the next generation of MMO's is closer than I thought?
~Yoh
This time, The Secret World, just came out of the blue and slapped me.
While I have heard of this title before, this is the first time I've actually heard anything substantial on it enough to go digging for information, and I was impressed by what I found.
Again, this is another title that seems to have learned it's lesson from the past wave of fail, and is going with a 'look however you want to look, play however you want to play model', which means no levels or classes, naturally.
Always a good step in my books.
While I do hold some reservations, as it is entirely dependent on how they implement such mechanics, I am however happy to see this positive step in the right direction.
And so, I've signed up to keep an eye on this title, and I may even go out of my way to play beta, who knows.
But I'm diffidently going to give it a go, which is half the battle.
Maybe the next generation of MMO's is closer than I thought?
~Yoh
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